Will lockpicking be a minigame?
#1
Posté 11 août 2010 - 04:55
#2
Posté 11 août 2010 - 04:58
I don't want to waste my time with a mini puzzle.
it'll get repetitive and boring over time.
Modifié par KennyKwan, 11 août 2010 - 04:59 .
#3
Posté 11 août 2010 - 04:59
#4
Posté 11 août 2010 - 05:00
#5
Posté 11 août 2010 - 05:01
KennyKwan wrote...
please don't
I don't want to waste my time with a mini puzzle.
it'll get repetitive and boring over time.
#6
Posté 11 août 2010 - 05:02
#7
Posté 11 août 2010 - 05:03
#8
Posté 11 août 2010 - 05:07
As for a minigame, I'm fine either way.
#9
Posté 11 août 2010 - 05:08
iTomes wrote...
id kinda liked it as it was, actually. gave me a reason to put a rogue in my party...
Indeed.
However, the intended audience (console) do not appreciate that, and would prefer not to be forced to take a rogue just to open locks. This is why electronic/hacking skills were removed in Mass Effect 2 and replaced by a minigame anyone can do.
#10
Posté 11 août 2010 - 05:15
#11
Posté 11 août 2010 - 05:15
thats why ME2 sucked. besides, i dont think they'll remove it. other developer team, and other main audience...TheConfidenceMan wrote...
iTomes wrote...
id kinda liked it as it was, actually. gave me a reason to put a rogue in my party...
Indeed.
However, the intended audience (console) do not appreciate that, and would prefer not to be forced to take a rogue just to open locks. This is why electronic/hacking skills were removed in Mass Effect 2 and replaced by a minigame anyone can do.
#12
Posté 11 août 2010 - 05:19
TheConfidenceMan wrote...
iTomes wrote...
id kinda liked it as it was, actually. gave me a reason to put a rogue in my party...
Indeed.
However, the intended audience (console) do not appreciate that, and would prefer not to be forced to take a rogue just to open locks. This is why electronic/hacking skills were removed in Mass Effect 2 and replaced by a minigame anyone can do.
I would rather just have lockpicking be a skill like coercion that you must put points into and is open to any class, but that does not force a repetitive task on you each time you want to open something.
Stealth and stealing should be rogue-only skills and rogue dps should be dramatically increased to keep them enticing.
#13
Posté 11 août 2010 - 05:20
#14
Posté 11 août 2010 - 05:29
iTomes wrote...
id kinda liked it as it was, actually. gave me a reason to put a rogue in my party...
I agree. If every char can do it then what's the point of having chests locked in the first place and the whole "if you don't use the rogue make it so that some of the content will break" argument doesn't do it for me. Good items will be unbreakable either way and nobody will care if elfroot that was also in the chest becomes junk.
The only thing that bothered me was that of the 2 rogue partymembers only Leliana had points in lockpicking. You got Zev later in the game and he was useless at lockpicking so it took quite a while for him to catch up.
#15
Posté 11 août 2010 - 05:32
Still, I think warriors and mages should have some means to access some locked containers and doors, if not all. Warriors can have a STR dependent class skill to smash doors open, receiving attention of nearby enemies in return, or break locked chests, damaging some of its contents like The Edge said.
#16
Posté 11 août 2010 - 05:39
#17
Posté 11 août 2010 - 05:43
ohhhh yeahhh the oblivion system sucked.... especially because you just had to get lvl 10 or something, get the unbreakable key and make the whole minigame totally useless.....Schuback wrote...
Absolutely not. You have no idea how irritated I was when picking locks in Oblivion. 500 lockpicks just to be safe. Argh!
#18
Posté 11 août 2010 - 05:47
#19
Posté 11 août 2010 - 05:49
iTomes wrote...
ohhhh yeahhh the oblivion system sucked.... especially because you just had to get lvl 10 or something, get the unbreakable key and make the whole minigame totally useless.....Schuback wrote...
Absolutely not. You have no idea how irritated I was when picking locks in Oblivion. 500 lockpicks just to be safe. Argh!
There's a unbreakable key?? Anyway, usually what I did was to click on 'auto' repeatedly, you're bound to be successful by the 20th attempt. Instead of er.... 20 minutes...
#20
Posté 11 août 2010 - 05:54
Schuback wrote...
There's a unbreakable key??
http://www.uesp.net/...on:Skeleton_Key
Looks like Bethesda couldn't leave players at the mercy of a spastictacular minigame to pick locks, hence this unbreakable lockpick artifact and unlocking spells.
Sorry for off-topic.
#21
Posté 11 août 2010 - 06:40
#22
Posté 12 août 2010 - 01:15
Modifié par DaySeeker, 12 août 2010 - 09:37 .
#23
Guest_slimgrin_*
Posté 12 août 2010 - 01:20
Guest_slimgrin_*
Modifié par slimgrin, 12 août 2010 - 01:22 .
#24
Posté 12 août 2010 - 01:23
#25
Posté 12 août 2010 - 01:25
slimgrin wrote...
Maybe they'll include an exciting and obligatory 'dungeon scanning' mini game.
Gah! you beat me to it!





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