No Jians. If weapon damage affects BASE damage like I think it does (can't check it though!), then like I said, they are going to be equal at least with power damage being better if you have squad ammo. Why? Consider using Heavy Warp Ammo (why not) and an X% increase in power damage.
BASE * (OTHER_BONUSES + 50% + X%)
is now your damage.
If you had X% weapon damage, you would get:
BASE * (OTHER_BONUSES + 50% + X%)
I.e. it's the exact same bonus. However, now consider the use of SQUAD ammo powers. Now your power damage gets added for all of your squadmates (at least I assume it works that way, again it's impossible for me to know). Then power damage is flat out better.
Conclusion: Working with the available knowledge on gameplay mechanics, it would seem that power damage is, at worst, at least as good as weapon damage but quite possibly better with squad ammo powers (or if your class has any other powers that benefit from power damage of course).
Note: Weapon damage is obviously better if your ammo power doesn't work on the type of defense you are facing, for example using Disruptor against armor. So there's a lot of speculation that goes into this whole thing. All of the above assumes you are using the correct ammo power 100% of the time, which is not entirely realistic. Then again most classes have activated abilities that deal damage.
PS: Totally unrelated question. Tactical Cloak is a tech power. I take it then that it benefits from the cooldown reduction and duration increase. Can anyone confirm this though? I haven't looked it up in a while and honestly assumed it was a combat power.
Modifié par termokanden, 18 août 2010 - 01:09 .