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Horde 'situation' - A new take BioWare


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#1
yodes

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-disclaimer- I have 'edited' this post.  I have removed what I felt was unnecessary to the main theme.  I also feel I should make certain statements.  This is an opinion post.  I am not trying to introduce a 'multiplayer' mode, nor am I trying to change the landscape of the Mass Effect universe.  The point of this is post to provide an example of how Mass Effect could incorporate a meaningful, memorable horde 'situation', while providing an interesting narrative.


This post provides an opinion on how BioWare might be able to add a horde situation… while not making players think they are playing a typical 'horde mode'.  Add a new side quest story that doesn’t grossly affect the main cannon... but still provides an interesting narrative.  Something that seems reasonable and adventurous.  Say… a Hardy Boys adventure… only scary lol.         
This is how my imagination would like to see it implemented… let’s see if I can make sense of it.  ;)

Shepard receives a dirty, worn, written journal from Liara.  Liara, finding no immediate interest in it of her own, decides to send it to Shepard… for the journal is signed ‘Kahoku.’  The journal is in tatters and seemingly unintelligible.  Shepard, unable to make sense of the journal, asks for the opinion of the crew.  None of the crew can make sense of it either… except Zaeed.  The message employs an ‘ancient’, written technique of using a key word, or cipher, to unlock the message.  Zaeed claims he used this technique extensively… stating something like, ‘Most mercs don’t take written text seriously… and even fewer are willing decipher it.’  Start mini-game lol.  Discover the key word and unlock the message.  Much like what is used in the movie ‘The Prestige’ if you have seen it.    

Shepard discovers it is actually a 'lost', written journal of past Admirals… a journal that has been passed down through ages, containing secret after secret.  Maybe it was meant to find Shepard.  Shepard also discovers that the journal contains several star map coordinates, meal recipes, poems, possible treasure locations… and the mention of a ‘ghost ship.’  A huge dreadnaught named… the Holy Bell.  Jacob remembers ‘stories’ of this vessel and begins the tale.

Rumor has it that the vessel predates the First Contact War.  The Holy Bell was sent out to the fringes of space… to find intelligent life… to offer peace and share knowledge, and much like a satellite, compile information.  You know… 'to boldly go’, Jacob might say.  But something happened and contact was lost.  The Holy Bell traveled into uncharted space, never to be heard from again.  Many, many secrets and unknown treasures rest aboard this vessel.  One might think… possibly information on the Reapers.  Pirates use the ‘Holy Bell’ story much the same way early pirates used the story of the ‘Flying Dutchman’.  If you venture out to the fringes of space, be wary of the Holy Bell… for it will gladly take your soul.  Joker laughs mockingly… doing some pirate impersonation. 

Most of the crew mocks Jacob… Shepard is in disbelief… but entertained.  Most are laughing… not Tali.  She remembers this story all too well and takes over. Years ago… after the First Contact War, a quarian scouting vessel discovers an abandoned human dreadnaught floating dead in space, just beyond the Perseus Veil… and decides to salvage it.   Upon boarding they discover they are not the first to attempt this… the ship’s log shows dozens of pirate vessels have made contact with this ship, yet the ship remains unsalvaged.  More then slightly unnerved, the scouting vessel decides otherwise and leaves the ship. 

The Normandy crew is still found in disbelief… taking what Tali says as nothing more then a tall tale.  She continues... what the quarian crew saw there was a nightmare.  Fading light where it wasn't pitch black.  Hundreds of bodies hanging upside down from the ceiling… an eerie calm in the air, aside from a faint, gnawing whisper in your ear … you could hear a pin drop.  The two quarian crew members who relayed the information were never seen again.  In fact, only minutes after entering the vessel, the two brave crew members … vanished.  Zaeed seems unsettled.

The majority of the crew is now interested.  Garrus states, ‘… hmmm, adventure.  Secrets, ghosts, treasure… possibly secret ghost treasure.’  Grunt asks, ‘Will my shotgun kill this ‘ghost’?’  Garrus replies, ‘uhh… Can it wait for a bit?  I’m in the middle of some calibra… tion…s.’  The entire crew looks at Garrus… contemptuously.  Mordin, seen walking towards his lab, states, ‘ We would need illumination.  Portable. Rechargeable. Nonrestrictive.  Yes.  Attached to the weapon or the helmet?  Hmmm...’    

Unexpectedly… EDI comes over the intercom. ‘Shepard… I have taken it upon myself to scan the star maps found in the Admiral’s journal.  One map provides coordinates just beyond the Perseus Veil.  I suspect this may be of interest.’   Shepard, ‘ Well… who wants to check this out?’  Jacob, Garrus, Mordin, Grunt, Garrus, Thane, Jack, and Joker all raise their hands… yes, Garrus raises both hands lol.  Miranda seems exhausted… she would surely not fall for such childish excursions.  Shepard, ‘ It’s settled then. Joker, set a course…’  Suddenly, Zaeed speaks up, ‘This is not a good idea.  I have seen this ship.  The smell of death permeates from it... it… was hell… offering invitation.  Shepard, I consider myself fearless… but this thing sent a chill up me that no ‘treasure’ could sedate.’ We now pan to Shepard… obviously in thought.

This could be the possible intro and history for the horde mode.  A large ship housing an unknowable enemy... much like 'Dead Space.' [/i]  An unrelenting challenge that is sparsely lit.  Much like a ‘haunted house’ on Halloween, once you enter there is no turning back.  When the main hatch locks... you have no choice but to make it through.  There could be safe areas… much like ‘Left 4 Dead.’  This could be explained upon entering.  EDI finds ‘some’ control over the dreadnaught and is able to supply scattered safe areas.  Replenish ammo, health, and a possible flash light battery in these locations.  Maybe the ship could provide 'hallucinations' that affect the two companions.  Maybe the two companions could get broken off at one point... further increasing the intensity.  This would be a different adventure… different from what we have seen in the ME universe... yet still believable in context.  This would give the horde mode a purpose and a back-story, while making it a memorable, frightening, [i]single event.

What do you think BioWare? Release date October 31, 2010? /joke ;)

Modifié par yodes, 12 août 2010 - 07:27 .


#2
Chris Priestly

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Copy and paste formatting makes Baby Garrus cry. :crying:




:devil:

#3
javierabegazo

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Every time I see the "BIOWARE" logo under a thread and I get excited and open it up only to find a small comment, I get a little sad :P

Modifié par javierabegazo, 11 août 2010 - 08:21 .


#4
yodes

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Chris Priestly wrote...

Copy and paste formatting makes Baby Garrus cry. :crying:




:devil:


It's my second post.  I've tired to 'repair' it lol.

Modifié par yodes, 11 août 2010 - 08:30 .


#5
cachx

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I had to use google to find out what "Horde Mode" was.

With all the multiplayer rumors flying around, well. Why not?

#6
Laughing_Man

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javierabegazo wrote...

Every time I see the "BIOWARE" logo under a thread and I get excited and open it up only to find a small comment, I get a little sad :P


You and everyone else...

OP: great idea, i would love to see somthing like this, if only for the sake of the change in the sceanery...

#7
Deebe

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damn wall'O'text ...ah finished, its a good story with interesting ideas but I'm not sure a supernatural theme would fit in the me universe.

now to look up what horde mode is..

#8
bjdbwea

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javierabegazo wrote...

Every time I see the "BIOWARE" logo under a thread and I get excited and open it up only to find a small comment, I get a little sad :P


If even a moderators says it. This kind of "communicating" with your customers does neither the developers nor the company credit. Do you really think this will fly when you have to deal with an MMO community? If you can't even be bothered to participate in the ME forums now, what are you planning to do then?

Modifié par bjdbwea, 11 août 2010 - 08:41 .


#9
digby69

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I'm game

#10
Chris Priestly

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While you make a well thought out post, Mass Effect is a single player game. Hard to be a horde of only 1 person.



:devil:

#11
yodes

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Deebe wrote...

damn wall'O'text ...ah finished, its a good story with interesting ideas but I'm not sure a supernatural theme would fit in the me universe.
now to look up what horde mode is..


Yes, wall of text lol.  I appreciate you reading it however lol.  The supernatural theme may seem 'implied', but it is not to be taken literally.  It is a 'ghost story' that turns out to be based in reality.  As many ghost stories are.  In the depths of space... I could see many  'ghost stories' circulating. ;)

The reason I chose this line of thinking was because... it is different from what I have experienced in ME so far.

Horde mode.  Basically 'horde mode' is a situation where the player or players are presented with a seemingly unending assault.  Most are 'survive the clock' while this one is 'continue forward.'   

#12
chucktheduck

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Maybe. Or you could implement a new mode that takes each class, and remodels it for multiplayer. Then (Like in RDR) you could choose which class you wanted. Every ? waves, you could 'level up' your character. Or maybe be a squadmate, instead of shepard?

edit: that may be too much for a dlc or game...

Modifié par chucktheduck, 11 août 2010 - 08:50 .


#13
Dave of Canada

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Chris Priestly wrote...

While you make a well thought out post, Mass Effect is a single player game. Hard to be a horde of only 1 person.



:devil:


Well, Pinnacle Station had Horde Mode Jr for it's ending machine.

#14
PsyrenY

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Chris Priestly wrote...

Copy and paste formatting makes Baby Garrus cry. :crying:




:devil:


It's the forum's fault... It doesn't look that way on the post edit screen, even when we go in to fix it.

#15
RandomInquisitor

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im game to ... this ... really interests me ...

#16
Sards

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Maybe this could be the entire ME3 plot. You go in, and discover that the reapers now control the ship, and the indoctrination is so heavy it scares most people off, and there is a secret Reaper eezo cache, and the reapers require somone to pilot the ship into the dying sun of the planet you recruit Tali on in the second game to create a Mass Relay to dark space.  Most of the crew gets indoctrinated except a tech specialist and Shepard. The tech specialist makes a special shield to stop indoctrination and you have to defend the cockpit of the ship from the indocrtinated crew-mates and husks. The crew members would be like mini-bosses every few waves of husks and scions. Once you capture all of the indoctrinated crew-mates the tech specialist creates a indoctrination cure. Then you have to detonate the eezo cahce and the drive core to destroy the ship. Since it would be the last game, everyone dies. Image IPB

#17
Sards

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Or the indoctrinated crew members just die from your sand guns.

#18
chucktheduck

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That could be and ending? How does Shepard stop the reapers from destroying the galaxy?

#19
Sards

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chucktheduck wrote...

That could be and ending? How does Shepard stop the reapers from destroying the galaxy?


Umm. Wow. Well he would... like.. He would make the Mass Relay to dark space and then assemble all of the fleets in the galaxy to fight the reapers! :3

EDIT: Its to much work checking this topic for posts every 5 seconds. So. Take mah ideas if you want. Image IPB

Modifié par Sards, 11 août 2010 - 09:08 .


#20
yodes

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Chris Priestly wrote...

While you make a well thought out post, Mass Effect is a single player game. Hard to be a horde of only 1 person.



:devil:


While ME is no doubt a single player game, a horde mode still bares merit.  True?  In the above context, It is a 'solitary' experience.  Multiplayer doesn't seem needed... just the hope that your squad AI can maintain lol.  I'm not sure what you mean by "Hard to be a horde of only 1 person."  Are you implying ME limits Shepard with the opportunity to only be faced with one enemy or did you mean it is hard to create a horde situation for one player?  The second notion could be true... however, Pinnacle proved the ME engine could withstand multiple, respawning enemies.  This same idea could be used again... just not as 'simulation.'

The point of my original post was... if presented seriously, with serious consequences, horde mode could be a smashing success.  It is all about the emotion a horde mode gives... desperation... coupled with great satisfaction upon completion. :)      
      

#21
yodes

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 I think the reason some gamers and ME fans dislike the 'horde mode' concept is because it is usually perceived as 'dumb' with no identifiable importance.  What I mean is... wave after wave of enemy... no real reason... no opportunity to discover a reason.  Kill them all... and that is it.

In that context I agree.  BOO!  My ME universe does not need that.  However, add some intelligence to and it becomes palpable.  Add a story... add a contextually sound situation... add a reason... add adventure, and this could become a HUGE DLC hit.    :wizard:

Modifié par yodes, 11 août 2010 - 09:29 .


#22
Nicodemus

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The term "horde mode" is slightly confusing, as it seems to be indicating a different dimension to the game.. eg.. we have normal, hard and insanity modes that make the game harder. I think you are talking more about a scenario rather than a game mode.



What you are basically describing are games like Deadspace and System shock 2 but for Mass Effect. To a certain degree we've had some of what you have suggested already with one scenario within ME2. Your idea does have some merit and all of us would love to see more content for our Sheps to have a crack at, however if the Devs do develop a scenario like this it could feel somewhat lacking as the games mentioned above have already been there and done that to a high standard. That is the main concern, not the idea itself, but the delivery.

#23
PWENEFIED

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Horde mode huh... Gears of War ripoff anyone?

#24
Hellhawx

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I don't think a horde mode is necessary. It may be a possible cooperative gamemode that they could add, but I don't see it as necessary.

#25
LPPrince

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javierabegazo wrote...

Every time I see the "BIOWARE" logo under a thread and I get excited and open it up only to find a small comment, I get a little sad :P


What about when I comment? You and I go way back. We are victorycake drizzled with awesomesauce wrapped in winfoil and served on a plate of epicness.