Same basic post but slightly edited I had in the non spoilers forum… So its likely going to ****** off some BioWare diehard loyalists or those who just cant accept that there are a few of us who expect better from BioWare.
Ok I gave in a bought it. A bad mistake since its not worth it unless you want some mindless hack ‘n slash fun. Even the puzzles are not really much to figure out and it gives you the answer for one of them.
First off, I’m getting sick of these reused locations. Why is it that Mass Effect 2 can get new locations like with Overlord (for a recent example) but yet with all the Dragon Age downloads we get recycled crap?
The Bad (so much of it):-Deep Roads Grotto where this one starts is just Ortan Thaig with some slight cosmetic changes like where Ruck’s cave should be. Very weak use of “the smoke/fog” to try and conceal things.
-Amgarak is nothing more than a reused Kal’Hirol (from Awakenings) again with some slight cosmetic changes. The room with the first big black ball is with the blue crystals is where you found that human in the cage.
-Having this start off in the Deep Roads Grotto instead of oh I don’t know, in Orzamarr so we could work our way through the Deep Roads to get here was rather shallow. This alone would have added length to gameplay, some more dialog with Jerrik and of course some added combat with Darkspawn and other usual critters to get used to the bronto and Jerrik’s tactics. “Do I need to worry about this now while I have the chance or later when I’m waist deep in the crap?”
-Reskined enemies, you’ll spot the revenant clones fast enough with the same attacks even. The only new one you encounter is the “boss” one.
-Something that was mentioned in the other forum was the color puzzles and how it is a royal pain for those who are color blind.
-Having a high difficulty really means a lot of cheap shots when it come to fighting Golem groups which you run into a lot. Getting knocked down before I can get a spell off and see my group get killed before I can do anything is weak, very weak. I can only imagine how much of a royal pain this is when your not playing an mage with healing.
-Not much of a story at all really even with the interesting ending and potential future things that can be done here. It is beatable under 2 hours. I got more story and even dialog out of Darkspawn Chronicles than this.
-No conversations at all beyond the initial 2 or so. Can you even talk to the brother? Never tried since I got sick of hearing the stale dialog from Jerrik. Seriously is it a drarven thing or is it just me that the voice actor sounds like someone who is just bored to tears to say anything with beyond the monotone like setting he does say things in?
-Great way to start the mission as well with no traveling or a quick stopover to a store to get rid of anything in your inventory you might want to get rid of to make room for new stuff. You just start off right at the entrance to the first location. So be prepared and have at least half your backpack empty.
-Way to many large things on the screen in clustered rooms. Having the bronto and golem fight 4 other golems along with you and 2 dwarves in a small room got real annoying when you cant see anything.
The Good (not surprising it’s a short list again):-This thing will be a royal pain in the rear on Nightmare for sure if your using a non healer since this doesn’t provide you one in your group. So be sure to make sure you have a lot of healing potions in your import Warden.
-The boss and sub boss critters seem pretty interesting with potential for reappearing in DA2.
-The rewards (so far the I have only the sash thing I found in my inventory) you get for finishing this is finally something for a mage to use. Something a starting mage should be able to use I might add. From what I understand one item is practically a gold giveaway (the Reapers Cudgel ) and the other one (The High Regard of House Dace) sounds pretty good.
I’m sorry, but is this really the best we can expect out of BioWare for downloadable content? Personally I’m getting a bit annoyed with the near vapor ware content made just to make a quick buck out of the gaming community. Take a lesson from other developers that actually know how to do the download thing with content examples from Bethesda and Oblivion and Fallout 3, or the makers of Borderlands (Gearbox/2K Games). These 2 hour or less mission/quests are getting really old really fast. What about adding something that adds to the main game itself especially for Awakenings, something that takes longer than 2 hours to do and has some sort of impact in the game.
So go ahead and reply with:
“what do you expect for $5”
“don’t like it don’t buy it their downloads”
“cry me a river”
“you’re an elitist with your comments and viewpoints”
or whatever else the typical troll like replies I usually get for posting something that rubs their feathers the wrong way.
Oh in regards to the Morrigan possible download, you know it will be just like Leliana’s Song.
-It will have reused locations. Maybe we’ll go to Redcliffe next time?
-Probably a storyline that doesn’t match what happened in DAO if it takes place after it.
-If it take place after it, it wont mach your end game results for the dark ritual since she will be pregnant no matter what happens.
-Short again with playtime under 2 hours and you’ll play it a few times, get bored and move on.
-Morrigan fans will love it no matter how it is, just like the Leliana ones love Leliana’s Song almost unquestionably.
Personally I would rather have downloads like Wardens Peak or Return to Ostagar. Things like them that I can play with each new play through of the game and with my Warden and group because they are in the game. These stand alone diversions are getting old.
Modifié par Darth Drago, 12 août 2010 - 08:15 .