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Commando & Adrenaline Rush Power Damage Stack


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#26
termokanden

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No bonuses affect the AR weapon damage increase. You always get 100% from the base AR and 140% from Heightened AR.



Hope that clears things up.


Didn't see your post before I answered. Thanks for clearing that up.

Still if you are using squad ammos you will could gain more from power damage!

Modifié par termokanden, 17 août 2010 - 10:43 .


#27
Athenau

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No bonuses affect the AR weapon damage increase. You always get 100% from the base AR and 140% from Heightened AR.



Hope that clears things up.

Thanks! I assume this goes for cloak as well, right?

Modifié par Athenau, 17 août 2010 - 10:42 .


#28
termokanden

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Athenau wrote...

No bonuses affect the AR weapon damage increase. You always get 100% from the base AR and 140% from Heightened AR.



Hope that clears things up.

Thanks! I assume this goes for cloak as well, right?


Would be very surprised if it didn't :)

#29
Jians

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Thanks for clearing things up Eric!

Helluva curveball there while everyone has been saying +power damage affects Adrenaline Rush. From the looks of it, +weapon damage is the clear winner if my theory below is correct.

Base weapon damage 100:
+5% power damage with squad warp ammo - 100 + (35% + 5%) = 140
vs
+5% weapon damage with squad warp ammo - (100 + 5%) + 35% = 141.75

I had a hunch a stat mainly for biotics and tech should not benefit combat folks. Guess it was too good to be true after all.

Athenau wrote...

No bonuses affect the AR weapon damage increase. You always get 100% from the base AR and 140% from Heightened AR.
Hope that clears things up.


Thanks! I assume this goes for cloak as well, right?


Food for thought, Adrenaline Rush is listed under Combat Power while Tactical Cloak is a Tech Power (Source: Mass Effect Wiki). You may be aware that tech powers receive benefits from upgrades and armor bonuses while combat does not (Which imo explains why Eric mentioned  no bonuses affect AR). I might be wrong though, so don't take my word for it.

Edit: Reword

Modifié par Jians, 18 août 2010 - 01:13 .


#30
Athenau

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Food for thought, Adrenaline Rush is listed under Combat Power while Tactical Cloak is a Tech Power (Source: Mass Effect Wiki). You may be aware that tech powers receive benefits from upgrades and armor bonuses while combat does not (Which imo explains why Eric mentioned no bonuses affect AR). I might be wrong though, so don't take my word for it.


Eric's already told us that +tech damage upgrades doesn't affect the cloak weapon damage bonus (see gameplay data thread). So cloak being a tech power doesn't really change anything as far as damage goes.

#31
termokanden

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No Jians. If weapon damage affects BASE damage like I think it does (can't check it though!), then like I said, they are going to be equal at least with power damage being better if you have squad ammo. Why? Consider using Heavy Warp Ammo (why not) and an X% increase in power damage.

BASE * (OTHER_BONUSES + 50% + X%)
is now your damage.

If you had X% weapon damage, you would get:
BASE * (OTHER_BONUSES + 50% + X%)

I.e. it's the exact same bonus. However, now consider the use of SQUAD ammo powers. Now your power damage gets added for all of your squadmates (at least I assume it works that way, again it's impossible for me to know). Then power damage is flat out better.

Conclusion: Working with the available knowledge on gameplay mechanics, it would seem that power damage is, at worst, at least as good as weapon damage but quite possibly better with squad ammo powers (or if your class has any other powers that benefit from power damage of course).

Note: Weapon damage is obviously better if your ammo power doesn't work on the type of defense you are facing, for example using Disruptor against armor. So there's a lot of speculation that goes into this whole thing. All of the above assumes you are using the correct ammo power 100% of the time, which is not entirely realistic. Then again most classes have activated abilities that deal damage.

PS: Totally unrelated question. Tactical Cloak is a tech power. I take it then that it benefits from the cooldown reduction and duration increase. Can anyone confirm this though? I haven't looked it up in a while and honestly assumed it was a combat power.

Modifié par termokanden, 18 août 2010 - 01:09 .


#32
Jians

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Athenau wrote...

Food for thought, Adrenaline Rush is listed under Combat Power while Tactical Cloak is a Tech Power (Source: Mass Effect Wiki). You may be aware that tech powers receive benefits from upgrades and armor bonuses while combat does not (Which imo explains why Eric mentioned no bonuses affect AR). I might be wrong though, so don't take my word for it.

Eric's already told us that +tech damage upgrades doesn't affect the cloak weapon damage bonus (see gameplay data thread). So cloak being a tech power doesn't really change anything as far as damage goes.


My bad again, missed his 3rd post after seeing that +power damage affects all powers in 1st post.

termokanden wrote...
BASE * (OTHER_BONUSES + 50% + X%)
is now your damage.

If you had X% weapon damage, you would get:
BASE * (OTHER_BONUSES + 50% + X%)


Ah, I see it now. Basically its BASE * (SUM OF APPLICABLE BONUSES), right? Which means Adrenaline Rush, Ammo Powers, Miranda Squad Bonus, etc?

termokanden wrote...
PS: Totally unrelated question. Tactical
Cloak is a tech power. I take it then that it benefits from the cooldown
reduction and duration increase. Can anyone confirm this
though? I haven't looked it up in a while and honestly assumed it was a
combat power.


Didn't see anywhere which states otherwise. I believe most cases in which powers do not get bonuses are only related to damage.

Edit: Editted stuff.

Modifié par Jians, 18 août 2010 - 01:21 .


#33
termokanden

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Jians wrote...

Ah, I see it now. Basically its BASE + (SUM OF APPLICABLE BONUS), right? Which means Adrenaline Rush, Ammo Powers, Miranda Squad Bonus, etc?


This is my understanding. Keep in mind this is based solely on the available information.

Honestly, I just use the full Kestrel armor for my soldiers anyway. Don't remember any power damage amor pieces that are can compete with that.

Didn't see anywhere which states otherwise. I believe most cases in which powers do not get bonuses are only related to damage.


The reason it's interesting is that it it would take the cooldown down to 4 seconds rather than 5, which makes Tactical Cloak better than I thought.

#34
Jians

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termokanden wrote...
Honestly, I just use the full Kestrel armor for my soldiers anyway. Don't remember any power damage amor pieces that are can compete with that.


That's exactly the problem I'm having, min-maxing armor stats. To start, Blood Dragon Armor alone gives 15% bonus power damage which is superior when you consider Kestrel only gives 11% weapon damage. By your words, the 5% headshot bonus should be easily nullified by usage of squad ammo powers.

On an possibly related note, I despise the look of all helmets save for Kuwashii Visor. Thank god the only helm where I can fully appreciate Shepard's talk/drink animations holds the arguably best stats.

Modifié par Jians, 18 août 2010 - 01:38 .


#35
termokanden

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Jians wrote...

That's exactly the problem I'm having, min-maxing armor stats. To start with, Blood Dragon Armor alone give 15% bonus power damage which is comparable when you consider Kestrel only gives 11% weapon damage. The 5% headshot bonus should be easily nullified by usage of squad ammo powers, by your words.


It also gives you +25% shield strength, +30% melee damage and +5% heavy weapon ammo.

Blood Dragon armor gives you just +10% shield damage other than the power damage bonus.

I think Kestrel is better. Besides, you can mix Kestrel with other stuff such as the Kuwashii Visor which just happens to be awesome.

#36
Jians

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termokanden wrote...

It also gives you +25% shield strength, +30% melee damage and +5% heavy weapon ammo.

Blood Dragon armor gives you just +10% shield damage other than the power damage bonus.

I think Kestrel is better. Besides, you can mix Kestrel with other stuff such as the Kuwashii Visor which just happens to be awesome.


Depends on your playstyle. Playing as a Mattock/Widow Soldier so I'm gunning for highest damage per shot as well as no heavy weapons use to maximize credit gain so melee damage and heavy weapon ammo doesn't mean alot to me. Sounds excellent for a Vanguard though but that will be for another topic :D

Modifié par Jians, 18 août 2010 - 01:49 .