In the note we got on it it said that the miners thought the golem project was a waste of time so the dwarven half of the team in charge thought the casteless would be cheaper. Not only immoral but incredibly short-sighted.Alyka wrote...
Sarah1281 wrote...
I don't even know what the point of the Harvester was supposed to be. I mean, one dwarf sacrificed to become a golem could be considered worth it given just how powerful they can be but...many dwarves slashed up into a Frankenstein-esque creature? And getting rid of the stone and steel that makes golems so formidable and replacing it with flesh? Not only would the golem be less durable but it's simply not practical to sacrifice that many dwarves in the creation of the flesh-golem. I know he was trying to save money but damn was that a stupid idea, even discounting the use of a Fade spirit to power it.Dean_the_Young wrote...
I give it props for atmosphere and the overall design of making the entire map a puzzle, but some elements were just confusing. I suppose I simply missed the notes or something... but what was the deal with the final boss? I know it was a construct, but what, why? And the ending number...
They move faster so that might be why they made them? Wasn't it suppose to be an "experiment"? Well obviously, it got out of hand.But yeah, having no armor makes them weaker. Is it just me or do they remind you of the Geth Hopper? I wonder if they will show up in DA2 or future DLC because leaving behind all those Harvesters doesn't seem like a good idea. lol
Golems of Amgarrak
#101
Posté 13 août 2010 - 04:35
#102
Posté 13 août 2010 - 04:35
And if you die the Orlesian Warden has it well under control. It was hardly necessary for you to be there personally.Addai67 wrote...
The darkspawn threat in Amaranthine is clear and present danger, basically an extension of the Blight. Even my reluctant Warden princess consort was happy to go meet an actual threat to her nation. But she would be another who would be dubious about rushing off to Orzammar to find a lost Deep Roads expedition. Especially one that is trying to resurrect Caridin's research- which she went to a lot of trouble to bury.Sarah1281 wrote...
None of my characters are full-time Wardens and they all have better things to do than go play Arlessa during Awakening but we're forced to accept that.
#103
Posté 13 août 2010 - 08:33
#104
Posté 13 août 2010 - 09:33
Yea it does have me wondering if its all BioWare’s decision to shovel out products that reuse locations, very short gameplay missions and with very little added to the main game (weapons, armor and such) for these downloads or if EA is nudging them on to make some quick cash. With Dragon Age 2 around the door I doubt we will ever get any real downloads of any length, not like we have gotten any yet.Blacksasquatch wrote...
This could have beenawesome but as i said in my earlier post i found it really dull. 400+mb in size but i think that was all for the actual dungeon rather than anything else. I used to play Oblivion and got all the DLC for that and always felt my MSpoints well spent when DLC arrived. So far the last 3 DLC have left me wondering why oh why.
I do wonder why we got the after the main game epilogue save in DAO if they will never use it for anything beyond Return to Ostagar and that came out in January. Funny how that one was also the last one that gave us a lot of equipment to use in our game as well.
-Darkspawn Chronicles a single sword.
-Leliana’s Song a single piece of armor (not even a full set to include boots and gloves at least).
-Golems of Amgarakk at least tried with 3 new items the sash, mace, and amulet and you really had to work your rear off to get them all.
Mass Effect 2 at least gets new locations but at the same time we get nickel and dimed on armor and weapon packs that (most of them) should have been added to these mission downloads. Overlord for example would have been a perfect place to get the Geth shotgun.
#105
Posté 13 août 2010 - 09:56
The story was not interesting at all...I'm sorry to the writer, but it was boring. I did not really care about what was going on. I never felt scared of the harvester thing, and I never felt sad for the dwarf team that went in there. Maybe it's just the lack of voice on the main PC...after playing ME2 and the DLC for that game, having a voiced PC just brings so much more to the table emotion wise. I just was not drawn in to this story at all.
The party was pure garbage. I wanted to bring MY party to the quest. I did it on hard, and the final fight was rather frustrating as if the harvester looked at a party member they fell over dead. I got it done, but I did not find it enjoyable. Maybe I will go back and try it on normal and see if it's a little more fun to manage the party that way. But having to chug pots every 10 seconds it not fun.
I one thing I did like was the switch thing. It added a nice little touch, instead of just mindlessly going into the deep roads...however, I wish there were more puzzles...or rather that the YMWC thing wasn't a dead give away.
I have been trying to get back into DA:O...was going to finally get to Awakenings and do the 3 DLCs I havent done before school starts...but now I am unsure. This one just didn't do it for me.
#106
Posté 13 août 2010 - 02:00
While some do not care for the reuse of old locations, I do not mind a bit. After all in this case, these are cavernous underground cities crafted by the same artisans. And if one of the most noteworthy of the Paragons has his own work being reviewed, seems rather appropriate that this Thaig may have been chisled with that Paragon's digs in mind. And as I mentioned in my brief review, if you try and go by memory, you may find yourself in a fix.
While I enjoyed Lil's Song more than this one, I have yet to replay that one even once. This one had me considering replays with various builds before I even finished.
I was intrigued by the story, and liked the companions, though they were rather useless in the big fights. Nice to see a Clan that cares for their own for a change.
So as far as the whole expecting more from Bioware thing: not feeling your pain....
#107
Posté 13 août 2010 - 03:11
That's completely metagame. Warden Queen is going to think "eh, I'll just stay in the palace and eat bonbons... some Orlesian will probably take care of it"? Heh, I don't think so.Sarah1281 wrote...
And if you die the Orlesian Warden has it well under control. It was hardly necessary for you to be there personally.Addai67 wrote...
The darkspawn threat in Amaranthine is clear and present danger, basically an extension of the Blight. Even my reluctant Warden princess consort was happy to go meet an actual threat to her nation. But she would be another who would be dubious about rushing off to Orzammar to find a lost Deep Roads expedition. Especially one that is trying to resurrect Caridin's research- which she went to a lot of trouble to bury.Sarah1281 wrote...
None of my characters are full-time Wardens and they all have better things to do than go play Arlessa during Awakening but we're forced to accept that.
You can believe that GoA is a logical progression for your PC if you like. For mine, nightmare-after-reading-Alistair's-bad-comic is what it will have to be.
Modifié par Addai67, 13 août 2010 - 03:11 .
#108
Posté 13 août 2010 - 03:14
My gripe about the DLCs is not that they are overpriced (except for Awakening, and that was my fault for not waiting til the price came down). I just think Bioware ought to do better. I would prefer fewer DLCs with higher quality and continuity. I suppose they figure they will get more people to pay for numerous throwaway DLCs than if they risked investing in something substantial and then not many people buy it.Elhanan wrote...
I spent more on this morning's breakfast than this DLC, so the complaints about value, price, etc seem somewhat out of tune to me.
#109
Posté 13 août 2010 - 04:53
Addai67 wrote...
My gripe about the DLCs is not that they are overpriced (except for Awakening, and that was my fault for not waiting til the price came down). I just think Bioware ought to do better. I would prefer fewer DLCs with higher quality and continuity. I suppose they figure they will get more people to pay for numerous throwaway DLCs than if they risked investing in something substantial and then not many people buy it.
While I enjoy the in game DLC's of Stone Prisoner, Warden's Keep, and RtO the most, I have also found Lil's Song and this one to have engaging tales, and I already knew LIl's story from DAO. Others may not like 'em, but some of us do. And I would rather invest a morning's meal expense to discover a sweet or sour game experience than another costly one like Awakenings which I have yet to complete. Plus these smaller adds give me something to play while waiting on bigger projects to be completed.
#110
Posté 13 août 2010 - 05:32
I believe it's a logical progression for the Warden-Commander although I'm yet to be convinced that that is a logical progression for my PCs. Just the same, I'm not actually trying to change your mind here so it really doesn't matter.Addai67 wrote...
That's completely metagame. Warden Queen is going to think "eh, I'll just stay in the palace and eat bonbons... some Orlesian will probably take care of it"? Heh, I don't think so.Sarah1281 wrote...
And if you die the Orlesian Warden has it well under control. It was hardly necessary for you to be there personally.Addai67 wrote...
The darkspawn threat in Amaranthine is clear and present danger, basically an extension of the Blight. Even my reluctant Warden princess consort was happy to go meet an actual threat to her nation. But she would be another who would be dubious about rushing off to Orzammar to find a lost Deep Roads expedition. Especially one that is trying to resurrect Caridin's research- which she went to a lot of trouble to bury.Sarah1281 wrote...
None of my characters are full-time Wardens and they all have better things to do than go play Arlessa during Awakening but we're forced to accept that.
You can believe that GoA is a logical progression for your PC if you like. For mine, nightmare-after-reading-Alistair's-bad-comic is what it will have to be.
#111
Posté 13 août 2010 - 05:35
I did miss not having a mage, so I'm planning to take one from Origins to Awakening and then Amgarrak - on easy until the final battle. But that's only to get the reward.
#112
Posté 13 août 2010 - 10:07
Modifié par Zjarcal, 13 août 2010 - 10:12 .
#113
Posté 15 août 2010 - 03:53
#114
Guest_jln.francisco_*
Posté 15 août 2010 - 04:04
Guest_jln.francisco_*
MJF ShadoW wrote...
wondering why i wasted the bio points
what else were we gonna spend it on? Everything after Soldier's Peak has been weak.
#115
Posté 15 août 2010 - 06:54
jln.francisco wrote...
MJF ShadoW wrote...
wondering why i wasted the bio points
what else were we gonna spend it on? Everything after Soldier's Peak has been weak.
In your opinion. While I like the earlier IG adds more, I have also enjoyed these later works.
#116
Posté 16 août 2010 - 01:48
wickedwizzard01 wrote...
overall it is closer to the Darkspawn thingy (but more fun) than the Leliana DLC
sorry peoples but that's my opinion of it
ditto this. Too much hack and slash for my taste.
And what is it with the whiny dwarf who asked me to come help? Then complains about everything???
And the switch thing was just an irratation. Not a very good puzzle, just a hunt and match.
This whole DLC felt a little too Runescapy to me.
#117
Posté 16 août 2010 - 02:01
Everything was pretty easy, until the damn Harvester, which was ridiculously hard, especially in contract to the rest of the game - those damn spawning undead, and not even standard size, but elite and up level (damn lever/switch did nothing that I could see).
Eventually, my HN duel wield warrior just beat him to death, with liberal use of health pots, second wind and stamina potion, only going after the undead when they got in my way . . . .was interesting being the only party member standing, with 5 undead beating at me while I kept chasing that damn diembodied head around.
I also didn't like how you just started in the Deep Roads . . . no merchant, no chance to buy or sell anything, reset your gear, or anything . . .good thing I happened to be carrying 80 health pots.
#118
Posté 16 août 2010 - 10:55
As for the whiny Dwarven Noble, here I tend to agree. But he is a Noble (ie; they all whine), and as my Warden was from Dirt Town, I simply snickered as he kept getting crushed.
#119
Posté 17 août 2010 - 11:34
If this was a DLC that worked in orgins it would of been better. as a stand alone i found it very lacking.
I put this one about the same lvl as the darkspawn one. Interesting for one play through.. but thats about it. if it was part of the main campian i think i would play it more though.
to me Lil's song is the best DLC.. I do like the warden keep and return to ostagar though, but to me lil's song was the best. All though wardens keep is pretty darn great though. I think over all, the story was top notch and the area/place was very well done.. It also really added to the lore of the game.
If i was gonna rate all the DLC's
Stone prisoner 10, you get a great NPC, this one is definatly the one leading the pack. village is pretty cool to.
Lils, 9, good story, fun ride, some twists, very worth the money
Wardens keep, 9 (bonus points for being in the main campain, as a stand alone i would of droped it to 8) I really loved the lore
ostagar, 7, was intersting going back, and the snow was cool, though it didnt really fit. the place looked like it was 6 months later and deep winter, yet the kings body looked barely a day old. But it had a good amount of talk, and the area was fun over all.
golems, 5, story was kinda lacking, especially for a stand alone, combat was ok.. But really there was no wow momenet at all during the whole mod, there was nothing really to learn, or figure out..
dark spawn chronicals, 5.. was neat, and i thought it was pretty difficult, the hardest of all the DLC's if ya ask me. Made me look at darkspawn different for future play.
#120
Posté 17 août 2010 - 11:46
Modifié par jsachun, 17 août 2010 - 11:47 .
#121
Posté 17 août 2010 - 11:49
#122
Posté 20 août 2010 - 06:38
sigh.... this might be the first time ever im gonna lower any part of the game or dlc's to hard from nightmare..... im still thinking maybe to retry again at some point and maybe spec the group differently
#123
Posté 20 août 2010 - 07:08
But it seems to be based more on luck; whether you generate an army of Yellow or Orange undead, or get lucky and only have to deal with White.
#124
Posté 21 août 2010 - 06:01
bronxchulo wrote...
I have been trying to beat this DLC on nightmare and just cant seem to do it. Only once did i get to the second part of the last battle but died right away when all the skeletons surronded my mage. Every other time i get the boss close to the second part, but always die because people wont heal when they supposed to, the rouge draws more hate than the damn warrior, so the rouge dies non stop. Not to top off the fact the golem cant even use heal potions.
sigh.... this might be the first time ever im gonna lower any part of the game or dlc's to hard from nightmare..... im still thinking maybe to retry again at some point and maybe spec the group differently
Sounds like the problem I have on the Hard difficulty.
Once I get to the second half of the final battle by so called dwarf help dies to quickly to be any use and the golem didn’t do squat to help at all either since its to slow, is worthless as a healer and dies just as quickly. Potions are no use as well since either they some how cant use them or by the time you get use one another person is killed or needs a potion themselves.
So I’m stuck running around in circles from these 3 skeleton goons and the other half of the boss right on my rear so close that I don’t have the time to cast a spell before getting nearly killed. Not like the spells you can cast in a short amount of time do anything.
Going to try and reset my skills/spells next time I try it, when ever that will be.
By the way has anyone tried bringing spare gems that Shale uses to try and equip on the golem?
#125
Posté 21 août 2010 - 04:04
I need your help finding my brother. This is top secret so you can't bring any of your GW buddies. You need to come here, risk your life to find my brother, with just me and my crappy bronto. I hope you can cast spells real fast, because I'm usualy dead in the time it takes to lift a staff. Remember, don't bring ANYONE who might actually be able to kill a Dark Spawn. This is MY brother, so drop everything else that might have an impact on Fereldan. This is very important and urgent. Please hurry.
PS: Did I mention he was on an expedition with 20 other guys, and they all dissapeared too. But you, me and my crappy bronto will be able to rescue them, just get down here ALONE.
I got about 4 battles into this, and I'm already sick of it. The dude just went running into my deathcloud for no good reason, then his bronto was blocking thee way back. I was just like, " screw it, let the idiots die". I'm hearing people say the Warden dissapears at the end of this. Is this true? I bought this specificly so I can play my Warden, then they are going to wack her at the end while she is on a fool's mission? I wish Bioware would get their heads out of their butts already with these DLCs.
Modifié par rak72, 21 août 2010 - 04:05 .





Retour en haut







