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Golems of Amgarrak


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#51
ozenglish

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Merilsell wrote...

Finished it justly with my Lvl.20 rogue but that on easy. Not very much impressed by it, the only good thing was to play my Warden again. Others than that it was like DSC minus the stupid story but with tedious fights. Meh.
Will probably game it one day again with my Lvl. 34 rogue and on higher difficulty ( the final fight, that is) but for that I have to be in a very good mood. That being said, for the difficulty achievement, when do I have to switch it to harder difficulty in the end fight? Before it, or can I go on easy breeze until that creepy thing is half dead and switch it then? Would be nice to know.


No, you have to play it on hard for the whole battle. I accidentally had it on casual because I was playing another character for the fun of it, but then I realized near the end of the battle, and found it doesn't work. So you have to play the whole battle.. I am playing it on Hard, and only once have I got it to seperate, then I die very swiftly. I am playing an arcane warrior/ battlemage/ spirit healer.. and heck is it hard... stupid construct beastie...Image IPB

#52
Zjarcal

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What an absolute piece of garbage this DLC was. Considering I don't really expect much from DLC, to the point that I actually had a modicum of fun with DSC, that's saying a lot.

The story if developed further could've been intriguing but as it is it was just pointless. The companions were uninteresting and the lack of any sort of decision or at least some interesting conversation didn't help matters.

Then there's the difficulty. In one word, CHEAP! Instead of giving us interesting battles that required some strategy, we're instantly knocked by four golems and just as we're getting up they knock us down again (possibly killing you outright). And the final boss fight... ughhh. Who the hell thought it was a good idea to make a tedious and frustrating fight a two-stage affair?

And of course, the ending itself was... it just was. Or wasn't if you want to put it another way.

The whole "play as your Warden" was the only highlight of this thing and even that fell flat considering the only reference to your previous accomplishments was who became king of Orzammar and whether you preserved or not the Anvil of the Void. Wow!

Here's a thought Bioware, stick to Leliana's Song type of DLC from now on! That DLC was amazing and it featured everything we love from your games. From what I hear the next DLC is supposed to be about Morrigan. THAT is something I look forward to.

As for Golems of Amgarrak... let's just pretend this pile of garbage never existed.

EDIT: I forgot... the damn thing is buggy! Either that or companions have mistaken health poultices for poison and refuse to get near them.

Modifié par Zjarcal, 12 août 2010 - 01:15 .


#53
Merilsell

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ozenglish wrote...

Merilsell wrote...

Finished it justly with my Lvl.20 rogue but that on easy. Not very much impressed by it, the only good thing was to play my Warden again. Others than that it was like DSC minus the stupid story but with tedious fights. Meh.
Will probably game it one day again with my Lvl. 34 rogue and on higher difficulty ( the final fight, that is) but for that I have to be in a very good mood. That being said, for the difficulty achievement, when do I have to switch it to harder difficulty in the end fight? Before it, or can I go on easy breeze until that creepy thing is half dead and switch it then? Would be nice to know.


No, you have to play it on hard for the whole battle. I accidentally had it on casual because I was playing another character for the fun of it, but then I realized near the end of the battle, and found it doesn't work. So you have to play the whole battle.. I am playing it on Hard, and only once have I got it to seperate, then I die very swiftly. I am playing an arcane warrior/ battlemage/ spirit healer.. and heck is it hard... stupid construct beastie...Image IPB


That sounds not too nicely, I regulary play on casual otherwise, because the story is what matters to me first not the combat. Dunno if I should try it then. :unsure: However, thanks for clearing that up :wizard:

#54
Dean_the_Young

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I give it props for atmosphere and the overall design of making the entire map a puzzle, but some elements were just confusing. I suppose I simply missed the notes or something... but what was the deal with the final boss? I know it was a construct, but what, why? And the ending number...

#55
Sarah1281

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Dean_the_Young wrote...

I give it props for atmosphere and the overall design of making the entire map a puzzle, but some elements were just confusing. I suppose I simply missed the notes or something... but what was the deal with the final boss? I know it was a construct, but what, why? And the ending number...

I don't even know what the point of the Harvester was supposed to be. I mean, one dwarf sacrificed to become a golem could be considered worth it given just how powerful they can be but...many dwarves slashed up into a Frankenstein-esque creature? And getting rid of the stone and steel that makes golems so formidable and replacing it with flesh? Not only would the golem be less durable but it's simply not practical to sacrifice that many dwarves in the creation of the flesh-golem. I know he was trying to save money but damn was that a stupid idea, even discounting the use of a Fade spirit to power it.

#56
Dean_the_Young

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Well, about all I can say is that it is a heck of a beastie. Apparently it can create more of itself: if they had been able to make it work right (as in, attack enemies, not friendlies), it could have created an army from the slain darkspawn it killed, eventually becoming a double-win device. In that sense, even better than a golem: after the first one, the rest could be made from slain darkspawn (I think).



Of course, that's a pretty big if, and not something that Dragon Age would ever allow. Personally, I'd just stick with recovering the knowledge of how to make regular golems magical: that strikes me as far more practical (and less prone to disaster).

#57
adneate

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Sarah1281 wrote...

Not only would the golem be less durable but it's simply not practical to sacrifice that many dwarves in the creation of the flesh-golem. I know he was trying to save money but damn was that a stupid idea, even discounting the use of a Fade spirit to power it.


Well militaries aren't always known for making the best decisions on their weapons programs. From assault rifles with tight fitting parts firing ammo that doesn't combust properly leading to wide spread jamming,  to Battle Tanks too heavy to cross any bridge in Europe, boneheaded decisions are common place in the military R&D centers of the world. I guess when you get so far in to a weapons program you can't really fathom it not working out so you just keep going and going thinking that the addition of "just one more thing" will fix all the problems.

#58
Zjarcal

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adneate wrote...

How a rogue is supposed to beat this with that useless fracking Golem is beyond me, 53 Health is nothing when enemies hit for over 100 every single time.


Having first beaten this thing with one of my Orlesian Wardens, a level 30 two handed warrior, I decided to try it out with my first character from Origins, a level 35 dual wielding rogue, solely to have a crack at the achievement for beating the reaper on nightmare.

As it turns out, a level 35 rogue can make that fight ridiculously easy, even on Nightmare. My rogue's sky high defense (over 200) made it virtually impossible for anything to hit her so she could just pound away at the reaper with little fear for her health. I did use a few poultices through the whole thing but it was a surprisingly easy affair.

Unsurprisingly though, it was also a very tedious affair.

Modifié par Zjarcal, 12 août 2010 - 05:37 .


#59
Sarah1281

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Zjarcal wrote...

adneate wrote...

How a rogue is supposed to beat this with that useless fracking Golem is beyond me, 53 Health is nothing when enemies hit for over 100 every single time.


As it turns out, a level 35 rogue can make that fight ridiculously easy, even on Nightmare. My rogue's sky high defense (over 200) made it virtually impossible for anything to hit her so she could just pound away at the reaper with little fear for her health. I did use a few poultices through the whole thing but it was a surprisingly easy affair.

Unsurprisingly though, it was also a very tedious affair.

A level twenty default rogue, though...Image IPB

#60
Addai

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Well, Easy mode made all the difference.  Quite a big leap between Easy and Normal IMO.  Applying a little CC magery and it was like a normal Awakening-type dungeon. Short and somewhat entertaining. If you see the goal of the game as coloring in the world of Thedas, I guess it does add to the dwarven story a bit, though the premise seems a little... weird. And illogical. It's an hour or two of cheap entertainment, not much else to say about it.  I sincerely hope that's not the last of the Warden.

Modifié par Addai67, 12 août 2010 - 05:38 .


#61
adneate

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Addai67 wrote...

 I guess it does add to the dwarven story a bit, though the premise seems a little... weird. And illogical.


Wait are you telling me the flesh Golem made of casteless Dwarves with a demon stuck in it wasn't a good idea? That it was just as likely to go Berserk and kill everything as it was to follow orders and win the entire goddamn war by itself. Because if you are . . .

#62
Zjarcal

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Sarah1281 wrote...

A level twenty default rogue, though...Image IPB


I'm rather surprised the default level for a new character is twenty. Considering this thing seems geared for characters that have made it out of Awakening, that seems rather low. Sure, the enemies will scale to your level but still...

Also, has anyone actually created a new character for this? It would seem like an incredible waste of a character.

#63
errant_knight

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So there's no mention of your choices other than who you made king in Orzammar? You'd think that there's be at least some mention if you're chancellor or consort. I mean, c'mon, it's kind of a big deal if you take time from that to go off on a deep roads quest, and how hard would it be?

I'm really of two minds about getting this. We haven;t had a proper DLC since RTO, and now that we know what DA2 is going to be, DLC is all I have to look forward to, so I'd like to play something new with my warden, but it irks me that they build this really developed world, and then ignore it. I don't know... I kind of think that buying it sends the wrong message about what I want to play. Remember when we thought we'd get one 'Stone Prisoner' type DLC after another? Wouldn't that have been great?

Modifié par errant_knight, 12 août 2010 - 08:14 .


#64
Sarah1281

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errant_knight wrote...

So there's no mention of your choices other than who you made king in Orzammar? You'd think that there's be at least some mention if you're chancellor or consort. I mean, c'mon, it's kind of a big deal if you take time from that to go off on a deep roads quest, and how hard would it be?

I'm really of two minds about getting this. We haven;t had a proper DLC since RTO, and now that we know what DA2 is going to be, DLC is all I have to look forward to, so I'd like to play something new with my warden, but it irks me that they build this really developed world, and then ignore it. I don't know... I kind of think that buying it sends the wrong message about what I want to play. Remember when we thought we'd get one 'Stone Prisoner' type DLC after another? Wouldn't that have been great?

I guess Varel might have mentioned it in his codes letter to 'the Warden-Commander' but why would Jerrik or Brogan Dace (the only two people you meet in the DLC) care to bring it up?

#65
Maverick827

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I'm a bit disappointed that BioWare's departure from the "throw a ton of mages into the pull to make it difficult" design led them to only "throw a ton of golems into the pull."

The companions were terrible as well. I would rather have had stock-named Dwarves specced and geared exactly as our companions in Awakenings or Origins to select from, as bland as that would have been.

I also wonder why a structure built to house golems would have such small doorways. Between the Bronto and the Golem, no one was moving through any sort of choke point with any ease. Sigh.

Thanks for the awesome necklace, though, now I don't have to always use The Spellward for every character ever (I'm actually being sincere).

#66
Lintanis

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 To be kind that was crap :) to be honest it wouldnt get thru the censor :P

#67
Addai

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adneate wrote...

Addai67 wrote...

 I guess it does add to the dwarven story a bit, though the premise seems a little... weird. And illogical.


Wait are you telling me the flesh Golem made of casteless Dwarves with a demon stuck in it wasn't a good idea? That it was just as likely to go Berserk and kill everything as it was to follow orders and win the entire goddamn war by itself. Because if you are . . .

Heh.  The lyrium made them do it.

Actually, I participated in the illogical OOC'ness simply by importing a Warden who had no business being there.  I'm going to put it down to elf mage chancellor having a nightmare after reading a bad graphic novel she found on Alistair's nightstand.

#68
errant_knight

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Sarah1281 wrote...

errant_knight wrote...

So there's no mention of your choices other than who you made king in Orzammar? You'd think that there's be at least some mention if you're chancellor or consort. I mean, c'mon, it's kind of a big deal if you take time from that to go off on a deep roads quest, and how hard would it be?

I'm really of two minds about getting this. We haven;t had a proper DLC since RTO, and now that we know what DA2 is going to be, DLC is all I have to look forward to, so I'd like to play something new with my warden, but it irks me that they build this really developed world, and then ignore it. I don't know... I kind of think that buying it sends the wrong message about what I want to play. Remember when we thought we'd get one 'Stone Prisoner' type DLC after another? Wouldn't that have been great?

I guess Varel might have mentioned it in his codes letter to 'the Warden-Commander' but why would Jerrik or Brogan Dace (the only two people you meet in the DLC) care to bring it up?

Weeelllll... I haven't played the DLC, so it's not like I know who's in it. In any case, they should be making an effort to at least give lipservice to the main game.

#69
wickedwizzard01

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i just hope the supposedly next DLC (wich is rumored to be Morrigan's) does make a lot more sense

and i hope it will be an expansion since a DLC wont do her story justice

hope it wil be like the Leliana DLC since it is easily the best DA:O DLC out there

never the less i enjoyed this DLC but it didn't make much sense, but at least it was a little more enjoyable than the Crappy Darkspawn thingy

#70
wickedwizzard01

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[quote]errant_knight wrote...

[quote]Sarah1281 wrote...

[quote]errant_knight wrote...

Weeelllll... I haven't played the DLC, so it's not like I know who's in it. In any case, they should be making an effort to at least give lipservice to the main game.[/quote]

just your warden and two other Dwarfs and a Gollem that is pretty useless standing around most of the time doing nothing (or not much ) in battle

#71
blademaster7

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From what I'm been reading, I got the impression that this is a dungeon crawl hack n slash with no actual story. Am I correct?

Are you telling me that the Warden "mysteriously vanished" so he/she can hang aroung a bronto and go kill some golems just for the lulz? :mellow:

When are they gonna write a proper ending? WTF man!

#72
wickedwizzard01

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blademaster7 wrote...

From what I'm been reading, I got the impression that this is a dungeon crawl hack n slash with no actual story. Am I correct?

Are you telling me that the Warden "mysteriously vanished" so he/she can hang aroung a bronto and go kill some golems just for the lulz? :mellow:

When are they gonna write a proper ending? WTF man!


not entirely..  there is a little bit of story but it is nothing like say the Leliana story or wardens keep
no real choices  etc.
it is more like you've been given a quest and the quest giver helps you to some degree

Edit: In about an hour it is done (that is if you do not get killed by the gollems  50 times or more :P)
my rougue lvl 20 got killed  something like 50 x
and was only playing it on Hard

Modifié par wickedwizzard01, 12 août 2010 - 03:46 .


#73
Dean_the_Young

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It's less a drawn out story narrative (like the tale of Leliana's betrayal and escape), and more of a dark-fantasy pseudo-horror experience. Think of it as an expanded Alienage Orphanage quest, when you were going through the haunted building with all the dead spirits popping out here and there.

#74
Addai

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blademaster7 wrote...

From what I'm been reading, I got the impression that this is a dungeon crawl hack n slash with no actual story. Am I correct?

Are you telling me that the Warden "mysteriously vanished" so he/she can hang aroung a bronto and go kill some golems just for the lulz? :mellow:

You are helping a dwarf recover his brother and a Deep Roads excursion, so a bit more than for lulz, but I think it works best if you operate similar to DSC and just don't think too hard about it.  At least there is some gross novelty factor to the end boss.

#75
wickedwizzard01

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overall it is closer to the Darkspawn thingy (but more fun) than the Leliana DLC

sorry peoples but that's my opinion of it