Bryy_Miller wrote...
Oh noes! Melee attacks!
Not if you're a mage, Magic Missile! Pewpewpewpew!
Don't like the decision personally, but not gamebreaking, still waiting for news on classes/specializations to see if I should buy this game or pass.
Bryy_Miller wrote...
Oh noes! Melee attacks!
Vaeliorin wrote...
I'm not going to stab the messenger, but if this is true...there will be rage.
andar91 wrote...
The bit about the morality system is confusing. It sounds like they're basically saying that...there is none?
andar91 wrote...
The bit about the morality system is confusing. It sounds like they're basically saying that...there is none?
Mind sharing a few of those hints?Wolverfrog wrote...
- Hints were dropped that we might bump into our Origins Warden at some point.
Warden - oops, sorrySirOccam wrote...
Good stuff!Mind sharing a few of those hints?Wolverfrog wrote...
- Hints were dropped that we might bump into our Origins Warden at some point.
SirOccam wrote...
Good stuff!Mind sharing a few of those hints?Wolverfrog wrote...
- Hints were dropped that we might bump into our Origins Warden at some point.
Wolverfrog wrote...
I'll elaborate on the X thing:
"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."
Also after the events of Awakening it says the Warden just dissapears, so BioWare can pretty much make him pop up everywhere they want.Wolverfrog wrote...
SirOccam wrote...
Good stuff!Mind sharing a few of those hints?Wolverfrog wrote...
- Hints were dropped that we might bump into our Origins Warden at some point.
It wasn't much, but enough to suggest that our Warden won't be completely forgotten:
X360: Will we bump into our Dragon Age: Origins character?
Mark Darrah: Because most of the game takes place in Kirkwall and the Free Marches we do get you out of the way, but you never know...
Seems like quite a strong hint to me.
mione wrote...
All the info sounds great. Thanks!
I was sad that my Blood Mage never got talked about by the party.
joriandrake wrote...
hmm, dunnoAnarya wrote...
joriandrake wrote...
also yay for Enchantment!
but why is Thedas said to be a character?
Some stories have the setting as a "character". Have you ever seen Lost in Translation? Tokyo is pretty much a main (maybe THE main) character in that movie for example.
The wording reminds me of Hetalia Axis Powers however :happy:
Anarya wrote...
joriandrake wrote...
also yay for Enchantment!
but why is Thedas said to be a character?
Some stories have the setting as a "character". Have you ever seen Lost in Translation? Tokyo is pretty much a main (maybe THE main) character in that movie for example.
Anarya wrote...
joriandrake wrote...
hmm, dunnoAnarya wrote...
joriandrake wrote...
also yay for Enchantment!
but why is Thedas said to be a character?
Some stories have the setting as a "character". Have you ever seen Lost in Translation? Tokyo is pretty much a main (maybe THE main) character in that movie for example.
The wording reminds me of Hetalia Axis Powers however :happy:
Hah, no. As amusing as that might be.
Wolverfrog wrote...
"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."
joriandrake wrote...
I wonder what kind of character Ferelden would be, I guess something like Germany or Sweden.
Well, Ferelden is said to be harsh, barbaric, and such, that is why I thought Germany, but aslong it is nothing like Italy we have nothing to fear. On the other hand perhaps it is more like Hungary, I loved how they personified my nation plus Ferelden also is a fighter for independence (with more actual success)Anarya wrote...
joriandrake wrote...
I wonder what kind of character Ferelden would be, I guess something like Germany or Sweden.
England! I don't remember what Sweden was like. Germany is too rigid I think.
Wolverfrog wrote...
I'll elaborate on the X thing:
"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."
Modifié par FedericoV, 11 août 2010 - 11:23 .
Rhipz wrote...
Wolverfrog wrote...
"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."
No. Just no.
Wolverfrog wrote...
"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."