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New Dragon Age 2 Information [X360 Magazine]


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#226
FedericoV

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Bryy_Miller wrote...

FedericoV wrote...

The difference is the "continually".


And there were some people that continually clicked the mouse.


So Baldur's Gate and Titan Quest or Diablo II are the same kind of game because you have to push buttons. You're right: infact even Tetris is a tactical RPG.

#227
DarthValo81

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Can someone verify something for me if possible. There still has to be auto attack right? How would you be able to play DA2 as a tactical game without it? Or are we going to be unable to control individual party members due to having to manually attack all the time?

#228
Mornmagor

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Many great console RPGs did NOT have you pressing X or whatever repeatedly,FF had tactical combat,Lost Odyssey had tactical combat,almost every dragon quest had that.

How is making it more action oriented better,is beyond me,even for consoles.

Modifié par Kuroi Kishin, 12 août 2010 - 05:39 .


#229
joriandrake

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heck even RPG maker games have no button spam and are somewhat tactical

#230
Dave of Canada

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Kuroi Kishin wrote...

Many great console RPGs did NOT have you pressing X or whatever repeatedly,FF had tactical combat,Lost Odyssey had tactical combat,almost every dragon quest had that.


They were also JRPGs. Not WRPGs. WRPGs tend to take an action focus while JRPGs take turn based.

Alpha Protocol is an action WRPG (although that game flopped big time due to the action being extremely bad)

Deus Ex is an action RPG.

Gothic II is an action RPG.

(JRPG example) Neir is an action RPG.

Mass Effect is an action WRPG.

Morrowind is an action WRPG.

Obivion is an action WRPG.

Fallout 3 is an action WRPG.

#231
Jonathan Seagull

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DarthValo81 wrote...

Can someone verify something for me if possible. There still has to be auto attack right? How would you be able to play DA2 as a tactical game without it? Or are we going to be unable to control individual party members due to having to manually attack all the time?

As another poster said, I would assume that the AI will take over any party members you aren't controlling, just as it did in Origins.  In other words (using Origins characters), if you take control of Alistair, yes, you would keep hitting X (or whatever) to make him use his basic attack, but when you switch to Morrigan, the AI will take over for Alistair.  He won't just stand there.

And in case there is confusion, I think what is meant by "auto-attack" is the way that, when controlling a character in Origins, you can hit the button once and they will continue using their basic attack, without you pressing the button further.  It is not in the context of party members (who you aren't controlling) automatically attacking.  I'm pretty sure they'll still do that.

Modifié par Jonathan Seagull, 12 août 2010 - 06:39 .


#232
Cypher0020

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sweet new info....especially Hawke being the focus of the civil war..... I'm hoping to prevent a civil war... not leave the world on the brink of war....

#233
tmp7704

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Dave of Canada wrote...

They were also JRPGs. Not WRPGs. WRPGs tend to take an action focus while JRPGs take turn based.

Also, turn based games frequently don't have auto-attack as far as i can tell -- each act of attacking is selected by the player themselves. That's both in the western and the japanese games.

#234
joriandrake

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Cypher0020 wrote...

sweet new info....especially Hawke being the focus of the civil war..... I'm hoping to prevent a civil war... not leave the world on the brink of war....

this