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New Dragon Age 2 Information [X360 Magazine]


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#176
Roth

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Arthur Cousland wrote...
I'm also interested to see how the appearance of our DA:O warden takes place. Will they be wearing the same gear that they had at the end of Origins?


I sure hope not... Because atm my Warden is wearing a black helmet, golden gauntlets, a pinkish breastplate and black boots... He looks silly, just because I missed getting Sentinel's gauntlets and am to lazy to go back to an earlier save and get them. Ah, well, I'll probably just equip Wade's superior dragonplate armor before the export. Or just strip him naked. That would be hilarious, seeing an old hero strutting around in his undergarments while being all grim and important.

#177
Dave of Canada

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Roth wrote...

Arthur Cousland wrote...
I'm also interested to see how the appearance of our DA:O warden takes place. Will they be wearing the same gear that they had at the end of Origins?


I sure hope not... Because atm my Warden is wearing a black helmet, golden gauntlets, a pinkish breastplate and black boots... He looks silly, just because I missed getting Sentinel's gauntlets and am to lazy to go back to an earlier save and get them. Ah, well, I'll probably just equip Wade's superior dragonplate armor before the export. Or just strip him naked. That would be hilarious, seeing an old hero strutting around in his undergarments while being all grim and important.


Heavily doubt that your Warden will appear the same as it is now, though. With the revamped headmorph system and the new art style, your Warden would look like a deformed cartoon monkey.

#178
Rubbish Hero

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Bryy_Miller wrote...

Dave of Canada wrote...

Rubbish Hero wrote...

Bioware have outright said it's being built for console gamers, not a CRPG.



They outright said the console version is being built for consoles.

DOOM AND GLOOM.


OH NOES.

HOW DARE THEY MAKE THEIR GAME FOR ALL SYSTEMS.


Please don't cut out "gamer" it changes the  context of what is being said completely.

Modifié par Rubbish Hero, 12 août 2010 - 08:16 .


#179
Dave of Canada

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Rubbish Hero wrote...

Bryy_Miller wrote...

Dave of Canada wrote...

Rubbish Hero wrote...

Bioware have outright said it's being built for console gamers, not a CRPG.



They outright said the console version is being built for consoles.

DOOM AND GLOOM.


OH NOES.

HOW DARE THEY MAKE THEIR GAME FOR ALL SYSTEMS.


Please don't cut out "gamer" it changes the  context of what is being said completely.


Hey! Excuuuuuuuuuse me, princess.

But no.

Modifié par Dave of Canada, 12 août 2010 - 08:19 .


#180
Bryy_Miller

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Rubbish Hero wrote...

Bryy_Miller wrote...

Dave of Canada wrote...

Rubbish Hero wrote...

Bioware have outright said it's being built for console gamers, not a CRPG.



They outright said the console version is being built for consoles.

DOOM AND GLOOM.


OH NOES.

HOW DARE THEY MAKE THEIR GAME FOR ALL SYSTEMS.


Please don't cut out "gamer" it changes the  context of what is being said completely.


How, exactly?

#181
Rubbish Hero

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Bryy_Miller wrote... How, exactly?


The game isn't just being put on consoles, it's being specially built for console gamers at the forefront.  Regardless of changes made for the pc version, the overall game is being designed for the console user-base in mind not a CRPG, Dragon Effect.

Modifié par Rubbish Hero, 12 août 2010 - 08:34 .


#182
Bryy_Miller

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Rubbish Hero wrote...

Bryy_Miller wrote... How, exactly?


The game isn't just being put on consoles, it's being specially built for console gamers at the forefront.  Regardless of changes made for the pc version, the overall game is being designed for the console user-base in mind not a CRPG, Dragon Effect.


That's pretty much what Dave and I just said. They are making them for consoles as well. Boo hoo. No **** they are going to be making it for console gamers - because console gamers game on consoles.

#183
Khavos

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Dave of Canada wrote...

Rubbish Hero wrote...

Bioware have outright said it's being built for console gamers, not a CRPG.



They outright said the console version is being built for consoles.

DOOM AND GLOOM.


So you believe the PC version will be vastly different from the console version, huh?

Doom and gloom is often true.  I believe I called the Ninja Gaiden comparison long before 1up did.  Pardon me while I go toot my horn.

#184
Rubbish Hero

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Khavos wrote...So you believe the PC version will be vastly different from the console version, huh?


No, I believe it will play like Mass Effect with some pc token pc features, not a CRPG as marketed, not back to there roots as marketed, notbaldurs gate goodness as marketed but a large turd goblin of make-your-own-story passive entertainment badly emulating a Hollywood movie

Modifié par Rubbish Hero, 12 août 2010 - 09:04 .


#185
Khavos

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Rubbish Hero wrote...

Khavos wrote...So you believe the PC version will be vastly different from the console version, huh?


No, I believe it will play like Mass Effect with some pc token pc features, not a CRPG as markete, not back to there roots as marketed, notbaldurs gate goodness as marketed but a large turd goblin of make-your-own-story passive entertainment badly emulating a Hollywood movie


I wasn't responding to you, largely because I agree with you.

Bioware's simply not going to use two different combat systems in the game.  The dev cycle's too short and it's too much work even if it wasn't.  

If I wanted Ninja Gaiden gameplay, I'd play Ninja Gaiden.  I own it.  Good game.  Not what I look for in my RPGs, though.  Fortunately, I'm not beholden to Bioware.  

#186
Rubbish Hero

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Khavos wrote...
I wasn't responding to you, largely because I agree with you.


Well, good.
Go us.

#187
Wolverfrog

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shnizzler93 wrote...

Riddle me this:

For the civil war part, and pardon my completely literal definition of the word, does that mean only people of the Free Marches are at war with each other? Because, technically, Thedas is a continent...

...However, I must point out that I have not been able to read any magazine articles on this. Back to my original point.....OR, will it be more like Ferelden against the Free Marches, etc?


"Throughout your Dragon Age II experience, you're going to be constantly reminded the Hawke could be a pivotal asset in a civil war, which is destined to tear the world apart. What Bioware is keeping quiet on at the moment is who  exactly this war is between."

And at another part in the article it says that you "spark the revolution" which starts this war.

#188
captain.subtle

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Khavos wrote...

Rubbish Hero wrote...

Khavos wrote...So you believe the PC version will be vastly different from the console version, huh?


No, I believe it will play like Mass Effect with some pc token pc features, not a CRPG as markete, not back to there roots as marketed, notbaldurs gate goodness as marketed but a large turd goblin of make-your-own-story passive entertainment badly emulating a Hollywood movie


I wasn't responding to you, largely because I agree with you.

Bioware's simply not going to use two different combat systems in the game.  The dev cycle's too short and it's too much work even if it wasn't.  

If I wanted Ninja Gaiden gameplay, I'd play Ninja Gaiden.  I own it.  Good game.  Not what I look for in my RPGs, though.  Fortunately, I'm not beholden to Bioware.  


The good aspects of non-linearity and Choice based character development are no longer a unique aspects of CRPG. They are in most FPSs nowadays. CRPG is a dying genre. People seem to turning towards MMORPGs more and more..... I would be surprised if a company that kept on making a CRPGs would live too long.... Eventually it will turn to COMBAT focused games. So no surprises here...

I am content as long as it does not compromise the CRPG elements of skill system and leveling. So currently I can't see why bioware is being blamed for directions it is taking,

Modifié par captain.subtle, 12 août 2010 - 09:08 .


#189
Dave of Canada

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Khavos wrote...

Dave of Canada wrote...

Rubbish Hero wrote...

Bioware have outright said it's being built for console gamers, not a CRPG.



They outright said the console version is being built for consoles.

DOOM AND GLOOM.


So you believe the PC version will be vastly different from the console version, huh?

Doom and gloom is often true.  I believe I called the Ninja Gaiden comparison long before 1up did.  Pardon me while I go toot my horn.


From Game Informer mag: (apologies for the poor copy paste format, this forum does that)

Two Dragon Ages



While
the basics of the battle system were the same for the console and PC
games, BioWare acknowledges a disparity in the gameplay on the
platforms. Where the PC entry emphasized a pause-and-play approach heavy
on strategy, the PS3 and Xbox 360 versions couldn't deliver tactics on
the same level. "What we have in Origins is a control experience on the
PC that is a lot closer to where we want it to be. On consoles, it just
had farther to come," Derrah admits.



The console versions
of Dragon Age II already feature huge improvements over Origins - a
feat the team accomplished by pulling the PC and console entries further
apart rather than closer together. The PC version implements the same
strategic approach afforded by a mouse-and-keyboard control scheme.



*filler*



Fans
of the classic pause-and-play bread of strategic combat can stick with
the PC release of Dragon Age II. As for consoles, we played the Xbox 360
version, and we can confirm that it is faster, more responsive and more
fluid than before.

Modifié par Dave of Canada, 12 août 2010 - 09:06 .


#190
Gaxhung

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How come they aren't using the PS3 to demo anything, this isn't going to be like Bayonatte (however is that spelled ...) where the PS3 version was the bad version? Or they just didn't want to waste time compiling an additional version for demoing?



FYI, take Capcom's Resident Evil 5, originally only for consoles, they made the PC version eventually, and it was the best version.



ENCHANTMENT? Why is he even popular, he never says anything, might as well sh*t his pants when I ask for enchantment.

#191
Rubbish Hero

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Gaxhung wrote...FYI, take Capcom's Resident Evil 5, originally only for consoles, they made the PC version eventually, and it was the best version.t.


Pretty much every version of multiplat games are best on the pc. At the end of the day, Resident Evil 5 was still a console game, not a pc game, port.

Modifié par Rubbish Hero, 12 août 2010 - 09:17 .


#192
Wolverfrog

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Gaxhung wrote...

How come they aren't using the PS3 to demo anything, this isn't going to be like Bayonatte (however is that spelled ...) where the PS3 version was the bad version? Or they just didn't want to waste time compiling an additional version for demoing?

FYI, take Capcom's Resident Evil 5, originally only for consoles, they made the PC version eventually, and it was the best version.

ENCHANTMENT? Why is he even popular, he never says anything, might as well sh*t his pants when I ask for enchantment.


According to the article, putting him in Fort Drakon amongst all those Darkspawn corpses was a last minute thing before the text was locked.

#193
Bugzehat

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shnizzler93 wrote...

Riddle me this:

For the civil war part, and pardon my completely literal definition of the word, does that mean only people of the Free Marches are at war with each other? Because, technically, Thedas is a continent...

...However, I must point out that I have not been able to read any magazine articles on this. Back to my original point.....OR, will it be more like Ferelden against the Free Marches, etc?


If it's a civil war that affects the whole of, or a lot of, Thedas (which I think it must be if it's being described as huge -- I mean, we had a civil war in one country already), that makes me think it's even more likely that it has something to do with a division in the Chantry. The Chantry's the only thing that's common to most of the continent, right?

Modifié par Bugzehat, 12 août 2010 - 09:28 .


#194
iTomes

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ok...i really dont like what imm reading here.... i mean the action orientation??? why?? i mean, im a PC user, i shouldn't really care but dont have those guys who enjoyed game one on the console dont have the right to continue this?? do they really have to play mass effect with swords??? and the morality meter????? please! thats just stupid! that "indicates viewpoints or whatever" thing is something that'll only evolve to "parahawke or renehawke", gahhh!!! why bioware?? whyyyyy??????

#195
SirOccam

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iTomes wrote...

ok...i really dont like what imm reading here.... i mean the action orientation??? why?? i mean, im a PC user, i shouldn't really care but dont have those guys who enjoyed game one on the console dont have the right to continue this?? do they really have to play mass effect with swords??? and the morality meter????? please! thats just stupid! that "indicates viewpoints or whatever" thing is something that'll only evolve to "parahawke or renehawke", gahhh!!! why bioware?? whyyyyy??????

LOL.

#196
zahra

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The best thing I got from this article is the fact that the quest-line is freestyle-like, as in Hawke can start the journey from any point/place. This alone has ensured that I will buy this game.



The whole action-oriented-built-for-console thing doesn't make me happy, but I didn't hate ME2 (though it didn't get much replay from me). I will probs buy the game, and if it proves to be Dragon Effect I will just resell my copy.

#197
BallaZs

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Rubbish Hero wrote...

Bryy_Miller wrote... How, exactly?


The game isn't just being put on consoles, it's being specially built for console gamers at the forefront.  Regardless of changes made for the pc version, the overall game is being designed for the console user-base in mind not a CRPG, Dragon Effect.


U won't stop the 'consolized' stuff, will u?
:bandit:

#198
Khavos

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Dave of Canada wrote...

From Game Informer mag: (apologies for the poor copy paste format, this forum does that)

Two Dragon Ages



While
the basics of the battle system were the same for the console and PC
games, BioWare acknowledges a disparity in the gameplay on the
platforms. Where the PC entry emphasized a pause-and-play approach heavy
on strategy, the PS3 and Xbox 360 versions couldn't deliver tactics on
the same level. "What we have in Origins is a control experience on the
PC that is a lot closer to where we want it to be. On consoles, it just
had farther to come," Derrah admits.



The console versions
of Dragon Age II already feature huge improvements over Origins - a
feat the team accomplished by pulling the PC and console entries further
apart rather than closer together. The PC version implements the same
strategic approach afforded by a mouse-and-keyboard control scheme.



*filler*



Fans
of the classic pause-and-play bread of strategic combat can stick with
the PC release of Dragon Age II. As for consoles, we played the Xbox 360
version, and we can confirm that it is faster, more responsive and more
fluid than before.


Yeah, see, they played with a console build, not a PC build.  They're simply parroting Bioware's assurance that the PC game will still feel "tactical".  And, to be perfectly honest, after ME2, I don't really trust them to mean what they say when it comes to their games.  

A few weeks ago, a small band of us were insisting that the game sounded like it was being "streamlined" down to action game fare, and that it would play like God of War.  Fans told us we were out of our minds.  Kotaku, and more recently this X360 magazine article, make it clear that the console version at least is going to play like God of War/Ninja Gaiden.

There's nothing at all to indicate that ME2 action gaming isn't Bioware's development module for their "RPGs" from here on it.  That's fine if you like it; I personally don't.  

#199
DarthValo81

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I don't get why 'X' has been mapped as the basic attack? Why not keep it 'A'? I would have no problem with every press of the 'A' button actually performing a real time attack instead of initiating the auto attack mode as it did in DA:O. Does this mean we are losing a hotkey button? Us conosle players have few enough as it is. So far I'm afraid it does sound like they are going down the hack n' slash road with this game. I don't have anything against hack n' slash's but when it is in the sequel to a more traditional RPG, I'm not a fan of the change.

#200
Wolverfrog

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Wow, I didn't think you'd all be so upset by the combat. I'll go into a little more detail on it.



"Mike Darrah: "Combat did divide players, and it was very rapid and a little slow (lulwut?). A lot of people found that off-putting."



To counter such thoughts, the new system hangs around the premise of pushing a button and "something awesome happens." So while the strategic formula remains, the larger-than-life, epic nature of what you can do individually has been ramped up. Kill moves now expand throughout your entire party, demonstrated to us by a mage lifting an ogre up in the air before ripping it apart at the seams with the use of magic."





A part of Dragon Age: Origins I didn't enjoy was the combat. Probably because I was playing on the console. It was uncomfortable, sluggish, and at times got a little dull. In my opinion the "pushing a button and something awesome happens" change is great, and I'm sure many agree with me.



Anyway, wasn't their a PC Gamer article on Dragon Age II a while back? What does that say about PC combat?