well my opinion:
# When you played through ME2 how often did you use heavy weapons?
Almost never. Because for me, they are just useless. I like firefights with normal weapons and heavy weapons just seem boring. You pull them out and kill a group of the attackers with on shot.... boring.... + the powers from your squadmades are more powerfull and usefull in most cases.
When i used them, i used them for bos fights but you don´t really need them because your powers or your squadmades powers + gunfire a enough for all boss fights.
# When were heavy weapons most useful? What did you use them for?
Like answer for question 1. Only during bossfights or to take out heavy mechs. But Squadmate powers + gunfire did the job in most cases for me. Got some playthroughs without using them...
...ah ok for the achievement also...
# What was your favorite heavy weapon?
- collector beam and rocket luncher or grenade launcher
- collector beam is very accurate and can take down attacker over a great distance and you can handle how much of your ammo you consume --> no overkill
- the grenade luncher is got vs groups but its way to boring if you kill them all at once so i stopped using it
- rocket luncher is great for popping out of cover and kill attackers or at least shoot at them and then dive back into cover
# What would have made heavy weapons more useful.
- Situations where i feel like i need them... realy there were none
Else: can´t really say because the whole heavy weapon idee is not appealing for me, but please no overkill weapon like the nuke... I never used the nuke... it is way to much over the top
But you could impose restrictions for heavy weapon usage for certain levels like colonies, you want that they stay habitable so no nuke or other weapons that could change that
Another idee --> ruins or other unstable or valuable environments should be protected from the usage of weapons with to much power behind them like rocket luncher, restrict heavy weapon usage to the freeze weapon would be possible
# If you could change one thing about heavy weapons in ME3 what would that be?
-Take them out of the game or let them have greater impact on the environment. Kill through walls or blast walls to nothingness --> maybe whole buildings--> When i fire a rocket against a wall or attacker near a wall there will be no wall after the dust clears...
- When you don´t take them out of the game then please work on the graphicel effects dust that clears slowly debries and so on, please step away from just black craters...
- You could change them to special ("all mighty") powers of your companions that can be used only a limited time per mission and only be restored on the Normandy(after a time of rest because they put a lot of strain on your companions) Example for this: the biotic push samara uses against the colectors to keep them off in the cutscene during the last mission after she saved you from the colector swarm.
This would also have a good impact on the squad decision. Every Squad character could have one power like this and support the character personality(maybe)
Modifié par ald0s, 11 août 2010 - 03:04 .