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Heavy Weapons in Mass Effect 2 & 3


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#101
Ralnith

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When you played through ME2 how often did you use heavy weapons?
Almost never, they are all awesome, but impractical: nice to try and see what they do, but the lack of available ammo makes them worthless. It's easier and more effective to use your regular weapons and abilities than to waste HW ammo. Besides, I generally prefer to use only what I can rely on. HW ammo is scarce, but my pistol/smg are always there when I need them.


When were heavy weapons most useful? What did you use them for?

The arc projector is great against masses of enemies when there is little or no cover, but I can only think of 1 encounter where it's really needed.


What was your favorite heavy weapon?

Arc projector and the collector particle beam are my favorites. Missile launcher would be there too, but it deals less damage than my regular weapons and the missiles never seem to go where I want them.
 

What would have made heavy weapons more useful.

Here are some ideas:
- As many already mentioned, HW should refill at the start of each mission. Whether or not you should be able to get more ammo during the missions is debatable and depends on the role the HW are supposed to fill. Alternatively, how about scraping the ammo system and instead let them overheat, but take very long to vent the heat? (*)
- Tough fights that require HW's. There is no need to use them right now.
- As a corollary: generally make less cover available, and let it be destructible if possible. The crates and fences are both boring (oh, look, another room full of crates. Who would expect to fight here?<_<) and remove the need to use the suppression capabilities of HW's. You can just comfortably sit behind the nearest crate and snipe until you run out of targets. No reason to move or do anything.
- There are specialized "heavies" in all mercenary factions, how about letting Shepard specialize in heavy weapons? Maybe a skill that greatly improves them, or the ability to leave 1 weapon you could normally carry on the Normandy in order to take more HW ammo? (*) or some other solution would probably be required to make a specialization viable, however.


If you could change one thing about heavy weapons in ME3 what would that be?
I'd make the missile launcher customizable to fill a similar role like the grenades in ME1 with a little extra. The launcer itself will have addons that can be attached or removed on the Normandy. Each has pros and cons and no more than 2 or 3 can be installed at the same time. Examples of addons:
- bigger barrel: you now fire large sized missiles with more payload, but the rate of fire is lower and you can carry less missiles total.
- marking laser: guided missiles can now be directed manually toward a chosen target or around corners, but they won't seek targets themselves.
- Swarm control module: allows you to fire swarm missiles (very small with approapiately low damage, but each shot fires 4 or 5 of them at once) and adjust their guidance systems (settings like "annoy everyone", "all on one target, strike simultaneously", "all on one target, strike in a row" etc). I think this should require an addon slot to prevent swarm missiles from being too powerful.
- Advanced reload mechanism: increases the rate of fire, decreases missile damage.
- Advanced warhead control: you get the ability to detonate missiles remotely and can use them as traps, but the missiles now only explode after remote detonation or as a result of an another explosion.
- Enhanced targeting VI: non-guided missiles can slightly arc towards the next enemy and a high priority target can be marked for guided missiles. Decreases the rate of fire.
etc.

Missiles themselves now have several body types and sizes (as already mentioned, large-/standard-sized, guided/non-guided and some specials: swarm, disruptor (significantly lower payload but with a partial bypass of shields and barriers, only non-guided) ...). The warhead loadouts will be fitted before the mission on the Normandy, the options are similar to what we had with the grenades in ME1 (high explosive, incendiary, cryo, toxic, solid armor piercing, fragmentiation...).

In the end, it works like this: on the Normandy we install the addons to the launcher. Then you can create several types of missiles it can use and save the presets. When a mission starts you choose which missile type you want to take in the weapon loadout screen.

#102
Gravbh

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I use the arc projector for the vorcha section of archangel's recruitment and the cain against the final boss. That's pretty much it.

#103
yodes

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cachx wrote...

In case you don't follow Christina Norman's twitter, she recently asked for feedback on Heavy Weapons at GiantBomb (why not ask here?). Anyway, since I don't really fancy registering on yet another site I'll never use I thought we could deliver our feedback from here too.

I'd like some feedback on heavy weapons in Mass Effect 2
[*]When you played through ME2 how often did you use heavy weapons?[*]When were heavy weapons most useful? What did you use them for?[*]What was your favorite heavy weapon?[*]What would have made heavy weapons more useful.[*]If you could change one thing about heavy weapons in ME3 what would that be?[/list]  Thanks! Your feedback will help make ME3 a better game.

 
  • I used the heavy weapons rarely.
  • Mostly when I was approached by a very large enemy or in an impossibly tough situation.  Again, I used them rarely, so my experience may be skewed.
  • Grenade Launcher.  The amount of ammo, the heft of the kick, and the pleasing thud of impact.
  • Well, for me, more situations that require their use.
  • Hmmm... well, as with the other weapons, I want to be able to actually upgrade them lol.  I miss the mix-n-match upgrade system of ME1and feel that would increase how often I use the heavy weapon.  Plus this 'only being able to choose your weapon before the mission' is a bummer.  Plus plus... I want to be able to change the color scheme. :bandit:

Modifié par yodes, 12 août 2010 - 06:28 .


#104
skinnyhunt05

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When you played through ME2 how often did you use heavy weapons?

When going after multiple targets or a mech.



When were heavy weapons most useful? What did you use them for?

Taking down the big stuff or many little targets



What was your favorite heavy weapon?

Blackstorm



What would have made heavy weapons more useful.

If they did more damage to bigger targets. When I shot the blackstorm i can understand it not dealing alot of damage when its a singularity against an armored enemy, but when it implodes thats when i expect a huge ammount of damage to be done when in the end it didnt even take it halfway.



If you could change one thing about heavy weapons in ME3 what would that be?

Maybe slightly more damage, bigger bang for damage (if its a big explosion I want to see some big damage!) Maybe upgrades or one heavy weapon that, instead of choosing between different weapons at the beginning of a mission, you choose the ammo type it shoots.


#105
MadCat221

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I'd like some feedback on heavy weapons in Mass Effect 2
[*]When you played through ME2 how often did you use heavy weapons?[*]When were heavy weapons most useful? What did you use them for?[*]What was your favorite heavy weapon?[*]What would have made heavy weapons more useful.[*]If you could change one thing about heavy weapons in ME3 what would that be?[/list]  
Thanks! Your feedback will help make ME3 a better game.



1: Not very often at all.  I had the urge to hoard.  No means to replenish aside from limited ammo pickups.
2: Against the big'uns.  Escalate the threat, escalate the response.
3: Arc projector.  I used it mainly on mechanoid enemies (YMIRs, Primes, Colossus) or hordes of basic enemies in particularly tricky spots.
4: Some means to replenish heavy ammo besides limited pickups.
5: Find some way to remove the urge to hoard ammo.  Also, the Arc Projector needs a thundercrack, not just a *ZOT* noise.

Modifié par MadCat221, 14 août 2010 - 04:06 .


#106
privium

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1. Not too often and when i use them is on a insanity playthrough.



2. When i use them i use the granade launcher mostly or whatever i have equipped against heavy mecs, when it comes down the the reaper IFF misson i mostly change to the flamethrower because i think it´s hell of a fun to burn up husks and it´s pretty effective.

When it´s time for the suicide mission i always go with the cain and thats the only part where HW is really useful but that goes only for insanity.



3. Flamethrower for the sake of fun and the cain.



4. Like many said: situations where heavy weapons is needed. But that doesn´t mean that it will be impossible if your HW is out of ammo but it will be alot harder or maybe it would work with the overload system, atleast for HW, and if you go with ammo it should refill at the start of a new misson(weapons like the cain should only be able to use once per mission). The thermal clip system should stay for standard weapons because reloading adds a better feeling.



5. Upgradable heavy weapons.

#107
ArchDemonXIII

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[*]When you played through ME2 how often did you use heavy weapon
[*]
[*]only for bosses[*]
[*]When were heavy weapons most useful? What did you use them for?  [*]
[*]boss fights/ situations where i knew a big group would be massed and could have it out and primed ahead of time[*]
[*]What was your favorite heavy weapon?[*]
[*]Cain and Arc, the only ones that felt like heavy weapons instead of gimmick guns with limited ammo[*]
[*]What would have made heavy weapons more useful. [*] [*]Faster deployment/holstering. being good at dealing with massed groups of enemies is only a bonus if you can get it out before they disperse and make you change back to your other guns.  I support whoever said less carried ammo but refilling at start of mission.[*]
[*]If you could change one thing about heavy weapons in ME3 what would that be?
[*] [*]enough bang to make my decision based on what would be useful as opposed to which gun better matches my armor.

#108
Fiannawolf

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I'd like some feedback on heavy weapons in Mass Effect 2



When you played through ME2 how often did you use heavy weapons?

A: Only when I had to, IE Cain on Thresher, Gernade Launcher on Blue Suns Armored Heli, Proteans.



When were heavy weapons most useful? What did you use them for?

A: Flame thrower or Arc Projector for Husk crowd control.



What was your favorite heavy weapon?

A: Arc Projector, Beam gun, Gernade launcher.



What would have made heavy weapons more useful.

A: Ability to regen ammo on some weapons like the Arc Projector or collector gun. Didnt use the Cain much because of its low ammo cap, even with upgraded ammo storage.



If you could change one thing about heavy weapons in ME3 what would that be?

A: Hmm add more weapon types. The gernade launcher and missle launcher were kinda similar. Or maybe different ammo types for the Heavys. A mini gun would be nice.






#109
Erinlana

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The Arc projector Is the Shizz... I like it for its consistent fire and weapon damage, I thought the flame thrower was utterly useless as by the time you would get to enemy's you'd be dead , Depending on the difficultly level.



The Grenade Launcher is my 2nd favorite !

#110
Dinkamus_Littlelog

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How often?
Not very. Mainly for praetorians, scions and a few other bosses, and even then not much.

When did you use them?
1. Bosses
2. Massed husks
3. Geth spam (Arc Projector)

Your favourite?
I have a few "favourites". Nuke. Flamethrower (pretty useless, but least intrusive aesthetically on your back). Arc Projector. Particle beam.

What would make them more useful?
Make them more unqiue. Rocket launcher was a rubbish and unpredictable grenade launcher. Flamthrower was incinerate. Cryo was Cryo Blast. Arc Projector was overlord. Many were simply stolen powers gifted to every character. Cheap and boring.

What would you change?
Make them more useful in terms of frequency and unique power, and also aim them more towards the shooter classes. It might be because many are simply stolen power launchers, but Id have much rather taken a more unique and significant boost to powers that can be used like a heavy weapon over simply being forced into using heavy weapons.

#111
Stormy-B

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I'd like some feedback on heavy weapons in Mass Effect 2
[*]When you played through ME2 how often did you use heavy weapons?
[*]Not very often, only for "the big baddies" but usually just to soften them up.

[*]When were heavy weapons most useful? What did you use them for?
[*]Area damage and for boss enemies.

[*]What was your favorite heavy weapon?
[*]Arc Projector and M920 Cain

[*]What would have made heavy weapons more useful.
[*]Different firemodes (focused attack or more splashdamage)

[*]If you could change one thing about heavy weapons in ME3 what would that be?
[*]Like stated before, I'd add different firemodes, like an energydrain on the Arc Projector to recharge it.

Modifié par Stormy-B, 16 août 2010 - 12:21 .


#112
ztonkin

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My favorite and most used HW is the Arc Projector.

I mainly used it for groups of 4 or more, high-range threats, and for certain bosses. Helpful against husks and Harbingers/Vanguards on Insanity too.

I think rapid-fire HWs would be the only thing I'd really like to see for ME3. Or different firemodes for different tactics. Also, the HW ammo system needs tweaking IMO.

#113
Sir Galaz

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My answers:

When you played through ME2 how often did you use heavy weapons?

I played the game in Normal, hardcore and Insane difficulty, but I never used heavy weapons really often. Only used the "Cain" against a few Bosses (like the praetorians, the Colossus on Haestrom, the Reaper core or the Human Reaper Larva). The other HW seem pointless to me.



When were heavy weapons most useful? What did you use them for?

Like I said, only against big bosses. I only used them against smaller enemies for fun.



What was your favorite heavy weapon?

The "Cain". The rest of the HW seemed unhelpful. I prefered normal guns.



What would have made heavy weapons more useful?

Not to be a bunch of big-flashy-impressive (but useless) tools. They should have been more practical or have varied functions. I liked the idea of including an energydrain to recharge the ArcPrjector. What I hated was the need to find battery cells to recharge the HW. There weren't enough.



If you could change one thing about heavy weapons in ME3 what would that be?

The ammunition system and the functions. Make them more varied.

#114
Shotokanguy

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Dinkamus_Littlelog wrote...

What would make them more useful?
Make them more unqiue. Rocket launcher was a rubbish and unpredictable grenade launcher. Flamthrower was incinerate. Cryo was Cryo Blast. Arc Projector was overlord. Many were simply stolen powers gifted to every character. Cheap and boring.


I feel like quoting this not only because someone agrees with me on the missile launcher, but because it's a good point. I never thought of weapons that way. Making them function in much more unique ways would help.

Since I hope the "armor" bar from ME2 is removed and ME3 is just health+barriers/shields, that might help ideas flow easier on how the heavy weapons can do damage. Like...maybe the Flamethrower, since it doesn't have to do "armor" damage anymore, can have a damage over time property like other fire damage.

#115
primero holodon

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I rarely used heavy weapons. the ammo for them was so sparse that they were only useful in boss battles

#116
Comrade Bork

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When you played through ME2 how often did you use heavy weapons?
When were heavy weapons most useful? What did you use them for?
What was your favorite heavy weapon?
What would have made heavy weapons more useful.
If you could change one thing about heavy weapons in ME3 what would that be?

1. I used them every once in a while.

2. I used them on husks and Praetorians for the most part. When things were slumped together is when they really shined.

3. I loved using the Blackstorm for a long time, that gun was brilliant against husks and mercs. The Cain was used at most, twice a playthrough, to take care of Praetorians easily without it dragging on for too long. The Arc Projector became the most versatile, as it did damage, had an area effect, and was ammo-effective. Flamethrower was a lot of fun on a Vanguard. Collector Beam was pretty good as it was accurate and long range. The grenade launcher, missile launcher, and freezy-thing were never really used much.

4. More diverse, but useful effects. The early weapons were lackluster (besides the Blackstorm), and made me forget I had heavy weapons. I am a hoarder as well, and end up never using them that often for fear of running out of ammo, maybe a way to address that.

5. Allow for an ammo-refiller on the ship at the cost of some resources and/or money. Or maybe just make it an upgrade you purchase and then you can do it for free.

#117
FireCabbage

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When you played through ME2 how often did you use heavy weapons?

When were heavy weapons most useful? What did you use them for?

What was your favorite heavy weapon?

What would have made heavy weapons more useful.

If you could change one thing about heavy weapons in ME3 what would that be?



1: Occasionally.

2: Praetorians and Scions primarily. I used them on the gunships too.

3: My fave was the Collector Particle Beam. I used it on the Human-Reaper.

4: More diverse, and some more ammo scattered around. Using pistol against Praetorian cuz you've run out of heavy ammo: not good.

5: Upgrades- ME2 style, buy them from the Lab.

#118
I_am_a_Spoon

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I'd like some feedback on heavy weapons in Mass Effect 2.

When you played through ME2 how often did you use heavy weapons?

Never on Easy or Normal difficulty. On harder settings, I'd use them occasionally, but generally relied on my default weaponry.

When were heavy weapons most useful? What did you use them for?

They were useful whenever I needed something with just a little extra kick, during tough battles or at times when conventional weapons weren't guaranteed to keep Shepard alive.
The Cain, Arc Projector, Flamethrower and Collector Beam were the only weapons that I used for a purpose (the others were just a novelty, or fun to try out). 

- The Cain: whenever I needed a ****load of damage done somewhere, fast.

- The Collector Beam: was very useful when fighting the Collectors (ironically), as it was able to strip shields and biotic barriers down quickly and reliably.

- The Arc Projector: good vs. Geth and Security Droids.

- The Flamethrower: very effective against Blood Pack mercenaries (or whoever the Krogan/Vorcha guys were. It also felt good to 'fire'. 

What was your favorite heavy weapon?

The Collector Beam. Ammo-efficient, looks great when firing, and works well in combination with other weapons and powers (especially those that work well against armour). It was also deadly accurate, didn't take time to charge up, and didn't have any "bullet-lag" over long distances.

What would have made heavy weapons more useful better?

- More ammo lying around, or for sale. That massive gun on my back shouldn't be there just for decoration.

- Different ammo types (ie, missiles, batteries, warheads, grenades, etc). I mean, realistically, "power cells" could be adapted to work with the Arc Projector, Collector Beam, Avalanche or maybe even the Blackstorm, but a Missile Launcher? Really?

- The ability to give the squad heavy weapon to my teammate. Well, some weapons to some teammates at least. Sure, Shepard might only be able to fire the heavier guns because of the skeletal upgrades, but surely they aren't ALL restricted to him/her? And if you want to prevent squadmates from firing off the Cain whenever they feel like it, then don't allow them to choose the heavy weapon without Shepard's instructions (in other words, you have to bring up the weapons wheel and get them to equip it yourself).

If you could change one thing about heavy weapons in ME3 what would that be?

 
All of the above.
Also, I'd want an LMG.     :whistle:
Very effective against shields, and it could use heat sinks.

Thanks! Your feedback will help make ME3 a better game.

Good to know. 


:happy:

Modifié par I_am_a_Spoon, 16 août 2010 - 08:02 .


#119
Funker Shepard

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I think there's a slight issue with the poll, the fact that a lot of people haven't had access to the Blackstorm... I really hope everybody gets to experience it at some point, because IMHO it's a seriously awesome gun, one that hits the firepower/fun sweet spot...

#120
Jebel Krong

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the collector beam was the best standard HW, but my favourite was actually the preorder m490 blackstorm singularity weapon - the effect was the best even if it wasn't the most powerful (on harder levels), although it could cause weird glitches if you used it in certain places.

tbh i rarely use the HWs - maybe if i got out of position against a praetorian, or heavy mech (the cain is indispensible on the one N7 mission where you have to recover the resource caches against 3 heavy mechs). most of the time i prefer to use the standard weapons.

Modifié par Jebel Krong, 16 août 2010 - 08:14 .


#121
Zatwu

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# When you played through ME2 how often did you use heavy weapons? Very rarely, due to hoarding instincts ingrained into my skull by various other games.



# When were heavy weapons most useful? What did you use them for? I'd say they were most useful for long range encounters. I used them for killing Praetor's, the End Boss, and one timed section near the end where if I rushed in with normal weapons I died. Also the occasional tight "normal" situation, but very rarely.



# What was your favorite heavy weapon? Collector Particle Beam, allowed variable use of ammunition and was appropriate for larger and smaller baddies because of it.



# What would have made heavy weapons more useful. Being able to recharge them aboard the Normandy or having them recharge automatically after each mission. Otherwise hoarding instincts kick in and I'm afraid to use them on the Giant Robot Crab of the moment for fear that there's an even bigger Giant Robot Crab around the corner.



# If you could change one thing about heavy weapons in ME3 what would that be? See above ^^

#122
Guest_worm_burner_*

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1) Almost never. Pretty much the only times are against the helicopter sub-boss enemies on hardcore and insanity modes.

2) End boss and preatorians. Very good at taking them out at range before they can do serious damage.

3) Arc Projecotor, what else can I say other than I like some chain lightning

4) Refill HW ammo on the Normandy between missions (maybe have a ship upgrade that allows this)

5) Include some sort of heavy mg. Could be used to mow down some husk swarms, similar damage to that of the particle beam just changing the projectile to offer better attack vs armor or something.

#123
CottonBALL

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I'd like some feedback on heavy weapons in Mass Effect 2
[*]When you played through ME2 how often did you use heavy weapons?[*]When were heavy weapons most useful? What did you use them for?[*]What was your favorite heavy weapon?[*]What would have made heavy weapons more useful.[*]If you could change one thing about heavy weapons in ME3 what would that be?[/list]  


[*]Really rarely. Regular weapons seemed to do the job just fine and I always play on Insanity. :?
[*]Heavy weapons were most useful in situations where enemies have to be eliminated very soon, like that smuggling depot with 3 YMIR mechs (doubleshot with Cain, because theres not enough time for other options for soldier to save all 20 crates), Human-Reaper larva also gets doubleshotted and that is pretty much it.
[*]Arc Projector hands down. 2nd - Cain, 3rd - Grenade Launcher, 4th - Blackstorm Singularity projector, didn't even bother too much with others.
[*]Heavy weapons shouldn't make shepard look like a mule. Yes, i'm talking about you, Cain. I missed a gun that would be like an endless barrage of death. A minigun of sorts just like YMIR mech has, only with lots of ammo and maybe even usable ammo powers on it. To make these weapons more useful you wuold need new ammo system, because currently I prefer to take a hundred credits insted using up that ammo. A place where you can buy ammo would be good or player would get a set amount of ammo for every mission and won't be able to find any in missions would also work.
[*]See Nr.4

#124
ShadoX_LV

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Don't give us those fancy heavy weapons so often.. It seemed like I would get one weapon right after another.. heck, I got like 6 or 7 of them and I probably have only used/tried out only half of them..

Most of the time I ended up using the collectors beam because its so useful.. yeah, it uses up ammo pretty fast, but it was still a useful weapon during the more hectic battles or the ones where you would be facing some minibosses..

The one problem I had was the nuke launcher.. wtf was BW thinking? First of all... the first thing that came to my mind was Fallout 3.. I never played the game but I knew that it had such a weapon from the trailers.. why copy them? Why not have unique weapons or at last as unique as it could get? Not only that but, the game never told us how exactly it works.. I shot the gun only once at some regular enemy and never shot it again or will even try to do that.. it used way too much ammo.. heck, how funny is that that I have no idea that the nuke launcher needs 100 ammo to shoot even once.... It was so stupid when I would chose the nuke launcher trying to shoot enemies only to hear *plew*plew*plew* because it had not enough ammo.. (-_-);

Also, thers a random pool about the nuke..

Modifié par ShadoX_LV, 16 août 2010 - 03:27 .


#125
Jackal904

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I'd like some feedback on heavy weapons in Mass Effect 2
When you played through ME2 how often did you use heavy weapons?

When were heavy weapons most useful? What did you use them for?

What was your favorite heavy weapon?

What would have made heavy weapons more useful.

If you could change one thing about heavy weapons in ME3 what would that be?

1) Fairly often.

2) I used them very often on YMIR mechs, gunships, when there were a lot of enemies at once, and I always use heavy weapons against preatorians.

3) The arc projector by far is my favorite heavy weapon. It's powerful, autotargets, can hit many enemies, and has a good amount of shots.

4) I think they're very useful in ME2. They're powerful but situational because you have limited ammo. Buffing them anymore would make them OP imo.

5) I don't think anything really needs to be changed with heavy weapons, but I guess making them upgradable would be cool.