Ho there, Dunc- Er, right, been playing that scene way way too many times. Back to topic!
So, before I do something that might crash my game (or even break it), here's the question: Let us say I have a body model, something like EF03 (doesn't exist one like that, but you get my meaning). Now, I want to use this as a body for a Human but it is like... 10-20% smaller (or something like that), so obviously that'd create all sorts of problems. Would look funny though...
Anyhow, is it possible to simply scale the EF03 (including hands and feet if necessary) until it's as big as a standard Human body and then use it?
I suspect this would affect the skeleton as well, but I am very new to the 3D stuff.
Model size and scaling
Débuté par
Kaldelar
, août 11 2010 08:11
#1
Posté 11 août 2010 - 08:11
#2
Posté 11 août 2010 - 09:39
not within the toolset. as you assumed you have to use an external 3d app to do so. you can scale the mesh without scaling the skeleton - in fact afterwards i would pack that scaled mesh on top of a human skeleton, but still you have to do the weighting so that the mesh will be recieving animations. dunno how skilled you are with the 3d app of your choice but right now only gmax and 3dsmax can handly those kind o' stuff through the exporter created by eshme.
however tmp7707 also did this with lightwave. his exporter should be able to handle this too
however tmp7707 also did this with lightwave. his exporter should be able to handle this too
Modifié par -Semper-, 11 août 2010 - 09:44 .
#3
Posté 11 août 2010 - 10:09
Ah, I see. I actually have the exporter for gmax (amongst others) so I should get busy with that then. Thanks a bunch for the answer! This'll be fun, hehe. Or, with my usual luck, I'll crawl into a corner.
Edit: Damned be these MMH and MSH differences... guuh!
Edit: Damned be these MMH and MSH differences... guuh!
Modifié par Kaldelar, 11 août 2010 - 10:43 .
#4
Posté 12 août 2010 - 07:46
Right, updating my progress - such as it is.
Blender: Importing msh, scaling and exporting (to any format readable by Gmax) to later be read in Gmax: unsuccessful.
Blender: Using the Replace Tool with a scaled msh, which did "create" a msh. Sadly this showed up as a cloak of invisibility in the game. So: unsuccesful. NEW ATTEMPTS
Gmax: Importing files from DATool works, however not the model-to-be-scaled, as it lacks the mmh for it. So... partial success.
Gmax: Actual modeling - no luck there. Can't even hide the coloured boxes so I can see what I am doing :/ So; unsuccesful.
Edit: Might be smart if I get the latest Dragonblender too
Blender: Using the Replace Tool with a scaled msh, which did "create" a msh. Sadly this showed up as a cloak of invisibility in the game. So: unsuccesful
Gmax: Importing files from DATool works, however not the model-to-be-scaled, as it lacks the mmh for it. So... partial success.
Gmax: Actual modeling - no luck there. Can't even hide the coloured boxes so I can see what I am doing :/ So; unsuccesful.
Edit: Might be smart if I get the latest Dragonblender too
Modifié par Kaldelar, 12 août 2010 - 11:50 .
#5
Posté 13 août 2010 - 06:20
Yeah, this is going so poorly it's almost ridiculous. Guess I'll settle for already existing models... blergh.
#6
Posté 13 août 2010 - 09:31
Kaldelar wrote...
Gmax: Importing files from DATool works, however not the model-to-be-scaled, as it lacks the mmh for it. So... partial success.
Edit: Might be smart if I get the latest Dragonblender too
if you safe your model with the datools then there has to be a mmh file. it will be extracted alongside the msh, phy, mao and the etxure files. open datools, browse to the needed model and click file > save all.
#7
Posté 13 août 2010 - 09:55
-Semper- wrote...
Kaldelar wrote...
Gmax: Importing files from DATool works, however not the model-to-be-scaled, as it lacks the mmh for it. So... partial success.
Edit: Might be smart if I get the latest Dragonblender too
if you safe your model with the datools then there has to be a mmh file. it will be extracted alongside the msh, phy, mao and the etxure files. open datools, browse to the needed model and click file > save all.
Mmm... the Default Human Body that appears has that yes... extracted etc. I should've been clearer though: the model I modify, which is just the msh, isn't imported. Or it is and it's invisible.
#8
Posté 13 août 2010 - 10:23
which msh is it?
the importer strictly needs a mmh to import all the linked stuff.
the importer strictly needs a mmh to import all the linked stuff.
#9
Posté 13 août 2010 - 10:34
Hm, yeah, I suspected as much. Eh, it's a third party msh too, which probably sums up my stupidity <.<
#10
Posté 14 août 2010 - 10:44
I take it you are trying to take a non-DA mesh (from another game perhaps?) and trying to get it into DA?
#11
Posté 14 août 2010 - 02:10
No, actually, this is from a DA mod. I'm just trying to make it bigger.
#12
Posté 14 août 2010 - 03:37
If it's an existing DA model why don't you have an MMH?
#13
Posté 14 août 2010 - 09:27
maybe it just replaces an original msh, therefore no mmh is needed. then the op just need to extract the mmh this msh is linked to. what typ of model is it?
#14
Posté 15 août 2010 - 04:09
The msh? It's a male elf model for the body.





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