tmp7704 wrote...
Well, considering they wouldn't need to "develop two completely different systems" but rather leave the PC version the way it is and focus on changing the console version, it may be less difficult to pull off than you make it sound.FedericoV wrote...
Do you really believe that with a short development cycle like DA2's one, they'll have the time to develop two completely different gameplay system for the two platform? Knowing that isometric view won't be in the pc version too? Do you understand that a different gameplay would ask them to rework each and every battle in the game? That it would costs BW a lot of money with little reward considering DA:O's sales on PC?
They point is that they would be two completely different games in terms of content. As I've said, they should rework each and every battle in the game: a battle that work in an action RPG like The Witcher or Kotor would not work with the tactical setting of DA:O. Not to talk about the settings of the battles: they should adjust them too. Economically and from a development point of view, it would not make any sense.
Also, i don't exactly get the hate towards this development.
No hate. I like action rpgs too if done well (even if I prefer tactical ones). But honestly I do not like the fact that the devs are turning around that issue and joking with their customer with vague description of gameplay and assurances that the PC version will hold its tactical vibe when clearly it would not be so from what they have stated so far (no iso view, press x to basic attack). Since they are confident that's the right move to do for the franchise, they should admit it so we could accept it and move on talking about other features of the game.
So console users press a button to have their character execute attack. Considering the DAO also has the player press button(s) to execute the special attacks and they do it frequently (unless you just like to leave everything up to the tactics) ... there doesn't seem to be much of practical difference, there.
For my tastes, DA:O's have too much button mashing for its supposed tactical approach. But pressing buttons even for DA:O's autoattack is a radical change in gameplay. If I remember well, even in Kotor that was a straight action game there was auto-attack...
Modifié par FedericoV, 12 août 2010 - 12:15 .





Retour en haut







