- Bioware are focusing on four pivotal points with Dragon Age II; "hot-rodding" the art style, dialling up the action, making Dragon Age II newcomer friendly, and refining the game's storytelling techniques.
- Bioware admits that some of the changes are controversial, and that they are "destined to create tension throughout many gamers who swore by Origins' approach..."
- Regarding voice acting of Hawke, Bioware is being very careful with it. They are making sure that you still feel like you control the character and all that they do. The decision wasn't made lightly, but the pros vastly outweigh the cons. Bioware hope to make Dragon Age II a much more cinematic experience than the first was.
- There's a bit about the conversation wheel. "An icon will now appear within the circle. If you want to be aggressive, you'll see a clenched fist. Fancy being a bit suave and a charming face will take its place. It's all aimed at allowing you to become immersed far more in the narrative and become closer to your character. And there won't be anymore "Oh crap I didn't mean to say it like that" moments ala Mass Effect, as apparently these icons will indicate the tone your response will have.
- Grey Wardens will be in Dragon Age 2, but they're pushed to the sidelines this time around.
- "Will there be a new threat in this game?" "... yes!"
- Hints were dropped that we might bump into our Origins Warden at some point.
- Playing as a MageHawke seems like it will have an impact on the story, and I quote "I mean, if you're a mage from Feralden, that's obviously going to be a different experience, becase are you an apostate or are you from the circle." This suggests that classes will still have an impact on the story, probably more so than Origins.
- Bioware sees Thedas as the main character above all else.
- There's a HUGE Civil War of some sort which will change the world of Dragon Age forever, sparked by you. This becomes the heart of Dragon Age II, and not only will you be in control of these choices, but you will forge your own timeline that the rest of the universe will discover and react to.
- "Who was the champion of Kirkwall? We're not posing you with an ancient evil you have to stop. Instead, we're asking you to give us an answer."
- Cassandra is a Chantry Seeker interested in Hake's legend, and Varric is a dwarf who claims to have known Hawke.
- When you're not using them, the rest of your companions won't just sit around at camp. When they're not with you other things are happening.
- There will be unique moments where having a certain party member with you will add to the event. At certain intervals, a follower option will allow you to tell a specific party member to leap into action. In a case X360 witnessed, Bethany can unleash her magic, and having the right person in the right situation can play dividends.
- Enchantment!
- You can customise individual spells, tweaking things like damage and knockback strength.
- Rogue, Warrior and Mage all feel very unique and different now.
- On the console at least, each press of the X button will unleash a melee attack.
- Battle animations are now exceptionally smooth.
- I think the preview X360 got was the same one shown at ComicCon; thus more up to date images are in the magazine. I have to say, the graphics look much better than the ones shown in GameInformer, although that might just be bacuse I only saw the GameInformer ones online whereas these are Hi-Res printed images. I love the art style.
- "Your decisions could be far more pivotal than they ever were before."
- "I can guarantee that there will be some answers in Dragon Age II... but not all of them.
- There will be cameos from Origins and I assume from Awakenings, although the latter isn't mentioned.
- The atmosphere of the game is far more cutting and dark.
- There's a morality system that doesn't present a good or bad choice but scenarios where right and wrong can be skewed depending on your take on a situation; you have an experience that, emotionally, is a class apart.
- You can slip into Dragon Age's world and feel completely comfortable with what awaits. That includes all the wanted traits, from giving you the option of where to start your joruney rather than forcing you down a structured road to the enjoyable realisation that every move you make is being documented and remembered."
- In X360's opinion, "Dragon Age 2 has the potential to complete obliterate its elder and stamp itself onto the genre and gaming as a whole. If every facet is handled and executed as Bioware hopes, we could be looking at the greatest RPG in existence."
That's all I've got right now. I'll have another flick through the magazine later and see if there's anything else I can include.
Modifié par Wolverfrog, 11 août 2010 - 10:19 .





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