Aller au contenu

Photo

This is what bioware seems to want


1133 réponses à ce sujet

#1
filetemo

filetemo
  • Members
  • 2 646 messages
They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.

In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.

Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.

Do you remember those books of "choose your own adventure"? that's what bioware wants to do.

They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.

Then maybe, they'll get their dream of selling 10 million units.

#2
jackkel dragon

jackkel dragon
  • Members
  • 2 047 messages
Right, I'm sure that's exactly what they want...

Edit: Wait... do you have any recent BioWare games?

Modifié par jackkel dragon, 12 août 2010 - 12:40 .


#3
Rubbish Hero

Rubbish Hero
  • Members
  • 2 830 messages

filetemo wrote...

They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.


Bioware simplstic interactive adventure want make more money, bussiness go where  money is.
If deep RPG popular pc, Dragon Age 2 not Mass Effect, console win sales, console game. , Dragon Effect motive.

www.youtube.com/watch

Modifié par Rubbish Hero, 12 août 2010 - 12:45 .


#4
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
Whatever happens, I'll still have my copy of Origins to play if I don't like future Dragon Age games. I'm just hoping for the best. I loved Origins and hope that DA2 doesn't feel like Dynasty Warriors with rpg elements.

#5
SDNcN

SDNcN
  • Members
  • 1 181 messages
Not really, just that Bioware has a different definition of what is a RPG. Considering the numerous definitions expressed here and on other RPG focused forums, it isn't that surprising.

Modifié par SDNcN, 12 août 2010 - 12:44 .


#6
Rubbish Hero

Rubbish Hero
  • Members
  • 2 830 messages

SDNcN wrote...Not really, just that Bioware has a different definition of what is a RPG..


Yea, an adventure game.

#7
filetemo

filetemo
  • Members
  • 2 646 messages

SDNcN wrote...

Not really, just that Bioware has a different definition of what is a RPG. Considering the numerous definitions expressed here and on other RPG focused forums, it isn't that surprising.


mass effect 2 is not an rpg, they can't simplify DA2 so much because it's about sword and magic and it would feel more obvious. But expect new franchises of bioware to get slowly towards eliminating micromanaging, inventory, stats, skills, tactical combat in favor of "interactive movie with choices and action combat".

in the era of the 3d, at the beginning of the playstation and saturn platformer game fans and 2d fighting games fans were put aside. Now it's turn for the old rpg fans to accept this new style of simplified interactive tales

#8
SirOccam

SirOccam
  • Members
  • 2 645 messages

filetemo wrote...

They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.

In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.

Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.

Do you remember those books of "choose your own adventure"? that's what bioware wants to do.

They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.

Then maybe, they'll get their dream of selling 10 million units.

What gives you the slightest idea that they want to get rid of "inventory, skills, tactical combat, leveling up, customisation options and stats?" This is jumping to conclusions x 1000.

What have they actually done that indicates any of this? Not just some random thing they said that you've decided to interpret in a crazy way.

They really are "pushing the rpg genre." Unfortunately for the "purists" who refuse to change with the times, that means all or nearly all of the changes are going to be for the worse.

I'll never understand people who think things are perfect the way they are used to them, and any change is necessarily bad.

#9
condiments1

condiments1
  • Members
  • 86 messages
This makes sense considering how hard Bioware is trying to convince everyone they are still making RPGs. I mean if you look at all their press releases pertaining to mass effect,

"RPGs aren't about those fiddly statistics, and customization...its about dying your armor a certain color and choosing to say a line with an angry or happy face."

RPGs have never been defined by narrative, although it is a tool to enhance the experience. Even better when the stats actually effect dialogue with things like stat checks.

Modifié par condiments1, 12 août 2010 - 01:01 .


#10
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

filetemo wrote...

They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.

In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.

Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.

Do you remember those books of "choose your own adventure"? that's what bioware wants to do.

They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.

Then maybe, they'll get their dream of selling 10 million units.


Besides the ridiculous semantics of "interactive adventures" (which are what all games are anyway).... who are you to speak for BioWare?

#11
filetemo

filetemo
  • Members
  • 2 646 messages

SirOccam wrote...

What have they actually done that indicates any of this?


mass effect 2.

premade personality character, no inventory, option to autolevel, etc...

#12
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

filetemo wrote...

SirOccam wrote...

What have they actually done that indicates any of this?


mass effect 2.

premade personality character, no inventory, option to autolevel, etc...


Mass Effect 1: Premade character, option to autolevel.

There's inventory in ME2. It's no as NEEDLESSLY COMPLEX as ME1, but it is there.

Modifié par Bryy_Miller, 12 août 2010 - 01:06 .


#13
SirOccam

SirOccam
  • Members
  • 2 645 messages

filetemo wrote...

SirOccam wrote...

What have they actually done that indicates any of this?


mass effect 2.

premade personality character, no inventory, option to autolevel, etc...

What does that have to do with Dragon Age 2?

#14
filetemo

filetemo
  • Members
  • 2 646 messages

SirOccam wrote...

filetemo wrote...

SirOccam wrote...

What have they actually done that indicates any of this?


mass effect 2.

premade personality character, no inventory, option to autolevel, etc...

What does that have to do with Dragon Age 2?


premade character, no tactical view,probably option to autolevel, press X to win...

#15
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

filetemo wrote...

premade personality character


Shepard is a soldier and thus all his responses tend to be militaristic. Limited further by the Renegade and Paragon system that Dragon Age lacks. You'll get a voiced character with a lot more personality than the Commander Shepards.

no inventory


I don't remember seeing this mentioned anywhere for DA2.


option to autolevel


I don't remember of NWN or BG but I remember every game KOTOR+ had auto-leveling, including Dragon Age.

#16
thegreateski

thegreateski
  • Members
  • 4 976 messages
You're wrong



Next.

#17
Faz432

Faz432
  • Members
  • 429 messages
To be fair people can go on what's happened before in recent history to get an idea of what will happen in the future, and when you look at the direction Bioware went with ME1 to ME2 then the assumption that they are pushing their games away from RPG to action/adventure is valid.


#18
SirOccam

SirOccam
  • Members
  • 2 645 messages

filetemo wrote...

SirOccam wrote...

filetemo wrote...

SirOccam wrote...

What have they actually done that indicates any of this?


mass effect 2.

premade personality character, no inventory, option to autolevel, etc...

What does that have to do with Dragon Age 2?


premade character, no tactical view,probably option to autolevel, press X to win...


Premade character: no. You have a race and a last name, and that's IT.
No tactical view: on consoles, which didn't have it in the first place
Probably option to autolevel: Then you can "probably" not choose that option
Press X to win: meaningless

#19
filetemo

filetemo
  • Members
  • 2 646 messages

Dave of Canada wrote...

no inventory

I don't remember seeing this mentioned anywhere for DA2.



As I said removing inventory in a sword and magic game would be much more obvious than in a sci-fi one because of pen and paper rpgs. But they'll get rid of it sooner or latter, mark my words

#20
Bobad

Bobad
  • Members
  • 2 946 messages

thegreateski wrote...

You're wrong

Next.


Cogent replyImage IPB

#21
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

thegreateski wrote...

You're wrong


Why, exactly?

#22
Monica83

Monica83
  • Members
  • 1 849 messages
First: Sorry for my poor englis but im Italian



I love old School RPG.. Baldur's Gate ,Icewind Dale ,Planescape torment and many others.. DAO is for me a wave of fresh air a true RPG.. I dont like if Bioware want to change it for the pleasure of Casual Gamers.. An RPG is an RPG and a RPG need to have a deep Storyline nice dialogues and a pefect world where play.. In fact Rpg are like story the only difference is you are not a simple reader you are the main character you live the story.. I never played mass effect but.. I really hope that bioware continue to make best Rpg like DAO..

So.. Its good to make changes but...

I hope bioware understeands what this is the difference from an action rpg and a true rpg...

Honestly if Dragonage become an action Rpg whit a weak storyline i stop to play it...



And i really dont like the forced choice to play as a Human in DA2

#23
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
There is no such thing as a true RPG.

#24
SDNcN

SDNcN
  • Members
  • 1 181 messages
Is it sad that I can no longer tell if people like this are deliberately trolling or if they really act this way?

#25
SirOccam

SirOccam
  • Members
  • 2 645 messages

Faz432 wrote...

To be fair people can go on what's happened before in recent history to get an idea of what will happen in the future, and when you look at the direction Bioware went with ME1 to ME2 then the assumption that they are pushing their games away from RPG to action/adventure is valid.

Only if you have a really rigid, strict, immutable definition of what makes an RPG.

If you don't, then you may not even agree that ME2 was less of an RPG than ME1 was. And in that case, the point doesn't even apply.

I love RPGs, but that doesn't mean they can never be modernized or updated. Not everything that is traditionally part of an RPG has to be in an RPG in order for it to be considered an RPG. Just gotta keep an open mind.