Commando & Adrenaline Rush Power Damage Stack
#1
Posté 11 août 2010 - 10:16
As per the topic, does the 15% power damage bonus from Commando factor into the damage bonus of Adrenaline Rush? I.e. Commando + Heightened Adrenaline Rush: 1.15 * 140% = 161% damage bonus total?
#2
Posté 11 août 2010 - 10:34
Modifié par Athenau, 11 août 2010 - 10:34 .
#3
Posté 11 août 2010 - 10:40
#4
Posté 11 août 2010 - 12:03
#5
Posté 11 août 2010 - 12:12
The weapon damage bonuses from commando and adrenaline rush are most likely additive. But the power damage bonus from commando also affects the bonus from adrenaline rush (and ammo powers, and all other powers that do or add damage in some way).I thought they were addative ( 1.4 + .15 ).
Modifié par Athenau, 11 août 2010 - 12:13 .
#6
Posté 11 août 2010 - 12:23
It doesn't explain this case, however. It makes sense that it works the way Athenau says though. It's not a damage increase, it's an percentage increase of the bonus. It still wasn't clear to me whether it affected AR though.
Modifié par termokanden, 11 août 2010 - 12:24 .
#7
Posté 11 août 2010 - 03:09
#8
Posté 11 août 2010 - 05:16
I don't think anything actually boosts the damage bonus of Adrenaline Rush or Tactical Cloak. They just stack with it.
Modifié par OniGanon, 11 août 2010 - 05:19 .
#9
Posté 11 août 2010 - 09:43
I don't think anything actually boosts the damage bonus of Adrenaline Rush or Tactical Cloak. They just stack with it.
Generic power damage definitely affects rush. In my testing with Commando + Heightened adrenaline rush I consistently got a > 2.5x damage boost, where as an unmodified rush could only grant 2.4x (+140%).
#10
Posté 11 août 2010 - 09:47
#11
Posté 14 août 2010 - 07:57
#12
Posté 14 août 2010 - 07:59
Would like a Dev to clarify please
#13
Posté 14 août 2010 - 08:11
#14
Posté 14 août 2010 - 03:31
#15
Posté 16 août 2010 - 10:52
The general consensus so far is that power damage does affect majority of the Soldier's abilities, specifically Adrenaline Rush and Ammo Powers.
That in turn brought up another interesting question to mind, which is, does +power damage as a stat on armor bring more benefit than +weapon damage?
I've been doing some theoretical math for this and here's what I came up with.
Assuming a base weapon damage of 100dmg, we take a +5% weapon damage vs +5% power damage. Now, I'm not sure whether or not bonus weapon damage is factored in after power bonus multipliers but I'll take a best case scenario, therefore the result is (taking to lowest possible bonus damage, i.e. hardened adrenaline rush and squad warp ammo) = (100 * (200% + 35%)) * 1.05 = 246.75.
Compared to a +5% power damage increase, 100 * (205% + 40%) = 245. Here we see assuming an equal amount of increase for a given piece of armor, +weapon damage wins out.
However, in cases where power damage has a slight edge (notably for shoulder armor, Amplifier 5% vs N7 Shoulder 3%), you'd get 100 * (205% + 40%) = 245 vs (100 * (200% + 35%)) * 1.03 = 242.05.
Thoughts, opinions, corrections?
P.S. Power Damage Mechanics Source : http://social.biowar.../index/1143264.
Equation reference quote "All upgrades and other bonuses are added together first: 50% + 15% = 65% total power damage bonus.
Base Heavy Overload damage becomes: 200 * 1.65 = 330" - Eric F agnan
Edited for structure.
Modifié par Jians, 16 août 2010 - 10:59 .
#16
Posté 16 août 2010 - 11:45
(100 * (200% + 35%)) * 1.05 = 246.75
doesn't make a whole lot of sense. Wouldn't it be
(100 * (200% + 35%+5%)) = 240
instead (in which case weapon damage does NOT win
If weapon damage works off the BASE damage (which is what I thought) and power damage is added the way it is described in the gameplay data thread, then you don't have to do any calculations, power damage will always be better.
Edited for clarity: It seems to me from the gameplay data thread that power damage % is multiplied by the number of powers in use THEN applied to base damage, whereas weapon damage will just be applied to base damage.
However, you can't tell from that thread alone.
Modifié par termokanden, 16 août 2010 - 11:54 .
#17
Posté 16 août 2010 - 12:37
Regarding weapon damage, that's the biggest unknown factor so far(for me as I did not derive anything about it from the gameplay data data thread). Interestingly enough, I too believed that if +weapon damage worked off the BASE damage, it is obvious that +power damage will win flat out. However, after doing the math I was proved otherwise.
Below are the equations I used.
+5% base weapon damage for weapon with 100 base damage :
((100 * 1.05) * (200% + 35%)) = still 246.75! (vs 245)
On a higher spectrum ... taking a base damage of 200:
((200 * 1.05) * (200% + 35%)) = 493.5
versus a +5% power damage:
(200 * (205% + 40%)) = 490
Even if you change the 5% base weapon damage back into total damage:
(200 * (200% + 35%)) * 1.05 = 493.5.
This means +weapon damage is no longer a factor because it doesn't matter when or where you put it into the damage calculation.
What's intriguing, is the exponential increase in favour of weapon damage bonus as the weapon's base damage increases. At a weapon base damage of 100, we get a total of 246.75 vs 245 after bonuses ... but at 200, we get 493.5 vs 490. That's a 100% increase in differential at double the base weapon damage (!)
Edited for grammar and spelling.
Modifié par Jians, 16 août 2010 - 12:41 .
#18
Posté 16 août 2010 - 12:58
Jians wrote...
Regarding weapon damage, that's the biggest unknown factor so far(for me as I did not derive anything about it from the gameplay data data thread). Interestingly enough, I too believed that if +weapon damage worked off the BASE damage, it is obvious that +power damage will win flat out. However, after doing the math I was proved otherwise.
Below are the equations I used.
+5% base weapon damage for weapon with 100 base damage :
((100 * 1.05) * (200% + 35%)) = still 246.75! (vs 245)
You have the math wrong. This is not "working off the base damage". This multiplies the weapon bonus damage with the other bonuses. That is:
((X * 1.05) * (200% + 35%)) = (X * (200% + 35%)) * 1.05
based on the fact that multiplication is commutative.
Working off the base damage means simply adding the 5% to the other bonuses, i.e.:
X * (200% + 35% + 5%) = X * 240%
So if X = 100, you get 240, which is definitely lower than 245
What's intriguing, is the exponential increase in favour of weapon damage bonus as the weapon's base damage increases. At a weapon base damage of 100, we get a total of 246.75 vs 245 after bonuses ... but at 200, we get 493.5 vs 490. That's a 100% increase in differential at double the base weapon damage (!)
I can't help commenting on this as well. In one case you multiply base damage by 2.4675. In the other by 2.45. That is, in one case you have 2.4675 * X and in the other you have 2.45 X, i.e. two lines. The difference is .0175 X. That means the difference grows linearly with the base damage, not exponentially.
Also, edited for spelling again. I CAN'T SPELL.
Modifié par termokanden, 16 août 2010 - 01:09 .
#19
Posté 16 août 2010 - 01:34
Anyway, that's a sound theory you have there. I'm honestly hoping you're right cause I personally am in favour of +power damage as my main stats. Although it is odd to be having mainly a biotic/tech stats as a solder's main too. Just need a dev to confirm it or something
#20
Posté 16 août 2010 - 01:45
Probably worth mentioning that power damage has the added bonus of working for your whole squad if you have any squad ammo powers.
#21
Posté 17 août 2010 - 12:17
#22
Posté 17 août 2010 - 06:00
Eric and Christina, we have a post up right now where two guys are saying the 15% power damage in commando passive of soldier affects AR. Based on my in-game testing I see Blood Dragon Armor does not affect AR. In your sticky on the thread it does not say if AR is affected or not by Power Damage. What is the story.
Here is what he told me in response:
"Adrenaline Rush only gives a weapon damage bonus. It does not affect power damage at all. Hope that clears things up. I'll try updating the sticky thread."
So that would mean to me that the power damage passive in commando does not affect the damage done by Adrenaline Rush because it is weapon damage, not power damage - so bonuses about power damage would not apply.
I guess what the power damage increase in commando is good for a biotic power like reave, or your ammo powers.
#23
Posté 17 août 2010 - 08:37
ryoldschool wrote...
"Adrenaline Rush only gives a weapon damage bonus. It does not affect power damage at all. Hope that clears things up. I'll try updating the sticky thread."
That wasn't the question at all. The question is whether power damage affects AR, not whether AR affects power damage. It's pretty obvious it does not
I guess what the power damage increase in commando is good for a biotic power like reave, or your ammo powers.
Power damage definitely also increase weapon damage by boosting ammo powers. People are saying it also boosts AR, but they have not confirmed this.
Like I said, weapon damage VS power damage boils down to whether weapon damage affects base damage (which I think it does) or if it doesn't. Then if power damage affects AR, power damage is better. If not, they are equally good.
If it should be the case that weapon damage is applied after other bonuses, well then it varies a bit.
Modifié par termokanden, 17 août 2010 - 08:40 .
#24
Posté 17 août 2010 - 10:10
#25
Posté 17 août 2010 - 10:14
Hope that clears things up.





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