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My likes and dislikes about Dragon Age


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#1
Kolikeos

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I enjoyed Dragon Age very much and will probably continue to enjoy it in
the future. There are the obvious things that make it such and awesome game:
the story, the conversations, the combat and much more. There are also some
mistakes and bugs, but those are inevitable.

And then there are those things that stand out as "special",
or sometimes "especially annoying".

 

Crafting: I liked crafting my own potions. I would have preferred
recipes to be added automatically as I up the skill level, and that I could make
most potions with findable ingredients only (no need to search for who sells
what).

 

Combat Mechanics: DA has a very nice combat system, I especially
liked the "pause-and-give-orders" thing. Something I like about RPG
combat is knowing all the numbers and how they interact. The combat mechanics
in DA are somewhat vague, I'd prefer if all the details were laid bare.

 

Auto-Pause: The "tactics" thing is nice and all, but I
like micromanaging everything my characters do. If it was possible to tell the
game to pause when certain conditions are met that would have been very
helpful.

 

Ability and Item Descriptions: Lacking, to say the least. How
much damage does this ability do? How long to cast this spell? For how long is
the effect? For instance: I had no idea Arrow of Slaying could deal upwards of
300 damage until I used it.

 

Freedom and Lack Thereof: The game gives you great freedom and a
ton of options and your choices affect all those around you. That is good, not
only can I choose my own unique path it also makes every playthrough different.

But sometimes I would feel that my random-nobody-character gets to
decide on things that are too big for him/her.

There are also places where I would feel limited. Of course, I don't
expect the game to have plans for every action the player might wish to take.
But there are some instances where I would feel strong emotions regarding
something in the game, and the inability to act on those emotions would be very
disappointing.

Also, there are places where I get to help NPCs in different ways, but
if I try and fail at one option the other options will become unavailable even
when it makes no sense.

 

Party Size: Only 4 allowed. Is the limit meant to lower
micromanagement time? Maybe for game balance? Anyway, I find it annoying having
to leave my fellows behind.

 

System Requirements: DA looks great and all, but I'd like it to run
first of all. I hope I won't need a new computer by the time DA2 comes out.

 

Sexiness: All female characters in the game are over-sexualized
in my opinion. I'd prefer them to look capable rather than sexy. Armor looking
like it's made of spandex when worn by a female… that's just stupid.

 

Sex: Sex in potentially offensive. Anything related to sex should
be kept to a minimum and it definitely should not have anything to do with the
main plot.

Also, rape. Never ever even mention rape. Just the implication that rape
took place in the game leaves a very bad taste.

 

Blood: Violence goes well with most video games, no doubt about
that, but all the exaggerated blood in the game is kind of stupid. Is there any
pride in making an 18+ rated game?

 

DLC: Those add-ons are being advertised by NPCs during the
game.
That is very bad.

 

Yeah, I like complaining. But as I said, I really like the game. I'm
just thinking of how future games can be even better.

What do you think? Do you agree/disagree with any of my points?

Modifié par Kolikeos, 12 août 2010 - 07:33 .


#2
JeCy108

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i agree with a little of what you said... But personally i like having everything not spelled out for me.. No pun intended. A small description is fine. Learning the game and how everything works is half the fun. Observation can tell you how many damage things do, and how the mechanics work.. just going by arrow of slaying description, 300 sounds about right, seeing it can kill lesser creatuers in one shot.





Blood,, I dont like blood either, hate it infact, i also dont like dismemberment either.. was a major turn of for me in fallout 3.. pretty much the reason why i never really got into the game at all.. But there is an option to disable it, Its under options, Turn of gore or what ever its called... So this shouldnt be a complaint.





Sex? thats personal preferance i supose, It is a mature game, and i have zero problem with it. and honestly, If you dont want any sex, dont have it, you can shut down every single attempt the first time by saying, No thanks lets be friends so a relationship never even starts, let alone sex. you can also pass on any of the other uses of sex for gain in the game so really its up to you.



party was made 4 for balance reasons, I also think limiiting it to 4 helps with replay ablitiy. Unlike baldrues gate that had 6, but i think BG had over 20 characters, BG a few less.. with these characters a bit deeper i think it is a decent comprimise.. personally though i wish there were more NPC options, as thats part of why i love BIowares RPG's. crafting with buying recipies is part of the balance on that side. the recipies are generally sold from a few places and basically just playing the game you should have no problem getting the few ya need. Poisons are the one that are a bit harder to find, but health/mana are pretty simple to get.





I like the DLC's.. thats how i know something was released. I love this extra content, and im happy to spend a few bucks to support the company that has made the best RPG's ive ever played.. and best by far if ya ask me.





Im with ya on the pause, setting up to pause on certain conditions would be nice. though i tend to just tap space bar as i use the wsad to move so its not a bit deal. But i do agree, seams like something that would be rather simple to add with this game engine.




#3
Kolikeos

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JeCy108 wrote...


Sex? thats personal preferance i supose, It is a mature game, and i have zero problem with it. and honestly, If you dont want any sex, dont have it, you can shut down every single attempt the first time by saying, No thanks lets be friends so a relationship never even starts, let alone sex. you can also pass on any of the other uses of sex for gain in the game so really its up to you.



I was actually actively avoiding anything sexual during my first playthrough, but it comes up during the game whether you want it or not. Anyway it should be the other way around, you should be able to find the sexual stuff in the game only when you actively search for it.

#4
Anaraky

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I disagree with the gore, sex, party size and system req points (my 5~ year old computer was able to run it in 1600x1200 with high texture detail without any lag, so). I have to agree that the game is too vague at times though.

#5
Kereth23

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Sex and rape? Are you kidding me? This had been advertised since the very beginning as a very mature, very dark fantasy world. Violence does not make a game dark, there had to be other elements, and to create a grimy world you need to show all aspects of humanity not just the cliched fantasy and I think Bioware did a good job of it. We're not supposed to like the idea of rape, it's supposed to make us feel uncomfortable, but that's no reason to leave it out. The world is populated with vile, disgusting creatures and humans and to exclude any aspect of that would have made it seem like the writers weren't creating a true medieval/feudal society. As for the sex element, it is completely avoidable and the actual sex scenes themselves were more tame than the one from Titanic. I've seen harder sex in Lost, and once again this is an M rated game (18 in England) aimed at adults, but if you want to see a game that goes waaaaay over the top take a look at The Witcher. That makes Dragon Age (as dark as it is) seem like a sunny stroll in the park.

I think Dragon Age had the perfect amount of sex and violence for the world it was in. It was meant to make you feel heroic, and it did a good job of it. I'd have hated to run into battle and whenever I killed someone they just fell to the floor. It wasn't the most realistic gore in the world, I'll agree, but it worked if you were willing to overlook a few things.

As for your "random-nobody-character", that's really left up to you. If you felt like your character was a nobody that's fine, but it is a role playing game with heavy emphasis on the role playing and your character was whatever you wanted him to be. But (s)he was one of only two free Grey Wardens left in the country and (s)he had to make decisions that would end the blight, so I don't think any of the decisions were necessarily too big when you consider your character was responsible for an entire nation's survival and for building an army that could tackle the darkspawn horde.

At the end of the day it all comes down to personal opinion, but I don't think people should buy a game marketed as a "dark, adult, heroic fantasy" and then complain when certain aspects are too dark. They didn't make a secret about the game being dark, every single interview was filled with the phrase "dark heroic fantasy", it was their go-to phrase (which I found rather funny :P me and a friend would count the amount of times they said it, just like "dark second chapter" for Mass Effect 2). One of the main story elements was how the Darkspawn took females and turned them into mass producing monsters, which is rape of a kind. As long as they don't condone rape (and Bioware are decent people, so they never would) or let your character be able to condone it, then I'm fine with it. That's the world they advertised, and that's the world I'm in love with and I hope they don't compromise for Dragon Age 2.

PS: I respect your opinion :D just thought I'd point that out if my post seems defensive.

Modifié par Kereth23, 12 août 2010 - 03:52 .


#6
Capitalsin

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I wouldn`t wonna bring more than 4 characters with me at once, if I wanted to control an army i`d be playing a RTS game.



I play on PS3 so I wouldnt know about system requirements, although the frame-rate is poor sometimes even on ps3...



About the sex, blood and rape it`s something you can avoid if you don`t want to deal with it.



The sexiness of the female characters is exaggerated everywhere, games, movies, comics, dragon age is no exception, but I don`t mind...

#7
Kereth23

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Oh yeah that's a point I missed out. I think the female characters do look capable and not at all as sexualised as other games/movies out there. In fact it's only really Morrigan who's sexualised at all, and that's just her character. She was raised in the wilds so she's bound to have a wild appearance. The first time you meet Leliana, she's dressed in chantry robes and Wynne is pretty old and always dressed in mage robes.



And like was said, you can mostly avoid the prostitutes and I think Bioware did a good job of making the men just as sexual as the women, with men being used as prostitutes as well. For the most part, women are dressed in things that cover up most all of their body and when they're wearing a skirt there's a massive black shadow from lower thigh upwards, the only way to sexualise them is to take off their armour and walk them around in their underwear. But you can do that to guys too so...

#8
Anaraky

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Kereth23 wrote...

Sex and rape? Are you kidding me? This had been advertised since the very beginning as a very mature, very dark fantasy world. Violence does not make a game dark, there had to be other elements, and to create a grimy world you need to show all aspects of humanity not just the cliched fantasy and I think Bioware did a good job of it. We're not supposed to like the idea of rape, it's supposed to make us feel uncomfortable, but that's no reason to leave it out. The world is populated with vile, disgusting creatures and humans and to exclude any aspect of that would have made it seem like the writers weren't creating a true medieval/feudal society. As for the sex element, it is completely avoidable and the actual sex scenes themselves were more tame than the one from Titanic. I've seen harder sex in Lost, and once again this is an M rated game (18 in England) aimed at adults, but if you want to see a game that goes waaaaay over the top take a look at The Witcher. That makes Dragon Age (as dark as it is) seem like a sunny stroll in the park.

I think Dragon Age had the perfect amount of sex and violence for the world it was in. It was meant to make you feel heroic, and it did a good job of it. I'd have hated to run into battle and whenever I killed someone they just fell to the floor. It wasn't the most realistic gore in the world, I'll agree, but it worked if you were willing to overlook a few things.

As for your "random-nobody-character", that's really left up to you. If you felt like your character was a nobody that's fine, but it is a role playing game with heavy emphasis on the role playing and your character was whatever you wanted him to be. But (s)he was one of only two free Grey Wardens left in the country and (s)he had to make decisions that would end the blight, so I don't think any of the decisions were necessarily too big when you consider your character was responsible for an entire nation's survival and for building an army that could tackle the darkspawn horde.

At the end of the day it all comes down to personal opinion, but I don't think people should buy a game marketed as a "dark, adult, heroic fantasy" and then complain when certain aspects are too dark. They didn't make a secret about the game being dark, every single interview was filled with the phrase "dark heroic fantasy", it was their go-to phrase (which I found rather funny :P me and a friend would count the amount of times they said it, just like "dark second chapter" for Mass Effect 2). One of the main story elements was how the Darkspawn took females and turned them into mass producing monsters, which is rape of a kind. As long as they don't condone rape (and Bioware are decent people, so they never would) or let your character be able to condone it, then I'm fine with it. That's the world they advertised, and that's the world I'm in love with and I hope they don't compromise for Dragon Age 2.

PS: I respect your opinion :D just thought I'd point that out if my post seems defensive.

Good post, Dragon Age is rated M for a reason.

#9
Kolikeos

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Are there any games out there with as great a story and combat but which are not rated M?

#10
Kolikeos

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Kereth23 wrote...

 Wynne is pretty old and always dressed in mage robes.


That's one of the worst offenders in my opinion. The female mage robes are extremely sexualized when compared to the male version.

#11
Anaraky

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Kolikeos wrote...

Are there any games out there with as great a story and combat but which are not rated M?

Possibly but not probable, it is hard to topple Bioware in the story department and they have a tendency to make M rated games. Not trying to be a jerk, but you can either deal with it or refrain from playing. I'd wager they gain more customers by keeping the M tag rather then making My little pony esque games.

#12
Marko GW

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Although I respect people's opinions, likes and dislikes about the game, I have to say that I do not agree with the OP... sex, violence, blood are not overly used and at times they are very important to get the "full story/effect".

I really do not understand people complaining about sex in video games... if you're concerned about your under-age kids playing it then simply do not let them play or at least have a talk with them, explain them about the "facts of life vs video games":)

If you find yourself offended by the sex or terrified of blood and violence there are also couple of options... don't play the game, turn of blood/gore, do not pursue romantic relationship.

About the rape, considering the world we are living in, this game is like a PG13 movie in compare.

Modifié par Marko GW, 13 août 2010 - 12:07 .


#13
Kolikeos

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You can be really "dark" without an M rating. Take the Mage Circle plotline and Redcliff plotline for example. Lots of spookiness and death, but not a mention of anything sexual.
I think the M rating can potentially cause the loss of costumers. It downright says that people under 18 should not play this game, that's a potential market they're losing.

One other thing I really liked and forgot to mention was Spell Combinations. Finding some of those by accident was really great, I wish there were more combinations availbale.

And another thing about Freedom: it's always expected of you to fight and win all combats. There is usually no way to avoid or run away from a fight. I did try to run from a few tough fights, but the door was always locked. And I sometimes tried to freeze/paralyze/stun everyone and avoid the need to fight them, but even if I succeeded the game would stay in combat mode and prevent me from going to the next area until I went back and killed everyone.
I know that some fights are avoidable through conversation, but those are far between.
Stealth does actually make it possible to avoid most mook fights, but if for some reason your rogue gets detected then you're stuck in combat mode until all enemies are dead.

#14
Anaraky

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Kolikeos wrote...

You can be really "dark" without an M rating. Take the Mage Circle plotline and Redcliff plotline for example. Lots of spookiness and death, but not a mention of anything sexual.
I think the M rating can potentially cause the loss of costumers. It downright says that people under 18 should not play this game, that's a potential market they're losing.

The thing is, where do we draw the line? Removing possibly offensive content is a slippery slope. Sure sex is offensive to you, but maybe another player finds the Mage Circle offensive for some reason. Should we rework that as well? My obnoxiously long winded point is that the game designers cant please everyone. In the end someone will take offense with whatever for whatever reason, so the only sensible way of designing the game is by majority rule (whatever that may be).

In the end I think the gore and the, rather rare, sexual encounters add spice to the game, so let's simply agree to disagree.

#15
Nic-V

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Can't say I agree at all actually.

I would like the descriptions and everything to be vague so that I myself have to figure out what works best. Same goes for potion recipes, I like looking for and finding them. I also think the limit of 3 followers at once is excellent. It's an RPG where you're supposed to have a small party not an entire cast of characters following you like some great leader.

As for the sex and blood stuff I also have to disagree there. As others have said it is a mature title and it is only natural for it to be dark and ooooh! XD

Just my five cents!

#16
Kereth23

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Mage robes aren't sexy at all. Just because something is a little tight doesn't make them sexy. I walked around with my female mage all the time in mage robes (before I got arcane warrior) and I never once thought to myself, "damn those clothes are hot." I think all the women in the game that are meant to look capable do look capable whilst the ones that are meant to look helpless do (same for the men).



I look at so many JRPGs and animes out there that over sexualise women and then back to Dragon Age and I thank Bioware for not falling into the same trap of trying to sell games with sex. Sex is there, yes, but it's not there to sell the game and it's never used as a major selling point. I found the first set of light armour on my male Dalish much more revealing than anything I've ever seen on a woman in the game.



As for the vagueness, I liked it. It was just the right side of vague. It gave you enough explanation and exposition to let you know there was a deep, bustling world out there with its own custons and traditions without writing an encyclopedia on it (although the codex is pretty massive when you unlock everything).



I applaud Bioware for creating the world they wanted to create.



PS: I think we can all agree that the original Mass Effect's sex scene was far more graphic (even though in itself it was nothing compared to what we see on TV everyday) than anything in Dragon Age and yet over here in the UK it received a (12) rating. I doubt the reason Dragon Age was rated (18) over here had much to do with the sex.

#17
papabeargary

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 Great thread.  I didn't see any real complaining (as in "I think it was *wrong* for the game to include sex and gore or this or that)...just more sharing preferences (as in "I would have liked it even more if...). 

Here's some thoughts I have, being halfway through it myself.  I find the game overall to be brilliantly designed and completely addictive (in a good way!) :-)

I do share some preferences that the original poster said.  Here are a few of my "I wishes" and if any of them are based on not having learned some trick or technique, then I'll be glad to hear of them.

1) I wish shapechanged forms were more powerful.  They are a whole lot better than in rpg games past, but it still seems to me very rare that Morrigan as a bear or swarm is better than Morrigan as a person.  I have her fully skilled up in shapechange, and maybe I just have to learn how to play it better, but last night I experimented.  I took on a gang in a warehouse and with her as a bear, the group died every time, about 10-15 times straight and was never even close.  This was true whether I planned every action for her and the group or let the AI do it.  The very first time I went in with her as a human, we won handily.  The swarm is neat--but seems to end before she can do much damage.  

When I was in the Fade and switched from mouse, to spirit, to burning man, etc., I felt for the first time ever a great deal of fun in shapechanging.  Each form played a vital, unique and awesome role.  I know we don't want a shapechanger to ALWAYS be in another form--but I hope someday they figure out how to at least make it worth doing with some frequency.

2) That in mind--if chests can be bashed, I'm not seeing it.  I play a rogue and have focused on lock-picking (just shy of Master), and yet I still somewhat regularly fail to pick locks.  In such cases, why can't my golem or Morrigan as a bear help?  

3) I have some wish that more buildings were open for exploring even if they are not part of the plot line (as they were in Baldur's Gate).  Many probably will disagree on this, but it makes me feel like I am really in a world rather than just following a plot line.  It wouldn't have to be every building--just enough so that having the ability to walk into a room doesn't by itself signal that I am following a set path.  DA mostly solves this by having so many side-quests, which is great, but still...

4) I notice that all these years after BG, we can still walk into a room, see a chest, pick it in plain view of the merchant or other passerby's and no one complains about the theft of whatever we find there. :-)  Or we can find a barrel or jar next to a building with some valuable object just sitting in it free for whomever.  I would just plan that a little better.  It's a nice touch in my opinion, when the theft has a chance of being discovered and has to really be done with care, and finding only items that might actually be in the particular place where they are found.

5) Getting back to the blood and gore and sex.  I'm comfortable enough with it, that I let my 14 year old daughter play (with some discussion about what she can and cannot do).  She's played it through and is on a second time now.   So far, from what I've seen, I'm basically okay--although I do wish that it took more deliberate actions to trigger sex scenes rather than having to opt out.   I've no problem with Mature games, but if you can make it that for those who enjoy it--and still as safe as possible for younger players, then why not?  I do kind of chuckle when a few scenes later, the gore has disappeared from my armor, must like James Bond's suits a few scenes after he's been drenched or muddied.

Anyway--those are my thoughts.  It's a players job to never be fully satisfied!  But in all seriousness--I am still in awe of how fun this game is.

-G

Modifié par papabeargary, 13 août 2010 - 06:12 .


#18
GODzilla

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The best thing about DA is in my opinion the locations. Some of them are really epic, detailed, the lighting is great and so on.



BTW: I don't agree with the female-armor thing. I think DAO is the first game in which heavy armor is depicted not only correct on male but also female characters. They too look like a walking tank.



Yes, there is armor which doesn't cover everything. But that's mostly the elven armor and derivative. The light / leather armor looks okay. The skirt part is there to provide maximum agility. ^^

#19
Kolikeos

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Kereth23 wrote...


As for the vagueness, I liked it. It
was just the right side of vague. It gave you enough explanation and
exposition to let you know there was a deep, bustling world out there
with its own custons and traditions without writing an encyclopedia on
it (although the codex is pretty massive when you unlock everything).


I agree on this, and you don't even need the codex to get the feel of the world. The vagueness I was reffering to was the mechanics of combat (how much damage will I deal, is it radnomly determined, how does armor penetration come into this? etc.). Though now I know that someone dug up the mechanics and wrote about them in the wiki.

#20
Kolikeos

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papabeargary wrote...

 Great thread.  I didn't see any real complaining (as in "I think it was *wrong* for the game to include sex and gore or this or that)...just more sharing preferences (as in "I would have liked it even more if...). 

Here's some thoughts I have, being halfway through it myself.  I find the game overall to be brilliantly designed and completely addictive (in a good way!) :-)

I do share some preferences that the original poster said.  Here are a few of my "I wishes" and if any of them are based on not having learned some trick or technique, then I'll be glad to hear of them.

1) I wish shapechanged forms were more powerful.  They are a whole lot better than in rpg games past, but it still seems to me very rare that Morrigan as a bear or swarm is better than Morrigan as a person.  I have her fully skilled up in shapechange, and maybe I just have to learn how to play it better, but last night I experimented.  I took on a gang in a warehouse and with her as a bear, the group died every time, about 10-15 times straight and was never even close.  This was true whether I planned every action for her and the group or let the AI do it.  The very first time I went in with her as a human, we won handily.  The swarm is neat--but seems to end before she can do much damage.  

When I was in the Fade and switched from mouse, to spirit, to burning man, etc., I felt for the first time ever a great deal of fun in shapechanging.  Each form played a vital, unique and awesome role.  I know we don't want a shapechanger to ALWAYS be in another form--but I hope someday they figure out how to at least make it worth doing with some frequency.

2) That in mind--if chests can be bashed, I'm not seeing it.  I play a rogue and have focused on lock-picking (just shy of Master), and yet I still somewhat regularly fail to pick locks.  In such cases, why can't my golem or Morrigan as a bear help?  

3) I have some wish that more buildings were open for exploring even if they are not part of the plot line (as they were in Baldur's Gate).  Many probably will disagree on this, but it makes me feel like I am really in a world rather than just following a plot line.  It wouldn't have to be every building--just enough so that having the ability to walk into a room doesn't by itself signal that I am following a set path.  DA mostly solves this by having so many side-quests, which is great, but still...

4) I notice that all these years after BG, we can still walk into a room, see a chest, pick it in plain view of the merchant or other passerby's and no one complains about the theft of whatever we find there. :-)  Or we can find a barrel or jar next to a building with some valuable object just sitting in it free for whomever.  I would just plan that a little better.  It's a nice touch in my opinion, when the theft has a chance of being discovered and has to really be done with care, and finding only items that might actually be in the particular place where they are found.

5) Getting back to the blood and gore and sex.  I'm comfortable enough with it, that I let my 14 year old daughter play (with some discussion about what she can and cannot do).  She's played it through and is on a second time now.   So far, from what I've seen, I'm basically okay--although I do wish that it took more deliberate actions to trigger sex scenes rather than having to opt out.   I've no problem with Mature games, but if you can make it that for those who enjoy it--and still as safe as possible for younger players, then why not?  I do kind of chuckle when a few scenes later, the gore has disappeared from my armor, must like James Bond's suits a few scenes after he's been drenched or muddied.

Anyway--those are my thoughts.  It's a players job to never be fully satisfied!  But in all seriousness--I am still in awe of how fun this game is.

-G


I agree with all of your points.
1)Shapeshifting does seem to be useless, although I intend to put it the test this time through the game.
2)Yeah, bashing chests, always annoyed me. I think there's a mod that fixes this.
3)Your third point was felt hard in Denerim for me. I was only able to explore the market destrict, it would have been nice to have more than one area of the city open for exploration.
4) It would seem this way at first and it might be true most of the time, but I did at one time get bloody vengence upon me for stealing everything in sight at some place.
5) As you said, the sexual content should be there only for those actively looking for it. You shouldn't be trying to avoid it, you should be trying to find it.

Modifié par Kolikeos, 13 août 2010 - 07:34 .


#21
Kolikeos

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Sorry for double post.

Modifié par Kolikeos, 13 août 2010 - 07:34 .


#22
Tystone

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The number one thing I don't like about Dragon Age is that it was clearly made for the console market.
It's a rail game that gives you the illusion of freedom. I love the game even with it's minor drawbacks...

Crafting: More enjoyable in online games...Plus it can suck up alot of time for not much gain...

Combat Mechanics: Even the most clueless of us (myself encluded) can do a good battle.

Auto-Pause: I only do this when I'm in panic mode...

Ability and Item Descriptions: They could have made this more like WoW

Freedom and Lack Thereof: The heart of Dragon Age is a console (think Xbox 360) and it shows.
I could not even think about playing this game without mods. ME2 is hurt because of this factor I think.
 
Party Size: I think it was perfect. Try soloing for awhile... I've done it and it was messy.

System Requirements: I hope the next one (DA2) is more for the computer market.
                                      (think DirectX® 11)

Sexiness/Sex: It sells movies, cars and now games. No surprise there. Plus having your toon walk around naked it kinda fun. Posted Image I think the sex in the game was kinda creepy... We need photoshop porn now!!

Blood: I think the blood on the armour/skin was used to much...but that's just me.

DLC: They are cashows that are helping pay for DA2... Just expect as much from the fee as you would everywhere else...

#23
Kereth23

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Kolikeos wrote...

Kereth23 wrote...


As for the vagueness, I liked it. It
was just the right side of vague. It gave you enough explanation and
exposition to let you know there was a deep, bustling world out there
with its own custons and traditions without writing an encyclopedia on
it (although the codex is pretty massive when you unlock everything).


I agree on this, and you don't even need the codex to get the feel of the world. The vagueness I was reffering to was the mechanics of combat (how much damage will I deal, is it radnomly determined, how does armor penetration come into this? etc.). Though now I know that someone dug up the mechanics and wrote about them in the wiki.


Ah, sorry. I misread that point. Yeah some of the combat mechanics were a little vague, but personally it was never so vague that I didn't know what was going on. Though I still need to unlock a lot of spell combinations. Playing a duelist, I found one combination I loved and just made every battle so easy. Cone of cold + pinpoint strike and whirlwind blade/other aoe attacks.

#24
Eurypterid

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Tystone wrote...

Freedom and Lack Thereof: The heart of Dragon Age is a console (think Xbox 360) and it shows.
I could not even think about playing this game without mods. ME2 is hurt because of this factor I think.



Maybe I'm misunderstaning what you're saying here, but just in case I'm not: Dragon Age was first and foremost a PC game. From its original inception, it was always intended to be a PC game (and was intended as a PC exclusive for much of its development). It was ported to the console, not the other way around. So I don't see where you're concluding its 'heart' is a console.

#25
Kereth23

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Good point, Eurypterid. I played dragon age on PC and felt completely comfortable and at home with it, but when my brother picked it up on console and I played about with it it definitely felt like a port. I know it was PC exclusive for a very long time, and when it was ported over I don't think Bioware did the best job. I mean they did the best they could I suppose, it was a PC game with PC mechanics, but the consoles definitely got the short end of the stick in my opinion. I don't see how anybody can think this was a mainly console game.