Modifié par errant_knight, 11 août 2010 - 05:18 .
Lighting wackiness-SOLVED!
#1
Posté 11 août 2010 - 03:59
#2
Posté 11 août 2010 - 04:36
Alex
#3
Posté 11 août 2010 - 04:41
Thanks! Yeah, I've redone the lightmaps multiple times.... I wish that was it! Multiple lightmaps would absolutely explain this. *flails* I'll check out the lighting tutorial and see if it says anything about that. If not, I'll probably learn something anyway.Talisander wrote...
Is it possible you haven't redone the lightmapping after moving models around? The baked lighting won't change until you render lightmaps again, but you probably already know that. You might have two lightmaps displaying at the same time? I've heard this can happen... has something to do with posting to local, I think. Definitely fixable, but annoying. Hopefully someone who knows more will be able to help. Check out mikemike's lighting tutorial, which is on the builder wiki tutorial page.
Alex
#4
Posté 11 août 2010 - 05:15
http://bg2redux.stud...ngLightmapFiles
For quick reference, here's the instructions to do it manually (the link also has how to set up a .bat to do it:
If your layout name is LAYOUT and your module is called MODULE, then delete the following folders:
My Documents\\\\BioWare\\\\Dragon Age\\\\Toolset\\\\LvlWorkspace\\\\lightmaps\\\\LAYOUT
My Documents\\\\BioWare\\\\Dragon Age\\\\Toolset\\\\ProbeLightMaps\\\\LAYOUT
My Documents\\\\BioWare\\\\Dragon Age\\\\Toolset\\\\resourcepostintermediatewin32\\\\processed\\\\addins\\\\MODULE\\\\layouts\\\\win32\\\\layouts\\\\LAYOUT
My Documents\\\\BioWare\\\\Dragon Age\\\\Toolset\\\\resourcepostintermediatewin32\\\\processed\\\\addins\\\\MODULE\\\\layouts\\\\win32\\\\modelhierarchies\\\\LAYOUT
My Documents\\\\BioWare\\\\Dragon Age\\\\Toolset\\\\resourcepostintermediatewin32\\\\processed\\\\addins\\\\MODULE\\\\layouts\\\\win32\\\\textures\\\\dds\\\\LAYOUT
(path of your level file)\\\\LAYOUT.erf
(path of your level file)\\\\LAYOUT.bak.erf
C:\\\\DOCUME~1\\\\Mike\\\\LOCALS~1\\\\Temp\\\\DALightmap\\\\LAYOUT (you can use Run... and type %TEMP% and hit OK)
(if you have posted to local) My Documents\\\\BioWare\\\\Dragon Age\\\\addins\\\\MODULE\\\\core\\\\override\\\\toolsetexport\\\\LAYOUT
Note: if you miss one of these, as I did the first time, it may not fix it completely.
Modifié par errant_knight, 11 août 2010 - 05:17 .
#5
Posté 11 août 2010 - 09:39
#6
Posté 11 août 2010 - 09:47
#7
Posté 11 août 2010 - 10:12
EK: glad that was it
Modifié par Talisander, 11 août 2010 - 10:16 .
#8
Posté 11 août 2010 - 10:35
Yay!! I'm going to be using that a lot, I bet!Languard wrote...
Writing a tool to help automate this. I'll post the beta version tonight.
#9
Posté 11 août 2010 - 10:46
#10
Posté 11 août 2010 - 11:16
#11
Posté 12 août 2010 - 02:55
As long as your Documents and Settings folder is on the C drive, it will nuke all lightmap files for all levels. The exception is *.erf and *.erf.bak files generated in the same folder as the .lvl. Let me know if it proves useful.
#12
Posté 12 août 2010 - 03:10
Edit: I'm not seeing the file....
Modifié par errant_knight, 12 août 2010 - 03:11 .
#13
Posté 12 août 2010 - 04:03
#14
Posté 12 août 2010 - 04:14
You should make an announcement on the projects page. Or maybe add a link to the wiki (there's a page for useful 3rd party applications).
Great work.
#15
Posté 12 août 2010 - 05:08
Languard wrote...
Well look at that...I forgot to upload the file *thwaps self with a trout* Uploaded now
Yay! I try and transfer files with my mind more often than I like to admit.
Modifié par errant_knight, 12 août 2010 - 05:09 .
#16
Posté 12 août 2010 - 01:54
Really, honestly, and truly, it should be visible now to download.
#17
Posté 12 août 2010 - 02:59
#18
Posté 12 août 2010 - 03:46





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