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New Dragon Age 2 Information [X360 Magazine]


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#51
Guest_Illborne_*

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joriandrake wrote...

Anarya wrote...

joriandrake wrote...

I wonder what kind of character Ferelden would be, I guess something like Germany or Sweden.


England! I don't remember what Sweden was like. Germany is too rigid I think.

Well, Ferelden is said to be harsh, barbaric, and such, that is why I thought Germany, but aslong it is nothing like Italy we have nothing to fear. On the other hand perhaps it is more like Hungary, I loved how they personified my nation plus Ferelden also is a fighter for independence (with more actual success)  ^_^

Ferelden is meant to resemble England as a country, I think - at least for the most part. Fereldens lingering past as a barbarian nation is a reference to the Celts, I believe.

Modifié par Illborne, 11 août 2010 - 11:31 .


#52
Anarya

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joriandrake wrote...

Anarya wrote...

joriandrake wrote...

I wonder what kind of character Ferelden would be, I guess something like Germany or Sweden.


England! I don't remember what Sweden was like. Germany is too rigid I think.

Well, Ferelden is said to be harsh, barbaric, and such, that is why I thought Germany, but aslong it is nothing like Italy we have nothing to fear. On the other hand perhaps it is more like Hungary, I loved how they personified my nation plus Ferelden also is a fighter for independence (with more actual success)  ^_^


Hungary is the girl right? I think. Haha, I actually like my country too (America). The creator could have been a lot meaner :o

...but I think he lived here for awhile.

#53
joriandrake

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Well, atleast Orlais would be obivously France =]

#54
joriandrake

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Anarya wrote...

joriandrake wrote...

Anarya wrote...

joriandrake wrote...

I wonder what kind of character Ferelden would be, I guess something like Germany or Sweden.


England! I don't remember what Sweden was like. Germany is too rigid I think.

Well, Ferelden is said to be harsh, barbaric, and such, that is why I thought Germany, but aslong it is nothing like Italy we have nothing to fear. On the other hand perhaps it is more like Hungary, I loved how they personified my nation plus Ferelden also is a fighter for independence (with more actual success)  ^_^


Hungary is the girl right? I think. Haha, I actually like my country too (America). The creator could have been a lot meaner :o

...but I think he lived here for awhile.

yes, she's one of the few girls

I believe they balanced the good and bad traits pretty well, and yea, USA could have been a LOT worse :lol:

#55
andar91

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Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:

Posted ImagePosted ImageBut only for the basic melee attack and we don't know if this feature is on the pc version since this was an X-box 360 magazine.  Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)

#56
Rubbish Hero

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andar91 wrote...

Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:

Posted ImagePosted ImageBut only for the basic melee attack and we don't know if this feature is on the pc version since this was an X-box 360 magazine.  Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)


Well, from all the coverage and direct confirmation it's a console game made for console users, we do know it's the console they are gunning for. Even if this isn't the case on the pc, it's just going to be a console game augmented to have some pc features, as opposed to a pc game, like Ghost Recon: Advanced Warfighter.

Modifié par Rubbish Hero, 11 août 2010 - 11:31 .


#57
Aphetto_LC

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andar91 wrote...
Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)

They never said they were not doing the same thing on PC.

#58
Wolverfrog

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Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:


This is probably what Bioware was talking about when they said the changes they were making would annoy a few of the gamers who prefer the old Baldur's Gate style.

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.

#59
Solid N7

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Rhipz wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


No. Just no.


Yes. Just yes.

#60
joriandrake

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Solid N7 wrote...

Rhipz wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


No. Just no.


Yes. Just yes.

:mellow:

#61
Solid N7

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Wolverfrog wrote...

Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:


This is probably what Bioware was talking about when they said the changes they were making would annoy a few of the gamers who prefer the old Baldur's Gate style.

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.



 hahahahaha sorry pc whiners

#62
filetemo

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they add button mashing so casuals can press X,X,X,X,X,X,X,X,X,X,X,X,X,X,X while party members get controlled by the AI all the time.



Which is like making keyboards only with the enter button and having an AI guess what do you want to do, if open text editor or internet browser.



"This way we make computers accesible to Nigeria tribal members who have never seen a computer"



the thing is, an rpg has gameplay mechanics which have to be understood before you play.You have to have a little knowledge base. If you've never touched an rpg before you'll not buy the game even if they tell you "press X to slash" because people will still think "rpgs are complicated, I'm not buying this, I wouldn't even know how to play".

#63
andar91

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Aphetto_LC wrote...

andar91 wrote...
Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)

They never said they were not doing the same thing on PC.

Posted ImagePosted ImageThey never said they were either.  Right now we just don't know.  I don't think they will because I think it makes sense to implement the button change on a console because of the controller but the pc isn't set up the same way.  When you play DA on a console, you click X and they begin auto-attacking with the basic melee attack unless you activate an ability.  It will  probably feel (in my opinion) much more natural (on consoles) to attack with each button press.  On PC, I think it would feel awkward to have to click the mouse or whatever just to do the basic attack.  It wouldn't be game-breaker for me if they did that with the PC version, but I would be displeased.  Having that feature on consoles doesn't bother me, though; it makes sense in my opinion.

#64
Rubbish Hero

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Wolverfrog wrote...

annoy a few of the gamers who prefer the old Baldur's Gate style.

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.


Yep, back to there roots.

Modifié par Rubbish Hero, 11 août 2010 - 11:36 .


#65
Bugzehat

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Aphetto_LC wrote...

andar91 wrote...
Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)

They never said they were not doing the same thing on PC.


Nope, but they did say that PC combat would be similar to in Origins, while console combat would change more. It's likely that this is what they meant.

#66
joriandrake

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Solid N7 wrote...

Wolverfrog wrote...

Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:


This is probably what Bioware was talking about when they said the changes they were making would annoy a few of the gamers who prefer the old Baldur's Gate style.

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.



 hahahahaha sorry pc whiners


your constant trolling seriously starts to ****** me off

#67
FedericoV

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andar91 wrote...

Brockololly wrote...

Wolverfrog wrote...

"The decision to allow melee attacks to be activated by continually striking X is an inspired decision too, in spite of how derivative some may claim it is... the power to be responsible for each and every blow is much more satisfying."


Oh joy of joys! Button mashing is confirmed! yessssssssssssss!:mellow:

Posted ImagePosted ImageBut only for the basic melee attack and we don't know if this feature is on the pc version since this was an X-box 360 magazine.  Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)


Do you really believe that with a short development cycle like DA2's one, they'll have the time to develop two completely different gameplay system for the two platform? Knowing that isometric view won't be in the pc version too? Do you understand that a different gameplay would ask them to rework each and every battle in the game? That it would costs BW a lot of money with little reward considering DA:O's sales on PC? 

No way. DA2 is going to be an action game. If you have to push a button to make the simplest attack, that's an action game. We will see if DA franchise will benefit from that change or not.

#68
Saraphial

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This is SO exciting. I'm so pumped for this game to come out! How am I going to wait seven and a half more months?!

#69
i love lamp x3

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thank you for posting this

#70
FedericoV

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Wolverfrog wrote...

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.


Button mashing is an older style than tactical gameplay and allways been more popular (except in tthe RTS golden years). It could be better or worse given different context but please, don't call it "modern methods of RPG combat" beacuse that's serious bull****.

#71
CruserBoii

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I'm suprised about the news that we may possibly bump into The Warden, but I dunno. The new stuff does sound exciting, a civil war, eh? Hawke seems to be quite the trouble maker.

#72
joriandrake

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FedericoV wrote...

Wolverfrog wrote...

But those gamers are vastly outnumbered by those who prefer more modern methods of RPG combat. And if you can't adapt, then I guess you'll just have to accept that you're not part of the target demographic this time around.


Button mashing is an older style than tactical gameplay and allways been more popular (except in tthe RTS golden years). It could be better or worse given different context but please, don't call it "modern methods of RPG combat" beacuse that's serious bull****.


it would be worse, it would mean the game relies moreo n player reflexes and skills opposed to character skills, also it would mean we have to click around instead of laying back and enjoy the battle of the characters from afar now and then

#73
andar91

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Bugzehat wrote...

Aphetto_LC wrote...

andar91 wrote...
Somehow, I doubt they'd do the same thing on pc.  I know, you'll believe it when you see it. ;)

They never said they were not doing the same thing on PC.


Nope, but they did say that PC combat would be similar to in Origins, while console combat would change more. It's likely that this is what they meant.

Posted ImagePosted ImageI was thinking along these lines myself.  I'm not a game developer, but in my mind the basic attack debate is really an issue of control, not mechanics.  Exempting, of course, your reaction time on consoles.  Who knows, maybe we can turn the feature on and off (I doubt it, but who knows)?

#74
tmp7704

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FedericoV wrote...

Do you really believe that with a short development cycle like DA2's one, they'll have the time to develop two completely different gameplay system for the two platform? Knowing that isometric view won't be in the pc version too? Do you understand that a different gameplay would ask them to rework each and every battle in the game? That it would costs BW a lot of money with little reward considering DA:O's sales on PC? 

Well, considering they wouldn't need to "develop two completely different systems" but rather leave the PC version the way it is and focus on changing the console version, it may be less difficult to pull off than you make it sound.

Also, i don't exactly get the hate towards this development. So console users press a button to have their character execute attack. Considering the DAO also has the player press button(s) to execute the special attacks and they do it frequently (unless you just like to leave everything up to the tactics) ... there doesn't seem to be much of practical difference, there.

#75
Saraphial

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Wolverfrog wrote...

- In X360's opinion, "Dragon Age 2 has the potential to complete obliterate its elder and stamp itself onto the genre and gaming as a whole. If every facet is handled and executed as Bioware hopes, we could be looking at the greatest RPG in existence."


Posted Image