Single sided archway, etc
#1
Posté 11 août 2010 - 03:32
#2
Posté 11 août 2010 - 04:04
#3
Posté 11 août 2010 - 04:31
#4
Posté 11 août 2010 - 07:49
I wish I had a rule-of-thumb like "duplicate, rotate 180 degrees and move 0.5 into the next room", but it's not that simple.
The centre of rotation is sometimes offset from the wall, and there may be black backing (etc) that can clip through the other side of the wall, so there's a lot of trial-and-error.
With doorways, it seems to matter that they're placed back-to-back exactly, without overlapping or a hairline gap. Otherwise, you may have trouble placing doors in the area, or see sky around closed doors in game.
So, once you have a back-to-back pair that works, you might want to make it a Group, so that you can reuse it elsewhere without having to go through the fine-tuning again.
#5
Posté 11 août 2010 - 03:40
Proleric1 wrote...
When you place walls and doorways back-to-back, you'll find there are different issues with each tileset.
I wish I had a rule-of-thumb like "duplicate, rotate 180 degrees and move 0.5 into the next room", but it's not that simple.
The centre of rotation is sometimes offset from the wall, and there may be black backing (etc) that can clip through the other side of the wall, so there's a lot of trial-and-error.
With doorways, it seems to matter that they're placed back-to-back exactly, without overlapping or a hairline gap. Otherwise, you may have trouble placing doors in the area, or see sky around closed doors in game.
So, once you have a back-to-back pair that works, you might want to make it a Group, so that you can reuse it elsewhere without having to go through the fine-tuning again.
Thanks! That's good advice. I haven't been able to locate a group objects button in the level editor. Where abouts would that be?
#6
Posté 11 août 2010 - 04:59
Groups are huge time savers - for example, you can make one wall as a group, then copy and paste the whole thing.
#7
Posté 11 août 2010 - 06:56
Proleric1 wrote...
Right-click on a room (or group) then select Insert > New Group. Give the group a name in the Object Inspector. Then you can cut-and-paste or drag model instances into the group.
Groups are huge time savers - for example, you can make one wall as a group, then copy and paste the whole thing.
Yay! I've been really wanting that! Thanks!





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