Houses, huts, buildings?
#1
Posté 10 novembre 2009 - 10:38
#2
Posté 10 novembre 2009 - 10:47
As for what models are available, look in the Wiki, or grab my model browser here: http://social.biowar...oject/41/#files, select File->"Browse Models",and pick the "structures" group. Then just use Ctrl->Right and Ctrl->Left to browse through the models.
#3
Posté 10 novembre 2009 - 10:53
http://social.biowar....php/Model_list
In particular, the Fereldan_human_exterior set (http://social.biowar..._human_exterior) has some intgeresting lego blocks with textures on each side.


depending on how these were rotated, they will give the illusion of 'fitting together' to form an outside texture of a hut, etc. slap a roof on top, that's kablammo!
Modifié par ixobelle, 10 novembre 2009 - 11:04 .
#4
Posté 10 novembre 2009 - 11:08
#5
Posté 10 novembre 2009 - 11:48
#6
Posté 10 novembre 2009 - 11:52
#7
Posté 10 novembre 2009 - 11:52
Modifié par Zengrath, 10 novembre 2009 - 11:53 .
#8
Posté 11 novembre 2009 - 12:07
johnbgardner wrote...
I had seen these models and was wondering why they were textured on all sides. I see now how they can be put together to form a house. Thanks. I assume you have to manually put in a door frame in order to place a door to the interior?
yeah, i think there are actually door frame untis that can be slapped anywhere. if you look at area ost101d (102d?) it's a littel swamp area with a structure made out of these, and the door frame is just slapped on the side of one of these legos.
to be honest, I've been working on an internal room myself that is taking way too long. getting to the outdoor area is still in the distance for me.
#9
Posté 11 novembre 2009 - 04:52
Modifié par johnbgardner, 11 novembre 2009 - 04:53 .
#10
Posté 11 novembre 2009 - 05:58
#11
Posté 11 novembre 2009 - 07:39
When you're building an interior, you take great pains to make sure seams line up in ceiling tiles, etc, but people never even look upwards, and if they do it's fo ra reason, and not to inspect the ceiling tiles.
#12
Posté 11 novembre 2009 - 08:27
think it all comes down to planning your level, building the blocks is i think mostly done when in corridors or buildings you pass by that do not need a lot of detail .
In the FHE folder there are some other houses if i remember correctly, those are the ones you need in the middle of a town, i used the blocks at the outskirts where the backside of the houde can be obscured by tree's ad stuff like that or are unaccessable by the player.
Just like many models that do not have a backside on them .
i do agree that the complete house and house building blocks are a bot illogical when placing the door but hey what you gonna do about it .
Also the Redcliff models do not make a bit of sense, not in game and not in toolset.
use the FHE and all will be well .
Or make your own house model.... that would be the best option .
I am just a bit dissapointed when it comes to wall sections that fit eachother.. or the nice rounded small walls that NWN2 had .
#13
Posté 11 novembre 2009 - 11:31
This will just require a model export/import tool and a 3D program, and while we still have a number of things to figure out regarding animated models, static models (like houses) should be pretty easy to handle.
Modifié par Adinos, 11 novembre 2009 - 11:32 .
#14
Posté 11 novembre 2009 - 12:55
#15
Posté 11 novembre 2009 - 02:11
#16
Posté 11 novembre 2009 - 02:42
It seems that DA:O has provided that in the toolset with these building blocks. It should prove to be very easy to reskin to provide countless options of structures. I'll look forward to what can be produced and look forward to producing these on my own as well.
Modifié par Eidolonn, 11 novembre 2009 - 02:43 .
#17
Posté 11 novembre 2009 - 03:17
looks quite interesting.
My particular interest is in doing some new building models - and providing a new kit-of-parts with provide quite a bit of flexibility. I did something similar with the design for the TNO castle tileset in Wyvern Crown of Cormyr for NWN1.
Martin
Modifié par Martin E, 11 novembre 2009 - 03:18 .
#18
Posté 11 novembre 2009 - 04:07
Gosh... I don't even know if I could locate the mod. It was sooooooooo long ago. It was an ongoing work in progress that we used for our persistent world, so it never made it onto nwvault.
#19
Posté 11 novembre 2009 - 04:19
If it was anywhere, I think it would be here:
http://nwvault.ign.c....Detail&id=2901
or here:
http://nwvault.ign.c....Detail&id=3684
If not, try looking in the SOJ_Tileset 1, SOJ_Tileset 2, SOJ_Tileset 3 HAKs. They would be placeables. I am not sure if they are even in these packs however, or even if they are, what state they were in at the time.
Here is some other stuff I was working on that never made it to fruition. The castle in the Everlund tileset I was building in was so damn awesome in game. I wish I would have completed it. There is a screen shot: http://nwvault.ign.c...ge.php?id=36299
Other screenies of the tileset are here:
http://nwvault.ign.c....Detail&id=1329
All D&D skills in the game:
http://nwvault.ign.c....Detail&id=1606
Whoah. 2003.... that seems like an eternity ago. Major flashbacks coming on.
Modifié par Eidolonn, 11 novembre 2009 - 04:36 .
#20
Posté 12 novembre 2009 - 02:43
1. To make a group, simply select the set of objects you wish to make a group and go to File->Grouping->Make Group of Selected.
2. Alternatively, you can right-click in the Terrain Mesh or Scratch Area and select New Group, and drag the objects into the folder. Either way works.
3. I've built a couple of Rural Houses by doing the following:
a. Build the basic form using the fhe-mid units to the desired basic structure.
b. Create a Wall using the fti-upperboard(a,b,c). Flip the board to a vertical position and stack 8 of them one on top of each other. This creates a "clapboard" unit 4.0m high which efficiently covers most of the mid units. Make a group out of this unit so you can copy/paste it where you want. Paste over all the ugly sections. You may need to place a few boards manually depending on your structure. With practice, one should be able to make the right-size group of planks for any structure.
c. Use either the fhe-roofpl or fhe-rooftht (plank or thatch) pieces to roof over your structure.
d. Add the fhe-wins and fhe-winl units as desired.
e. Add a doorframe (fhe-doorfrs).
f. Customize as desired with anything else that strikes your fancy.
Hope this helps.
#21
Posté 12 novembre 2009 - 02:52
I've only just started playing with interiors having finally got some exteriors loaded into the player client (minus lighting, of course).
I'm seriously tempted to await the work of an industrious template builder for interiors.
#22
Posté 12 novembre 2009 - 06:45
#23
Posté 12 novembre 2009 - 06:53
With any luck, that'll give time for devs / builders to put out some more tutorials and such. Templates would be a nice plus as well.
#24
Posté 17 novembre 2009 - 11:53
My Question is:
Is there any burned down house,huts,buildings? Some kind of building that are in ruins?
I cant find any models of that!?
Lets say I want to make a burned down village? I dont want the huts looking good. Its been a battle in the VILLAGE, not a Hobbit birthdayparty!!
What shall I do?
#25
Posté 18 novembre 2009 - 12:12

Just grab my model browser and look through the various structure categories - you should find something usable.





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