This is what bioware seems to want
#1
Posté 12 août 2010 - 12:35
In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.
Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.
Do you remember those books of "choose your own adventure"? that's what bioware wants to do.
They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.
Then maybe, they'll get their dream of selling 10 million units.
#2
Posté 12 août 2010 - 12:38
Edit: Wait... do you have any recent BioWare games?
Modifié par jackkel dragon, 12 août 2010 - 12:40 .
#3
Posté 12 août 2010 - 12:39
filetemo wrote...
They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.
Bioware simplstic interactive adventure want make more money, bussiness go where money is.
If deep RPG popular pc, Dragon Age 2 not Mass Effect, console win sales, console game. , Dragon Effect motive.
www.youtube.com/watch
Modifié par Rubbish Hero, 12 août 2010 - 12:45 .
#4
Posté 12 août 2010 - 12:40
#5
Posté 12 août 2010 - 12:42
Modifié par SDNcN, 12 août 2010 - 12:44 .
#6
Posté 12 août 2010 - 12:51
SDNcN wrote...Not really, just that Bioware has a different definition of what is a RPG..
Yea, an adventure game.
#7
Posté 12 août 2010 - 12:52
SDNcN wrote...
Not really, just that Bioware has a different definition of what is a RPG. Considering the numerous definitions expressed here and on other RPG focused forums, it isn't that surprising.
mass effect 2 is not an rpg, they can't simplify DA2 so much because it's about sword and magic and it would feel more obvious. But expect new franchises of bioware to get slowly towards eliminating micromanaging, inventory, stats, skills, tactical combat in favor of "interactive movie with choices and action combat".
in the era of the 3d, at the beginning of the playstation and saturn platformer game fans and 2d fighting games fans were put aside. Now it's turn for the old rpg fans to accept this new style of simplified interactive tales
#8
Posté 12 août 2010 - 12:58
What gives you the slightest idea that they want to get rid of "inventory, skills, tactical combat, leveling up, customisation options and stats?" This is jumping to conclusions x 1000.filetemo wrote...
They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.
In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.
Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.
Do you remember those books of "choose your own adventure"? that's what bioware wants to do.
They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.
Then maybe, they'll get their dream of selling 10 million units.
What have they actually done that indicates any of this? Not just some random thing they said that you've decided to interpret in a crazy way.
They really are "pushing the rpg genre." Unfortunately for the "purists" who refuse to change with the times, that means all or nearly all of the changes are going to be for the worse.
I'll never understand people who think things are perfect the way they are used to them, and any change is necessarily bad.
#9
Posté 12 août 2010 - 01:00
"RPGs aren't about those fiddly statistics, and customization...its about dying your armor a certain color and choosing to say a line with an angry or happy face."
RPGs have never been defined by narrative, although it is a tool to enhance the experience. Even better when the stats actually effect dialogue with things like stat checks.
Modifié par condiments1, 12 août 2010 - 01:01 .
#10
Posté 12 août 2010 - 01:01
filetemo wrote...
They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.
In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.
Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.
Do you remember those books of "choose your own adventure"? that's what bioware wants to do.
They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.
Then maybe, they'll get their dream of selling 10 million units.
Besides the ridiculous semantics of "interactive adventures" (which are what all games are anyway).... who are you to speak for BioWare?
#11
Posté 12 août 2010 - 01:04
SirOccam wrote...
What have they actually done that indicates any of this?
mass effect 2.
premade personality character, no inventory, option to autolevel, etc...
#12
Posté 12 août 2010 - 01:05
filetemo wrote...
SirOccam wrote...
What have they actually done that indicates any of this?
mass effect 2.
premade personality character, no inventory, option to autolevel, etc...
Mass Effect 1: Premade character, option to autolevel.
There's inventory in ME2. It's no as NEEDLESSLY COMPLEX as ME1, but it is there.
Modifié par Bryy_Miller, 12 août 2010 - 01:06 .
#13
Posté 12 août 2010 - 01:05
What does that have to do with Dragon Age 2?filetemo wrote...
SirOccam wrote...
What have they actually done that indicates any of this?
mass effect 2.
premade personality character, no inventory, option to autolevel, etc...
#14
Posté 12 août 2010 - 01:07
SirOccam wrote...
What does that have to do with Dragon Age 2?filetemo wrote...
SirOccam wrote...
What have they actually done that indicates any of this?
mass effect 2.
premade personality character, no inventory, option to autolevel, etc...
premade character, no tactical view,probably option to autolevel, press X to win...
#15
Posté 12 août 2010 - 01:08
filetemo wrote...
premade personality character
Shepard is a soldier and thus all his responses tend to be militaristic. Limited further by the Renegade and Paragon system that Dragon Age lacks. You'll get a voiced character with a lot more personality than the Commander Shepards.
no inventory
I don't remember seeing this mentioned anywhere for DA2.
option to autolevel
I don't remember of NWN or BG but I remember every game KOTOR+ had auto-leveling, including Dragon Age.
#16
Posté 12 août 2010 - 01:09
Next.
#17
Posté 12 août 2010 - 01:10
#18
Posté 12 août 2010 - 01:10
filetemo wrote...
SirOccam wrote...
What does that have to do with Dragon Age 2?filetemo wrote...
SirOccam wrote...
What have they actually done that indicates any of this?
mass effect 2.
premade personality character, no inventory, option to autolevel, etc...
premade character, no tactical view,probably option to autolevel, press X to win...
Premade character: no. You have a race and a last name, and that's IT.
No tactical view: on consoles, which didn't have it in the first place
Probably option to autolevel: Then you can "probably" not choose that option
Press X to win: meaningless
#19
Posté 12 août 2010 - 01:11
Dave of Canada wrote...
I don't remember seeing this mentioned anywhere for DA2.no inventory
As I said removing inventory in a sword and magic game would be much more obvious than in a sci-fi one because of pen and paper rpgs. But they'll get rid of it sooner or latter, mark my words
#20
Posté 12 août 2010 - 01:12
thegreateski wrote...
You're wrong
Next.
Cogent reply
#21
Posté 12 août 2010 - 01:12
thegreateski wrote...
You're wrong
Why, exactly?
#22
Posté 12 août 2010 - 01:12
I love old School RPG.. Baldur's Gate ,Icewind Dale ,Planescape torment and many others.. DAO is for me a wave of fresh air a true RPG.. I dont like if Bioware want to change it for the pleasure of Casual Gamers.. An RPG is an RPG and a RPG need to have a deep Storyline nice dialogues and a pefect world where play.. In fact Rpg are like story the only difference is you are not a simple reader you are the main character you live the story.. I never played mass effect but.. I really hope that bioware continue to make best Rpg like DAO..
So.. Its good to make changes but...
I hope bioware understeands what this is the difference from an action rpg and a true rpg...
Honestly if Dragonage become an action Rpg whit a weak storyline i stop to play it...
And i really dont like the forced choice to play as a Human in DA2
#23
Posté 12 août 2010 - 01:14
#24
Posté 12 août 2010 - 01:14
#25
Posté 12 août 2010 - 01:14
Only if you have a really rigid, strict, immutable definition of what makes an RPG.Faz432 wrote...
To be fair people can go on what's happened before in recent history to get an idea of what will happen in the future, and when you look at the direction Bioware went with ME1 to ME2 then the assumption that they are pushing their games away from RPG to action/adventure is valid.
If you don't, then you may not even agree that ME2 was less of an RPG than ME1 was. And in that case, the point doesn't even apply.
I love RPGs, but that doesn't mean they can never be modernized or updated. Not everything that is traditionally part of an RPG has to be in an RPG in order for it to be considered an RPG. Just gotta keep an open mind.




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