This post provides an opinion on how BioWare might be able to add a horde situation… while not making players think they are playing a typical 'horde mode'. Add a new side quest story that doesn’t grossly affect the main cannon... but still provides an interesting narrative. Something that seems reasonable and adventurous. Say… a Hardy Boys adventure… only scary lol.
This is how my imagination would like to see it implemented… let’s see if I can make sense of it.
Shepard receives a dirty, worn, written journal from Liara. Liara, finding no immediate interest in it of her own, decides to send it to Shepard… for the journal is signed ‘Kahoku.’ The journal is in tatters and seemingly unintelligible. Shepard, unable to make sense of the journal, asks for the opinion of the crew. None of the crew can make sense of it either… except Zaeed. The message employs an ‘ancient’, written technique of using a key word, or cipher, to unlock the message. Zaeed claims he used this technique extensively… stating something like, ‘Most mercs don’t take written text seriously… and even fewer are willing decipher it.’ Start mini-game lol. Discover the key word and unlock the message. Much like what is used in the movie ‘The Prestige’ if you have seen it.
Shepard discovers it is actually a 'lost', written journal of past Admirals… a journal that has been passed down through ages, containing secret after secret. Maybe it was meant to find Shepard. Shepard also discovers that the journal contains several star map coordinates, meal recipes, poems, possible treasure locations… and the mention of a ‘ghost ship.’ A huge dreadnaught named… the Holy Bell. Jacob remembers ‘stories’ of this vessel and begins the tale.
Rumor has it that the vessel predates the First Contact War. The Holy Bell was sent out to the fringes of space… to find intelligent life… to offer peace and share knowledge, and much like a satellite, compile information. You know… 'to boldly go’, Jacob might say. But something happened and contact was lost. The Holy Bell traveled into uncharted space, never to be heard from again. Many, many secrets and unknown treasures rest aboard this vessel. One might think… possibly information on the Reapers. Pirates use the ‘Holy Bell’ story much the same way early pirates used the story of the ‘Flying Dutchman’. If you venture out to the fringes of space, be wary of the Holy Bell… for it will gladly take your soul. Joker laughs mockingly… doing some pirate impersonation.
Most of the crew mocks Jacob… Shepard is in disbelief… but entertained. Most are laughing… not Tali. She remembers this story all too well and takes over. Years ago… after the First Contact War, a quarian scouting vessel discovers an abandoned human dreadnaught floating dead in space, just beyond the Perseus Veil… and decides to salvage it. Upon boarding they discover they are not the first to attempt this… the ship’s log shows dozens of pirate vessels have made contact with this ship, yet the ship remains unsalvaged. More then slightly unnerved, the scouting vessel decides otherwise and leaves the ship.
The Normandy crew is still found in disbelief… taking what Tali says as nothing more then a tall tale. She continues... what the quarian crew saw there was a nightmare. Fading light where it wasn't pitch black. Hundreds of bodies hanging upside down from the ceiling… an eerie calm in the air, aside from a faint, gnawing whisper in your ear … you could hear a pin drop. The two quarian crew members who relayed the information were never seen again. In fact, only minutes after entering the vessel, the two brave crew members … vanished. Zaeed seems unsettled.
The majority of the crew is now interested. Garrus states, ‘… hmmm, adventure. Secrets, ghosts, treasure… possibly secret ghost treasure.’ Grunt asks, ‘Will my shotgun kill this ‘ghost’?’ Garrus replies, ‘uhh… Can it wait for a bit? I’m in the middle of some calibra… tion…s.’ The entire crew looks at Garrus… contemptuously. Mordin, seen walking towards his lab, states, ‘ We would need illumination. Portable. Rechargeable. Nonrestrictive. Yes. Attached to the weapon or the helmet? Hmmm...’
Unexpectedly… EDI comes over the intercom. ‘Shepard… I have taken it upon myself to scan the star maps found in the Admiral’s journal. One map provides coordinates just beyond the Perseus Veil. I suspect this may be of interest.’ Shepard, ‘ Well… who wants to check this out?’ Jacob, Garrus, Mordin, Grunt, Garrus, Thane, Jack, and Joker all raise their hands… yes, Garrus raises both hands lol. Miranda seems exhausted… she would surely not fall for such childish excursions. Shepard, ‘ It’s settled then. Joker, set a course…’ Suddenly, Zaeed speaks up, ‘This is not a good idea. I have seen this ship. The smell of death permeates from it... it… was hell… offering invitation. Shepard, I consider myself fearless… but this thing sent a chill up me that no ‘treasure’ could sedate.’ We now pan to Shepard… obviously in thought.
This could be the possible intro and history for the horde mode. A large ship housing an unknowable enemy... much like 'Dead Space.' [/i] An unrelenting challenge that is sparsely lit. Much like a ‘haunted house’ on Halloween, once you enter there is no turning back. When the main hatch locks... you have no choice but to make it through. There could be safe areas… much like ‘Left 4 Dead.’ This could be explained upon entering. EDI finds ‘some’ control over the dreadnaught and is able to supply scattered safe areas. Replenish ammo, health, and a possible flash light battery in these locations. Maybe the ship could provide 'hallucinations' that affect the two companions. Maybe the two companions could get broken off at one point... further increasing the intensity. This would be a different adventure… different from what we have seen in the ME universe... yet still believable in context. This would give the horde mode a purpose and a back-story, while making it a memorable, frightening, [i]single event.
What do you think BioWare? Release date October 31, 2010? /joke
Modifié par yodes, 12 août 2010 - 07:27 .




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