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Golems of Amgarrak Release!


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#101
Darth Drago

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Ok I gave in a bought it. A bad mistake since its not worth it unless you want some mindless hack ‘n slash fun. Even the puzzles are not really much to figure out and it gives you the answer for one of them.

I’m getting sick of these reused locations. Why is it that Mass Effect 2 can get new locations like with Overlord (for a recent example) but yet with all the Dragon Age downloads we get recycled crap?
-Deep Roads Grotto where this one starts is just Ortan Thaig with some slight cosmetic changes like where Ruck’s cave should be.

-Amgarak is nothing more than a reused Kal’Hirol (from Awakenings) again with some slight cosmetic changes. The room with the first big black ball is with the blue crystals is where you found that human in the cage.

-Reskined enemies, you’ll spot the revenant clones fast enough with the same attacks even. The only new one you encounter is the “boss” one.

-Tactics under the Presets, well don’t bother looking for any since all you get is Default and Custom.

-Not much of a story at all really even with the interesting ending and potential future things that can be done here. It is beatable under 2 hours.

-Great way to start the mission as well with no traveling or a quick stopover to a store to get rid of anything in your inventory you might want to get rid of to make room for new stuff. You just start off right at the entrance to the first location. So be prepared and have at least half your backpack empty.  

The only two real saving graces that might be worth paying for this:
-This thing will be a royal pain in the rear on Nightmare for sure if your using a non healer since this doesn’t provide you one in your group. So be sure to make sure you have a lot of healing potions in your import Warden.

-The reward (so far the only thing I found in my inventory) you get for finishing this is finally something for a mage to use. Something a starting mage should be able to use I might add.



I’m sorry, but is this really the best we can expect out of BioWare for downloadable content? Personally I’m getting a bit annoyed with the near vapor ware content made just to make a quick buck out of the gaming community. Take a lesson from other developers that actually know how to do the download thing with content examples from Bethesda and Oblivion and Fallout 3, or the makers of Borderlands (Gearbox/2K Games). These 2 hour or less mission/quests are getting really old really fast.

Modifié par Darth Drago, 10 août 2010 - 10:27 .


#102
Gilsa

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Ulicus wrote...
Do the epilogue slides specifically state when you become a Paragon?

"Following months of deliberation."

#103
snow0815

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Seems one of the golem research scrolls has no effect whatsoever: Mechanics is supposed to "boost performance" but has no discernible effect at all: it doesn't add any skill, hp, stamina, stats...

#104
bzombo

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Darth Drago wrote...


Ok I gave in a bought it. A bad mistake since its not worth it unless you want some mindless hack ‘n slash fun. Even the puzzles are not really much to figure out and it gives you the answer for one of them.

I’m getting sick of these reused locations. Why is it that Mass Effect 2 can get new locations like with Overlord (for a recent example) but yet with all the Dragon Age downloads we get recycled crap?
-Deep Roads Grotto where this one starts is just Ortan Thaig with some slight cosmetic changes like where Ruck’s cave should be.

-Amgarak is nothing more than a reused Kal’Hirol (from Awakenings) again with some slight cosmetic changes. The room with the first big black ball is with the blue crystals is where you found that human in the cage.

-Reskined enemies, you’ll spot the revenant clones fast enough with the same attacks even. The only new one you encounter is the “boss” one.

-Tactics under the Presets, well don’t bother looking for any since all you get is Default and Custom.

-Not much of a story at all really even with the interesting ending and potential future things that can be done here. It is beatable under 2 hours.

-Great way to start the mission as well with no traveling or a quick stopover to a store to get rid of anything in your inventory you might want to get rid of to make room for new stuff. You just start off right at the entrance to the first location. So be prepared and have at least half your backpack empty.  

The only two real saving graces that might be worth paying for this:
-This thing will be a royal pain in the rear on Nightmare for sure if your using a non healer since this doesn’t provide you one in your group. So be sure to make sure you have a lot of healing potions in your import Warden.

-The reward (so far the only thing I found in my inventory) you get for finishing this is finally something for a mage to use. Something a starting mage should be able to use I might add.



I’m sorry, but is this really the best we can expect out of BioWare for downloadable content? Personally I’m getting a bit annoyed with the near vapor ware content made just to make a quick buck out of the gaming community. Take a lesson from other developers that actually know how to do the download thing with content examples from Bethesda and Oblivion and Fallout 3, or the makers of Borderlands (Gearbox/2K Games). These 2 hour or less mission/quests are getting really old really fast.


i think i have some tissues somewhere......

#105
Lord_Saulot

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snow0815 wrote...

Seems one of the golem research scrolls has no effect whatsoever: Mechanics is supposed to "boost performance" but has no discernible effect at all: it doesn't add any skill, hp, stamina, stats...


It gives the golem a level up.

Modifié par Lord_Saulot, 10 août 2010 - 10:44 .


#106
Craig Graff

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snow0815 wrote...

Seems one of the golem research scrolls has no effect whatsoever: Mechanics is supposed to "boost performance" but has no discernible effect at all: it doesn't add any skill, hp, stamina, stats...


I believe that one adds two levels, letting you assign attribute points.

#107
Matdeception

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Bah.

This game is a reused Ortan Thaig and Kal'Hirol in pretty much all respects. Of course they at least changed some things, like the cave leading to Ruck is blocked off, and the altar for 'Asunder' isn't there. But it's fairly rehashed splattering of the aforementioned instances.

Combat, I immediatly noticed things were indeed harder. I imported my rogue for this play through, and by the end of Awakening I could tank better then my sword and board tank, and it was a snooze fest. Here, it's pretty much the same actually, except for two excurciating fights.

The Enraged Sentinel's and Watcher room, oh boy was THAT fun. I ended up killing the watchers and then having to solo the other 4 con orange golems since this party dynamic is absolute ****.

At least they supplied us with 1 respec tome, so I was able to change up some of the terrible choices the dev's had decided when it came to the NPC's skill set.

Now, the Harvester. I'm not sure if the mechanic for this is working to well, and by that I mean the 'Physical damage resistance increased, use magic' and blah blah blah. I really didn't notice a difference. This fight however is a big pain in the ass, cool, but holy crap. The first time I saw a skeleton spawn with a boss name, I about cried.

The only trick I could use to beat this (And I already have, all the achievements as well) was to guzzle the left over stamina pots from Awakening and tag teaming the Harvester with Twin Strikes/unending flurry from me, and my newly respecced not quite so terrible Jerrik, just to keep that bastard locked down as much as possible so he didn't spawn anymore overpowered skeletons.

All in all, as with most DLC now adays, I felt this was woefully short and I'm inclined to ask for my bioware points back.

Otherwise, again aside from how short it is, the DLC is solid. Some dungeon crawling, rather curious puzzle, and some very potentially devastating combats littered through out the place. Though this just may be because your team is geared about as well as Alistair when you first get him in Ostagar, with terrible skill sets.

4/5.

Modifié par Matdeception, 10 août 2010 - 10:51 .


#108
-Semper-

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Eudaemonium wrote...

-Semper- wrote...

...no backgrounds explained (like what that ugly creature is)...


Okay the rest is your valid opinion, but seriously? This is explained/foreshadowed pretty-well by the various codex entries.


you mean the single sentence were it is explaimend how they created it? that's by far no story telling. what was the purpose of this creature? why they created it? a fleshed out story what amgarrak really is for and so on. the dlc felt very light at this content - or iam just too dumb to read :D also the lack of new enemies slowly get's boring... with the next dlc i definitely will wait for user reviews!

ps: thx to the new patch now i am heavily running into ctds -.-

Modifié par -Semper-, 10 août 2010 - 10:56 .


#109
Matdeception

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Eer, Semper. This creature was forged from the bodies of casteless, the Tevinter mage then bound fade spirits into them, and thus they came alive. They did this in an attempt to try and reforge Cairidin's methods of creating Golems. They believe it would be everything they would need to take back the deep roads from the darkspawn



They were created because it was easier to work with flesh then stone or iron. However, they couldn't control the thing, and it killed them all.

#110
-Semper-

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i thought there is more than this... dunno, some mystery or the like. still the story telling feels very light. interesting rooms with new art assets would have made a huge difference. perhaps a flash back cutscene - ingame or made of stills to improve the atmosphere.

Modifié par -Semper-, 10 août 2010 - 11:09 .


#111
Zhadow

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Craig Graff wrote...

snow0815 wrote...

Seems one of the golem research scrolls has no effect whatsoever: Mechanics is supposed to "boost performance" but has no discernible effect at all: it doesn't add any skill, hp, stamina, stats...


I believe that one adds two levels, letting you assign attribute points.


That would explain why it did not do anything, if you are already level 35 the golem already scaled to that level so you are maxed out already.

#112
Red Crow

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Just killed the Harvester myself on Nightmare. Had to abuse the Accuracy talent (I just ran around while Jerrik shot it to death). It sure felt like cheating, but the boss seems to be nigh impossible otherwise, it kills my Arcane Warrior with the best possible gear in about 6-8 hits. And that blood explosion AoE almost destroys the whole party.

Modifié par Red Crow, 10 août 2010 - 11:13 .


#113
GodEmperorAR

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I bought it, and it didint apear in my ingame downloads (this is the first add-on not to apear there) the page said if it does not apear in game I should right click the link below the text, save as a .dazip file, now there is one link below the text but that links to the community site and not to my add on. My bioware points were subtracted, but i dont have an add on.

Anyone any ideas?

#114
kingjezza

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FFS the Harvester is bloody ridiculous on nightmare.



Let me get this right, my character can survive a whole room of Golums on her own but it comes to the last fight and one harvester corpse thing bascially kills me with a couple of hits, even taking continual potions hasn't kept me alive.



Who needs an Arch Demon, one harvester corpse could rule the land.

#115
night0205

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Alright guys, listen up. This DLC proves that Bioware is indeed taking things as canon. From Dragon Age Wiki, Epilogue of Dragon Age Origins...



If The Warden destroyed the Anvil of the Void, a group of Dwarves will try to recreate it from the remains. The first golem they create is animated by a spirit taken from the Fade. It goes berserk, killing many, and further research is banned. Interest in reopening Caridin's research never wanes, however.



...Therefore in canon, the Anvil did indeed get destroyed. So, I think this contributes to how they may treat the Morrigan Ritual/god baby. They may indeed, make that canon. If they compromise on this, then why not that. The reality is, to move on the story, they need to make certain things canon, in order to proceed.

#116
Eudaemonium

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GodEmperorAR wrote...

I bought it, and it didint apear in my ingame downloads (this is the first add-on not to apear there) the page said if it does not apear in game I should right click the link below the text, save as a .dazip file, now there is one link below the text but that links to the community site and not to my add on. My bioware points were subtracted, but i dont have an add on.
Anyone any ideas?


If you go to Profile -> Your registered game promotions on the menu below your profile pic on this forum, it shoudl take you to a list of your registered DLC. The Golems of Angarrak shoudl have a 'More Info - PC' clickable link next to them. Click on them and you cna download the DLC (Golems + the reward item packs for Origins and Awakening). Then install them with DAupdater.

#117
MaxQuartiroli

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Eudaemonium wrote...

GodEmperorAR wrote...

I bought it, and it didint apear in my ingame downloads (this is the first add-on not to apear there) the page said if it does not apear in game I should right click the link below the text, save as a .dazip file, now there is one link below the text but that links to the community site and not to my add on. My bioware points were subtracted, but i dont have an add on.
Anyone any ideas?


If you go to Profile -> Your registered game promotions on the menu below your profile pic on this forum, it shoudl take you to a list of your registered DLC. The Golems of Angarrak shoudl have a 'More Info - PC' clickable link next to them. Click on them and you cna download the DLC (Golems + the reward item packs for Origins and Awakening). Then install them with DAupdater.


I bought it 6 hours ago, directly from the game, and it doesn't appears yet in my registered game promotions here on BW site (and I won't be surprised if it will never appear considering all the problems with the servers in these latest weeks) Image IPB

@GodEmperorAR - If you have troubles in download and manual installation you could try to restart the Dragon Age Updater Service from windows services, then start again the game and check if you find your DLC in the available downloads

Modifié par MaxQuartiroli, 10 août 2010 - 11:43 .


#118
Shiratori

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night0205 wrote...

Alright guys, listen up. This DLC proves that Bioware is indeed taking things as canon. From Dragon Age Wiki, Epilogue of Dragon Age Origins...

If The Warden destroyed the Anvil of the Void, a group of Dwarves will try to recreate it from the remains. The first golem they create is animated by a spirit taken from the Fade. It goes berserk, killing many, and further research is banned. Interest in reopening Caridin's research never wanes, however.

...Therefore in canon, the Anvil did indeed get destroyed. So, I think this contributes to how they may treat the Morrigan Ritual/god baby. They may indeed, make that canon. If they compromise on this, then why not that. The reality is, to move on the story, they need to make certain things canon, in order to proceed.


I get what you're saying here, but Amgarrak had been around long before all of these current events there took place:

http://social.biowar...d_House_Dolvish

So the issues that existed there (like with the Harvester) were there from centuries past.  That the epilogue chronicles a similar attempt in that case is more due to people not learning from the past than rather trying to turn an epilogue possibility into canon.  So, semi-coincidental/semi-planned?  Probably.  Canon though?  No.

Modifié par Shiratori, 10 août 2010 - 11:44 .


#119
Looper128

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My take on the dlc (spoiler free)

Ok I just finished this on Nightmare on the 360 with my lvl 35 Imported Arcane warrior.

I did not Import any extra gear or respec potions because: "I was so badass and was like I'm going to stroll through this little dlc like a walk in the park even if bioware said it would be challeing even for experianced players"

So I start: I kinda liked the story, noticed the reused places *sigh* Got a bit irritated on the changing colors kept on yawning through battle after battle wondering when is the "hard" part coming and the story became a bit tedious right before the end.

Then I came to the boss and I got to say that every boss I ever fought with this character in Dragon age and awakening I killed on the first try without any big problems.

This boss however was the hardest and most fun I ever slayed in DA! I had to retry it like 5-6 times! I even had to put my followers to use potions automaticly I hardly ever use potions In DA (I usually just plays with one extra mage as the healer or non btw) and I have NEVER had my followers use them automaticly but this hardass fight made me do it.

It was about one-two hours long but what made this DLC worth every last penny. Is that you get to face the hardest boss in the DA universe! And its damn lot of fun.

Modifié par Lopper128, 10 août 2010 - 11:52 .


#120
RPGrogue

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Shiratori wrote...

night0205 wrote...

Alright guys, listen up. This DLC proves that Bioware is indeed taking things as canon. From Dragon Age Wiki, Epilogue of Dragon Age Origins...

If The Warden destroyed the Anvil of the Void, a group of Dwarves will try to recreate it from the remains. The first golem they create is animated by a spirit taken from the Fade. It goes berserk, killing many, and further research is banned. Interest in reopening Caridin's research never wanes, however.

...Therefore in canon, the Anvil did indeed get destroyed. So, I think this contributes to how they may treat the Morrigan Ritual/god baby. They may indeed, make that canon. If they compromise on this, then why not that. The reality is, to move on the story, they need to make certain things canon, in order to proceed.


I get what you're saying here, but Amgarrak had been around long before all of these current events there took place:

http://social.biowar...d_House_Dolvish

So the issues that existed there (like with the Harvester) were there from centuries past.  That the epilogue chronicles a similar attempt in that case is more due to people not learning from the past than rather trying to turn an epilogue possibility into canon.  So, semi-coincidental/semi-planned?  Probably.  Canon though?  No.


Plus David said they cant make the darkritual that big of a deal because they wont do canon, ill try and find a link

#121
beyondsolo

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Installed it. Suddenly all DLC refuse to authorize. Got patch 104. *Sigh*

#122
MKDAWUSS

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night0205 wrote...

Alright guys, listen up. This DLC proves that Bioware is indeed taking things as canon. From Dragon Age Wiki, Epilogue of Dragon Age Origins...

If The Warden destroyed the Anvil of the Void, a group of Dwarves will try to recreate it from the remains. The first golem they create is animated by a spirit taken from the Fade. It goes berserk, killing many, and further research is banned. Interest in reopening Caridin's research never wanes, however.

...Therefore in canon, the Anvil did indeed get destroyed. So, I think this contributes to how they may treat the Morrigan Ritual/god baby. They may indeed, make that canon. If they compromise on this, then why not that. The reality is, to move on the story, they need to make certain things canon, in order to proceed.


If the Anvil is preserved, Branka's Golem Army basically seals itself off from the rest of Orzammar, making it inaccessible to everyone else. Hence, another premise for trying to rediscover his research.

#123
Zhadow

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Just wanted to make a comment, if you are color blind the color based puzzles are going to frustrate the heck out of you.

#124
night0205

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Yeah, you can get around it. I do kind of find it strange that it says the premise of this DLC in the Epilogue, and yet this took place LONG ago. Maybe it's because no one found the secrets about this until later, or until your warden went there, so they treat it like it's something that happened afterwords, while it's something that happened long ago. Maybe it's not common knowledge. Yeah the morrigan ritual/god baby isn't going to be like a huge deal, but they HAVE to make it happen for those who chose it, at least on a minor level. I mean, it was the whole point of Morrigan's motivation, and one of the huge branches of the story. I just don't know how you make something so BIG, so minor. If you know what I'm saying. I mean she has the ancient god inside of her stomach... how can you make that minor?

#125
Celticon

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Well, don't we all remember those people complaining about all the "easy" bosses in Origins? Wonder what they have to say now. I haven't seen this boss yet, but I'm looking forward to it and I'll try to enjoy it regardless.