It rhymes with "Unused Audio": Citadel Groundskeeper
#26
Posté 11 août 2010 - 05:57
Looks like that colony kicks out all its old fogeys.
#27
Posté 11 août 2010 - 06:02
I always knew turians could bust out the moves when they wanted to.
#28
Posté 11 août 2010 - 06:23
This.izmirtheastarach wrote...
diddymos, you are the best in the history of ever.
#29
Posté 11 août 2010 - 06:29
Also:
Modifié par Chimervera, 11 août 2010 - 06:30 .
#30
Posté 11 août 2010 - 06:30
Aris Ravenstar wrote...
... Conclusive proof about the appearance of female turians. Yes! This is awesome, thank you. I love all things turian-related.
PS: That's my video, btw. ;D Also, the dancing turian looks suspiciously like the groundskeeper himself. Methinks he doth protest too much about dancing...
He lied about his interest in dancing...Perhaps, hes keeping turian "funny" bumps under wraps as well?
#31
Posté 11 août 2010 - 06:38
#32
Posté 11 août 2010 - 07:11
Shareholder demands, and the internet.
In order for each company to maintain its value via share-price, it must have a projected incomce stream to keep the punters happy. This means the game has a date by which time it has to be finished and released to the public in order to maintain said income stream.
Now, before the days of the internet, a game or software package would not be released (in theory) until it was stable and bug free. This is why both Bioware and Blizzard, while copping some mild flack for always being late on delivery, had games which weer well polished and stable compared to the competition. These days, its release first, patch later, due to the higher level of connectivity.
Should a developer take too mucgh time with a project, shareholders lose confidence in their ability to deliver, and start to pull out. Funding for the project starts to shrink, and if it takes too long vanishes altogether. Duke Nuken Forever anyone?
So what we end up with, is a project that will always have a semi-gloss look to it, but never fully polished, due to the fact that these days its all about satisfying the shareholders, and not about satisfying the customer.
#33
Posté 11 août 2010 - 08:18
FieryPhoenix7 wrote...
I think at least 30% of the game must have been cut and hidden in the files. I mean, for real, this is ridiculous.
"Rushed by EA" is really what comes to mind. Seriously, a few more of these threads, and this is would turn out to be more hacked apart than KotOR II...
#34
Guest_Raga_*
Posté 11 août 2010 - 08:22
Guest_Raga_*
This stuff is at least buried on the disk and not some tantalizing carrot in-game that doesn't go anywhere. I HATE that.
Modifié par Ragabul the Ontarah, 11 août 2010 - 08:22 .
#35
Posté 11 août 2010 - 08:41
FieryPhoenix7 wrote...
I think at least 30% of the game must have been cut and hidden in the files. I mean, for real, this is ridiculous.
No, not even close. Trust me: even without the generic combat soundsets (which I wasn't even going to attempt to deal with) I've had to sift through the over twenty-five thousand different dialogue files to find all this stuff, and all told it adds up to just a few minutes of dialogue. The four cut Codex entries are by far the longest individual files, and a rather large chunk of the total so far. In fact, most of the stuff I've suspected was unused has turned out to be in the game; it's just that I didn't pick the right dialogue options for triggering it, or in the case of ambient dialogue, didn't wait around long enough for it to play.
Bogsnot1 wrote...
There is a reason why so much appears to have been cut.
Shareholder demands, and the internet.
No, those are possible reasons. Others include those common to narratives and/or games in general:
A mechanic didn't work well, so it was eventually scrapped. Traces of it remain, possibly even tutorial dialogue if it hung on long enough in development before finally getting axed.
Deciding to not spell certain things out, but rather make them implicit.
They just changed their minds about something, maybe even a detail as minor as a character name, and some dialogue referenced the ditched idea. That dialogue is removed.
A scene was kind of dragging on too long. Edits were made.
Etc., etc., etc.
It's not always about shareholder-value and rushed development cycles. Besides which, for a company like EA, most shareholders haven't the least clue which games are overdue, so they're not going to all rush to call their stockbroker and scream "SELL IT NOW!" when they hear the latest Madden or whatever is running behind.
Modifié par didymos1120, 11 août 2010 - 08:43 .
#36
Posté 11 août 2010 - 08:51
#37
Posté 11 août 2010 - 08:57
#38
Posté 11 août 2010 - 08:59
Ragabul the Ontarah wrote...
At least Bioware doesn't leave actual plotlines dangling where you can find them in-game like Obsidian does....
Audio files that were recorded and are on the disc months before storyline DLC released? Sure...
#39
Posté 11 août 2010 - 09:23
#40
Posté 11 août 2010 - 09:48
Great find, keep them comming
Modifié par AkodoRyu, 11 août 2010 - 09:49 .
#41
Guest_Raga_*
Posté 11 août 2010 - 10:25
Guest_Raga_*
Burdokva wrote...
Ragabul the Ontarah wrote...
At least Bioware doesn't leave actual plotlines dangling where you can find them in-game like Obsidian does....
Audio files that were recorded and are on the disc months before storyline DLC released? Sure...
My point is that unless you were mucking around in the disk files you would never see that stuff. Obsidian left plotlines dangling in the actual game. *cought* Atton *cough* If you are an Xbox player like me, the only reason you even know those files exist is because some enterprising PC person digs them up. They aren't immersion breaking because they are buried where hardly anybody who isn't specifically looking for them will ever find them. I don't think Bioware is trolling us or something. And just because a file exists on the disk but isn't in-game doesn't mean it was cut for some nefarious profit-related reason.
Modifié par Ragabul the Ontarah, 11 août 2010 - 10:26 .
#42
Posté 11 août 2010 - 10:58
- A nice guy.
#43
Posté 11 août 2010 - 11:09
#44
Posté 11 août 2010 - 11:15
Ragabul the Ontarah wrote...
Burdokva wrote...
Ragabul the Ontarah wrote...
At least Bioware doesn't leave actual plotlines dangling where you can find them in-game like Obsidian does....
Audio files that were recorded and are on the disc months before storyline DLC released? Sure...
My point is that unless you were mucking around in the disk files you would never see that stuff. Obsidian left plotlines dangling in the actual game. *cought* Atton *cough* If you are an Xbox player like me, the only reason you even know those files exist is because some enterprising PC person digs them up. They aren't immersion breaking because they are buried where hardly anybody who isn't specifically looking for them will ever find them. I don't think Bioware is trolling us or something. And just because a file exists on the disk but isn't in-game doesn't mean it was cut for some nefarious profit-related reason.
I'm really tired of gamers complaining about this ****. Why does Obsidian always get blamed for LucasArts rushing development for a Christmas release? Even in the game they make jokes to being broken and rushed. It wasn't there fault, companies get there way, not yours. If video games were a fan service, don't you think they'd be more fun? (Yes, directed towards Blizzard/Activision)
Modifié par Mr.Caine, 11 août 2010 - 11:16 .
#45
Posté 11 août 2010 - 11:17
Not necessarily. As with the hidden audio file for the Cain codex entry that differed from what it canonically became, BioWare could have been unsure as to how they would introduce female turians artistically, or may have already changed their minds, leading to the decision to cut the content.Chimervera wrote...
Plus it confirms that female turians don't have "funny bumps", and more info about female turians is always a good thing.
None of this stuff is canon, and much of it may have been cut to ensure that.
Modifié par pitchblaq, 11 août 2010 - 11:20 .
#46
Guest_Raga_*
Posté 11 août 2010 - 11:25
Guest_Raga_*
Mr.Caine wrote...
I'm really tired of gamers complaining about this ****. Why does Obsidian always get blamed for LucasArts rushing development for a Christmas release? Even in the game they make jokes to being broken and rushed. It wasn't there fault, companies get there way, not yours. If video games were a fan service, don't you think they'd be more fun? (Yes, directed towards Blizzard/Activision)
Did I say I hated KotoR 2? I own it. I play it. I like it. Same with NWN2. But I'm not going to pretend like a problem isn't a problem. And Bioware games tend to be more polished than Obsidian games in the plotline department. Doesn't mean Obsidian sucks or Bioware is perfect. I never said that. And Lucasarts rushing development is a one time out. But Obsidian did the same thing again with NWN2. One of two things is happening here. They are consistently releasing games too early, or they are getting too ambitious and trying to cram in more content than they can handle knowing that people like Lucasarts and Wizards are going to push them to release. Again, doesn't mean that they suck. It doesn't mean I'm going to act happy about problems in games either just because I like the company. Here's another. Bioware and ME1 are great. That being said texture pop-in and the Mako still suck. I can like it without thinking it is perfect.
#47
Posté 11 août 2010 - 12:03
But anyway, back to the awesome audio bits. After hearing this hidden file, I'm movie Willy the Groundskeeper waaaay up on my list of cameo wants for ME3.
#48
Posté 11 août 2010 - 01:37
Great find, didymos.
#49
Posté 11 août 2010 - 01:45
Kudos to you and keep up the good work.
#50
Posté 11 août 2010 - 01:58
Also, I don't blame Bioware too much - I would rather have buried dialogue than dangling threads.





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