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New Dragon Age 2 Information [X360 Magazine]


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#201
joriandrake

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"pushing a button and something awesome happens"? this reminds me of Dexter's Lab for some reason

#202
Altima Darkspells

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Remember back in the day when DAO was being solely developed for the PC. And how BioWare said they had no intentions of porting it. Then they were bought by EA, said they were going to port DAO to the consoles, but it wouldn't affect the PC development. Then they delayed the PC release to coincide with the console release.



I'm almost to the point where I *hope* this comes back to bite BioWare in the arse. I suppose it never occured to them that it sold well on the consoles because it was different, unique, and strategic. Now it seems they're watering it down to its basest elements, and turning DA2 into every other game on the console.



If I thought for a moment it would actually cause them to realize their errors, I would love for console games to ignore another game like all the others, and PC gamers to skip over it for, say, The Witcher 2, which looks to be much, much better than DA2.



In the end, I'm beginning to wonder if BioWare has a lower opinion of their fans or of console gamers.

#203
captain.subtle

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joriandrake wrote...

"pushing a button and something awesome happens"? this reminds me of Dexter's Lab for some reason

<3

#204
Khavos

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Wolverfrog wrote...
A part of Dragon Age: Origins I didn't enjoy was the combat. Probably because I was playing on the console. It was uncomfortable, sluggish, and at times got a little dull. In my opinion the "pushing a button and something awesome happens" change is great, and I'm sure many agree with me.


It's great for action games, yeah.  It usually doesn't mesh well with RPG combat systems, though.  Not like anyone with a brain should've thought that would stop them from doing it; the lead designer of ME2 admitted that they built the game as a shooter, and then tried to fit RP elements in where they could.  They're building DA2 as Ninja Gaiden, and I'm sure they'll try to give it an RPG veneer.  If we're lucky, it'll be slightly less superfluous than ME2's.

#205
Amfortas

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Wolverfrog wrote...
- In X360's opinion, "Dragon Age 2 has the potential to complete obliterate its elder and stamp itself onto the genre and gaming as a whole. If every facet is handled and executed as Bioware hopes, we could be looking at the greatest RPG in existence."

oh they had to say it, now the game is doomed to be a total failure

#206
Brockololly

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Altima Darkspells wrote...

Remember back in the day when DAO was being solely developed for the PC. And how BioWare said they had no intentions of porting it. Then they were bought by EA, said they were going to port DAO to the consoles, but it wouldn't affect the PC development. Then they delayed the PC release to coincide with the console release.

I'm almost to the point where I *hope* this comes back to bite BioWare in the arse. I suppose it never occured to them that it sold well on the consoles because it was different, unique, and strategic. Now it seems they're watering it down to its basest elements, and turning DA2 into every other game on the console.

If I thought for a moment it would actually cause them to realize their errors, I would love for console games to ignore another game like all the others, and PC gamers to skip over it for, say, The Witcher 2, which looks to be much, much better than DA2.

In the end, I'm beginning to wonder if BioWare has a lower opinion of their fans or of console gamers.


Agreed on all counts.

I'm fine with the console version getting improved just don't start cutting features from the PC version to do so. I'll wait and see how the PC version looks next week at Gamescom of course, but thus far I fail to see how the PC version of DA2 has any improvements over the PC version of Origins- all I've read thus far are features being scaled back or cut. My impression thus far is that DA2 is no where near as much a tactical RPG but more of your dime a dozen action-RPGs...

Modifié par Brockololly, 12 août 2010 - 10:53 .


#207
Altima Darkspells

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Brockololly wrote...

Agreed on all counts.

I'm fine with the console version getting improved just don't start cutting features from the PC version to do so. I'll wait and see how the PC version looks next week at Gamescom of course, but thus far I fail to see how the PC version of DA2 has any improvements over the PC version of Origins- all I've read thus far are features being scaled back or cut. My impression thus far is that DA2 is no where near as much a tactical RPG but more of your dime a dozen action-RPGs...


After thinking on it for a while, I realized why it never dawned on them why DAO sold like it did.

Their entire marketing campaign was (lying about) building DAO into being some hack and slash action adventurer gore fest.  In other words, what they actually seem to be turning DA2 into.

#208
Khavos

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Brockololly wrote...

Agreed on all counts.

I'm fine with the console version getting improved just don't start cutting features from the PC version to do so. I'll wait and see how the PC version looks next week at Gamescom of course, but thus far I fail to see how the PC version of DA2 has any improvements over the PC version of Origins- all I've read thus far are features being scaled back or cut. My impression thus far is that DA2 is no where near as much a tactical RPG but more of your dime a dozen action-RPGs...


Oh, come on.  They don't cut features.  They streamline them into frivolity.  

RPGs with RPG combat systems don't sell, man.  Just look at the way DA:O sat on the shelf and tanked.  :innocent:

#209
Gaxhung

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Wolverfrog wrote...
A part of Dragon Age: Origins I didn't enjoy was the combat. Probably because I was playing on the console. It was uncomfortable, sluggish, and at times got a little dull. In my opinion the "pushing a button and something awesome happens" change is great, and I'm sure many agree with me.

Agreed, that is probably the best way to put it, they are tuning the console versions to make those better. DAO was ported to console after they made the PC game, but DA2 does not sound like a port either way, they just focusing on making the console version better than last time (because console players are people too). But, not focusing solely on PC may force some minor compromises, like maybe no DA2 toolset from the get go (probably later on).

#210
joriandrake

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Khavos wrote...

Brockololly wrote...

Agreed on all counts.

I'm fine with the console version getting improved just don't start cutting features from the PC version to do so. I'll wait and see how the PC version looks next week at Gamescom of course, but thus far I fail to see how the PC version of DA2 has any improvements over the PC version of Origins- all I've read thus far are features being scaled back or cut. My impression thus far is that DA2 is no where near as much a tactical RPG but more of your dime a dozen action-RPGs...


Oh, come on.  They don't cut features.  They streamline them into frivolity.  

RPGs with RPG combat systems don't sell, man.  Just look at the way DA:O sat on the shelf and tanked.  :innocent:

Sarcasm Level Up

#211
What?

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I like what I'm hearing so far. A lot. And this Warden tidbit has me quite intrigued.

Modifié par VictorianTrash, 12 août 2010 - 12:22 .


#212
DaringMoosejaw

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Amfortas wrote...

Wolverfrog wrote...
- In X360's opinion, "Dragon Age 2 has the potential to complete obliterate its elder and stamp itself onto the genre and gaming as a whole. If every facet is handled and executed as Bioware hopes, we could be looking at the greatest RPG in existence."

oh they had to say it, now the game is doomed to be a total failure


Who let Peter Molyneux get in there?!

Modifié par DaringMoosejaw, 12 août 2010 - 12:30 .


#213
Maferath

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" Kill moves now expand throughout your entire party, demonstrated to us by a mage lifting an ogre up in the air before ripping it apart at the seams with the use of magic."


This sounds very hot.

#214
Ryllen Laerth Kriel

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Amfortas wrote...

Wolverfrog wrote...
- In X360's opinion, "Dragon Age 2 has the potential to complete obliterate its elder and stamp itself onto the genre and gaming as a whole. If every facet is handled and executed as Bioware hopes, we could be looking at the greatest RPG in existence."

oh they had to say it, now the game is doomed to be a total failure



Yeah...they saved the best bullet point for last there, woohoo. Image IPB


The magazine staff sure seems to be puckering up from the exclusive coverage. I'm sure it sold some magazines at least, but what a blatant cheeseball comment to make.

#215
Khavos

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Ryllen Laerth Kriel wrote...
Yeah...they saved the best bullet point for last there, woohoo. Image IPB


The magazine staff sure seems to be puckering up from the exclusive coverage. I'm sure it sold some magazines at least, but what a blatant cheeseball comment to make.


Video game journalism isn't exactly a bastion of credibility. 

#216
Ryllen Laerth Kriel

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No journalism is a bastion of credibility anymore, especially when there are products that have to be sold.

#217
Guest_slimgrin_*

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Yeah, that last bullet point has just a touch of hyperbole.

#218
Guest_BrotherWarth_*

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X-Box magazine always says crap like that. I remember them saying Halo ODST was shaping up to be the best shooter of all time.

#219
tmp7704

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Khavos wrote...
RPGs with RPG combat systems don't sell, man.  Just look at the way DA:O sat on the shelf and tanked.  :innocent:

To be fair, auto-attack isn't exactly definition of RPG combat system and even if it's removed then it doesn't make the system 'non RPG" by itself. It's a handy shortcut some of the RPGs use but many of them (both old and new, all way to pen an paper games) didn't have it.

#220
Loc'n'lol

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I'm wondering how this "press button to attack" thing is going to work. In the framework of DAO it's hard to imagine, with the average time interval between attacks of 2 full seconds. Probably means they significantly sped up attack animations. Maybe it's a time-based thing where each buttoin press interrupts the previous attack to start a new one and you must try to hit the button as soon as your previous attack connects to maximize damage output ?

#221
FedericoV

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andar91 wrote...

FedericoV wrote...
snip

No, the article states clearly that for each action you'll have to push a button. I would like too some kind of feedback on that issue but honestly... at that point I'm only waiting for an actual gameplay video coverage.

PS: Quote from the OP. "The decision to allow melee attacks to be activated by continually
striking X is an inspired decision too, in spite of how derivative some
may claim it is... the power to be responsible for each and every blow
is much more satisfying."

Image IPBImage IPBAnd how is that in any way different than Origins?  The basic attack was done automatically, but everything was activated by button press.  For that matter, it was on PC too, you just clicked something instead of pressing something.


The difference is the "continually".

#222
joriandrake

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what the major worry here is that DA2 could turn into ME2 where the player reflexes and skills have a greater effect than the character reflexes, no RPG allows that, it would be like fiddling with a sword before the nose of the GM and shouting "I am quicker than the spider, so my character can kill it easy"

#223
FedericoV

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Riona45 wrote...

Wolverfrog wrote...
- On the console at least, each press of the X button will unleash a melee attack.


I cannot believe this is the point people are choosing to focus on.Image IPB


Since I'm sure that DA2 writing and storytelling will be great as the first chapter of the franchise (as anyother Bioware game) I simply would like to know like many others what's the gameplay like in DA2. Iso view, press x for autoattack, are small things taken for themselves, but they give you the picture of a radical change in gameplay and a shift from the tactical to the action rpg genre. That could be good or bad (it depends on how they develop those changes obviously) but it's something I would like to know about, instead of asking the devs if I could romance Bella from Twilight :D.

#224
Bryy_Miller

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FedericoV wrote...

andar91 wrote...

FedericoV wrote...
snip

No, the article states clearly that for each action you'll have to push a button. I would like too some kind of feedback on that issue but honestly... at that point I'm only waiting for an actual gameplay video coverage.

PS: Quote from the OP. "The decision to allow melee attacks to be activated by continually
striking X is an inspired decision too, in spite of how derivative some
may claim it is... the power to be responsible for each and every blow
is much more satisfying."

Image IPBImage IPBAnd how is that in any way different than Origins?  The basic attack was done automatically, but everything was activated by button press.  For that matter, it was on PC too, you just clicked something instead of pressing something.


The difference is the "continually".


And there were some people that continually clicked the mouse.

#225
Guest_BrotherWarth_*

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For me, switching from tactical gameplay to action gameplay is inherently bad. I like issuing orders to my team while I'm autoattacking enemies to help ensure I don't get bent over while I'm setting up my strategy.