2da Question
#1
Posté 10 août 2010 - 05:43
Now appearences I cannot correct?
What other ones can I mess with? What can I change Server Side only for a PW? I was going to post this IN the PW section but I figured some of you might know a bit better as this would be a custom content in a way.
Any help would be greatly appreciated.
#2
Posté 10 août 2010 - 05:47
It would be nice to have a complete list.
What specifically can you change about baseitems.2da server-side?
-420
#3
Posté 10 août 2010 - 06:20
Also you can make it so players must equip rods and wands to use them which is nice.
Though we keep one aside that is vanilla for when CEP does their thing so as to not conflict with anything then go back in and switch it about.
#4
Posté 10 août 2010 - 07:04
baseitems - EquipableSlots, TenthLBS, Stacking, BaseCost, AC_Enchant
classes - AlignRestrict, AlignRstrctType, InvertRestrict, MaxLevel
spells - ImpactScript (I guess TargetType, MetaMagic, VS and Range as well but not tried)
feats - PREREQFEAT1, PREREQFEAT2 (well player will be able to take the feat withouth prereq feats, but game wont allow him to complete level up process), USESPERDAY, (Guess - ReqAction, SPELLID)
visualeffects - Type_FD (this has no other sense than fix two bugged VFX)
armor - ACBONUS, DEXBONUS, ACCHECK, ARCANEFAILURE%, WEIGHT, COST
vfx_persistent - SHAPE, RADIUS, WIDTH, LENGTH, ONENTER, ONEXIT, HEARTBEAT - guess everthing in fact
iprp_* - you can add new values, in some cases (guess in all cases but not sure) modifying old works too, however there is a little issue with TLK reference
encumbrance, restduration, epicattacks, cls_pres_*,cls_atk_* - everything
exception:
stringtokens - do not work even in hak, NWN loads it when startup
Also depends if you are running ELC on or off , if OFF there is much more possibilities, like removing feats/skills - see my horseless server override
Modifié par ShaDoOoW, 10 août 2010 - 07:05 .
#5
Posté 10 août 2010 - 07:47
#6
Posté 11 août 2010 - 12:48
TSMDude wrote...
Stacking sizes of various things like traps and such like. Some servers increase the item stack size on arrows and such like.
Hmmmm. Any idea if increasing the stack size this way (versus a player hak based 2da change) blocks the barter item duplication exploit?
#7
Posté 11 août 2010 - 02:29
#8
Posté 11 août 2010 - 03:16
#9
Posté 11 août 2010 - 05:13
One player who has 5 bag with every bag ahving 20 items for 300 different monsters/abilities. So in addtion to causing extra lag really they become walking stores of thier own with no need to group up ever.
vs
One player with 2 bags who needs a friend to carry loot and one to carry healing supplys while they carry contingency equipment. And all together these 3 have less equipment for the CPU to keep track of than the first guy.
#10
Posté 11 août 2010 - 05:55
But still... that is a mean limit on how much chocolate a girl can carry! *playful wink*
#11
Posté 11 août 2010 - 07:08
Just make the chocolate stackable... that's what I did for my blueberry pies...TheSpiritedLass wrote...
But still... that is a mean limit on how much chocolate a girl can carry! *playful wink*
#12
Posté 11 août 2010 - 07:12
#13
Posté 12 août 2010 - 12:33
Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas. Perhaps if we all pool our resources hmm.
#14
Posté 12 août 2010 - 12:39
That is correct. If you use cep 2.3 I think they also did some 2da stuff but I am unsure on this so you might need to ask there but I stacked our potions and did not see a problem.Greyfort wrote...
Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file. Its when you make new item,texture,model etc you need hak correct..
I'm currently working with nwnx_func and had a issue with the strength ability and now have to fix my 2da out to 255.
Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas. Perhaps if we all pool our resources hmm.
While I disagree with Shadow on some things and his views when it coems ot nwnx the guy really knows his stuff and in private is actually a nice guy...just shoot him a PM and I am sure he would send it to you.
#15
Posté 12 août 2010 - 01:53
hmm I could give you exact link, sorry here it is extract it, there is encumbrance.2da file that is what you need. Put it into server override and it should fix the weight problem.Greyfort wrote...
Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file. Its when you make new item,texture,model etc you need hak correct. I'm currently working with nwnx_func and had a issue with the strength ability and now have to fix my 2da out to 255.
Was told by shadow this link... http://social.biowar...t/3045/#details ...to file named "patch70_2da.zip" was place to get it, but it doesnt seem to be there I like his/their ideas. Perhaps if we all pool our resources hmm.
#16
Posté 12 août 2010 - 11:02
TSMDude wrote...
Heck Ms Lass, you take over for me and not only can you get 3 bags because I am that generous but I will even pay for your membership in the Chocolate Club.
*chuckles* Take over for you and I get chocolate?! Hmmmm. *grins*
#17
Posté 12 août 2010 - 11:06
Greyfort wrote...
Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file. Its when you make new item,texture,model etc you need hak correct.
I'm still waking up so I hope my answer here makes sense and addresses your question...
On Mythos I manually increase the shop stocked potions, scrolls and healing kits stack size from 1 to 10. You don't need a new blueprint for the items to do this. Stock the shop with the goodies that you want, then while editing the shop, edit the particular potion/scroll/kit. From there you can increase the stack up to 10, which is the 2da default. This works well for shops dropped directly on the map. Not so great for shops generated from the palette. No hak needed. It is tedious work but worth it.
#18
Posté 12 août 2010 - 12:17
TheSpiritedLass wrote...
Greyfort wrote...
Another thing I thought was with certain 2da files IE stacking you can make potions/healing kits higher stack with out a hak file. Its when you make new item,texture,model etc you need hak correct.
I'm still waking up so I hope my answer here makes sense and addresses your question...
On Mythos I manually increase the shop stocked potions, scrolls and healing kits stack size from 1 to 10. You don't need a new blueprint for the items to do this. Stock the shop with the goodies that you want, then while editing the shop, edit the particular potion/scroll/kit. From there you can increase the stack up to 10, which is the 2da default. This works well for shops dropped directly on the map. Not so great for shops generated from the palette. No hak needed. It is tedious work but worth it.
You could just put a script in the store OnOpen to increase all the stack sizes to max.
#19
Posté 13 août 2010 - 04:41
ShadoooW it says it 403 forbiden
#20
Posté 13 août 2010 - 11:02
Lightfoot8 wrote...
You could just put a script in the store OnOpen to increase all the stack sizes to max.
NOW you tell me?! *sleepy sassy grin* That would have been a great solution about.... 4 years ago.





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