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This is what bioware seems to want


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#301
AlanC9

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UltimoCrofto wrote...
Blatantly obvious BioWare are trying to move away from the traditional RPG genre and to embrace casual gamers better for more sales. No different than an underground band going "mainstream" or whatever. Most people in business will sell themselves out for more moneyz, it's just how it works.


That's actually a very telling metaphor. Most bands in the underground never actually wanted to be in the underground in the first place; that's just the only place they could get in.

Similarly, Bio's never been trying to be a niche developer. From day 1 they've tried to deliver, and have delivered, mass-market hits.

Edit: I'm going to be a little bit contrarian here. I don't think there's compelling evidence that traditional RPG elements would hurt sales. There seems to be plenty of that stuff still floating around for the DS and online. I actually think that Bio's designers just don't particularly like traditional RPG gameplay that much anymore. When they said ME2 was better than ME1, they really meant it.

As for what that means for DA2, beats me. I haven't heard of them removing anything that I consider important from DA2, but my definition of what's important in an RPG obviously differs from some posters'.

Modifié par AlanC9, 12 août 2010 - 10:01 .


#302
Clover Rider

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AlanC9 wrote...

UltimoCrofto wrote...
Blatantly obvious BioWare are trying to move away from the traditional RPG genre and to embrace casual gamers better for more sales. No different than an underground band going "mainstream" or whatever. Most people in business will sell themselves out for more moneyz, it's just how it works.


That's actually a very telling metaphor. Most bands in the underground never actually wanted to be in the underground in the first place; that's just the only place they could get in.

Similarly, Bio's never been trying to be a niche developer. From day 1 they've tried to deliver, and have delivered, mass-market hits.

This one gets it :wub:.

#303
captain.subtle

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(Since the original was locked up :crying:)


The author has never played JRPGs. He dislikes that art-form (totally subjective, bashing welcome, but will go neglected)

The author has never played on consoles (He has had the best PCs since he grew up associated with a Computer lab).

A warning: This article will have lot of nostalgic ranting. If you want to skip it,  just read the BOLD part.

A question that has repeatedly popped up has been if DA2 is an RPG. There has been debate on the issue of what constitutes an RPG. I would like  to initiate another debate based on my OPINION (subjective and liable to change by YOUR input).

Historicaly RPGs were the only  games that had PC choice based non-linearity. As I have started playing  since 1997, my first experience was Betrayal in Antara. Since then this  genre has been my favorite. I have played Diablo series, Fallout series, BG series subsequently.  Later came more elaborate RPGs like Lionheart, PS:T, Divine Divinity, NWN etc that changed the depth of the gamplay by introducing very tactfully created RPG systems that gave character  creationa new meaning (NWN in particular). classes started becoming more diverse, gender became a variable, Skill systems and  attributes (Strenght, dex, chr etc)  became an integral part of gaming.  We also saw inventory system become established as a box like structure  with fixed (sometimes variable due to bags of holdings) size and  non-interactivity.

These above mentioned games I hold as tradional RPGs, because they had some things in common:

Featured of Traditional RPGs

1) Isometric perspective
2) Non-action based combat (combat was turn based/ semi-turn based/
hack'n'slash (i.e. repeated clicking unlike NWN or LIKE Diablo).
3) inventory management (weaker point in my opinion).
4) Presence of lore that was collectible in some form or other (another weak point)
5) Conversation/ Dialogue options for quests that required some amount of immersion
6) Experience based Character development (source of experience manly quests but also grinding)


I would like to point out that even if some of these games had some  essence of non-linearity (e.g. class specific quests, optional quests  that had consequences (NWN companion quests)), the current  view toward non-linearity (as in, you getting to decide the fate of the world) was either absent or poorly implemented. In my opinion it made its first serious appearance with the Elder Scrolls II: daggerfall. A brilliant game that I played quite late just to find out how the entire thing took root. It made its second serious appearance to the Authors knowledge in the game PS:T (which I adore). All these traditional RPGs were heavy in story telling and established a trend that  was to the authors liking: Complex, dark  stories that dealt with moral issues which had multiple resolutions.

At the back-ground a new generation of games was brewing its own magic: Action-RPGs.

In 1994 the first serious Action RPG hit the market. System shock. it was later followed by its sequel System Shock 2 (I of course played the Sequel first).... It was a breathtaking experience to see two genres mix: FPS and RPG. This mixture became even better  with time when the Greatest game of them all (Subjectively) Deus
EX: Machina was released in 2000. 

Action RPGs brough the following things of their own:

ADDIONAL Features of Action RPGs to the Traditional RPGs:

Your skill in  combat (Aiming) as opposed to the pre-desribed rule-set prompted by simply clicking on the target.

Some changes the Action RPGs introduced were:

FPS/TPS combat (no button mashing of Hack'n'slash, but sometimes their own brand of mashing nonethless (e.g. Gothic)) as opposed to isometric perspective.


This genre later exploded to games like Vampire: Masquarade, Hellgate:  London etc with variations brought from all fronts. Some RPGs made the  Sand-box (open-world) gameplay their main-stay and brought in another  facet of gaming to the RPG genre: e.g. Mount And Blade....

Today  the traditional features of RPG are no longer their monopoly. Many  FPS/TPS/ACTION-Adventure games have non-linear storylines, immersive  dialogue and also qualify as story-driven (Resistance, Thief, Assassin's
Creed, Still-life etc).  They also open world/sand-box systems quite  often (GTA).
 
What has remained a fixed feature of RPGs (which I believe we subconsciusly realise is:

Unchanging features of RPG games:

1) Skill system
2) Leveling
3) Level /XP/Skill points based - Feats/Spells/"Special moves" system


If a game has these features and more, it should in the Author's opinion qualify as an RPG.

Since by all accounts of DA2, we know that these features exist, there is no doubt to the fact that it is an RPG.

The Valid question to ask is whether it is more of an RPG as compared to  DA:O or less so. This can be argued by comparing the unchanging features of the RPG from the last Bold list (Unchanging features of RPG games:).

Story, Dialogue, Lore are all very important points of the DA:O... So also is  the FOCUS of having an Origin story (its not NEW but it is better (way
better) implemented in DA:O than anywhere the author has seen). It would be valid to dscuss if they are being altered for good  or bad, but in the Authors's opinion they cast no shadow on the RPG-ness of the game.

Action RPGs are NOT necessarily bad: Vampire: The Masquarade, Deus EX: Machina and Elder Scroll: Morrowind/Oblivion are examples of EXCELLENT RPGs. If DA2 is made to excel, it will excel even more at being a mix of tactical and action RPG (IMHO).

Modifié par captain.subtle, 12 août 2010 - 09:59 .


#304
SirOccam

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Khavos wrote...

SirOccam wrote...

UltimoCrofto wrote...

Blatantly obvious BioWare are trying to move away from the traditional RPG genre and to embrace casual gamers better for more sales.

I think a major part of the issue is that what you view as "moving away" from the genre, a lot of us view as "innovating" or "pushing the boundaries" of the genre. I, for one, don't like the idea that they should bound by what's "traditional," because "traditional" isn't the same things as "correct."


Yeah.  They innovated their way right into Gears of War with ME2, and it sounds like DA2 is going to push the boundaries in terms of how much they can copy God of War without actually having the game's code in front of them. 

That doesn't really address the issue. You can continue to throw out these comparisons all day, but they don't prove anything. I don't think ME2 was a clone of Gears of War, and I don't think DA2 will be a clone of God of War. Again, we need to get to the base of the argument, which apparently concerns what you think MUST be in place for a game to be considered a "true" RPG, and whether it's even true that those things MUST be there.

#305
Merced256

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SirOccam wrote...

Faz432 wrote...

To be fair people can go on what's happened before in recent history to get an idea of what will happen in the future, and when you look at the direction Bioware went with ME1 to ME2 then the assumption that they are pushing their games away from RPG to action/adventure is valid.

Only if you have a really rigid, strict, immutable definition of what makes an RPG.

If you don't, then you may not even agree that ME2 was less of an RPG than ME1 was. And in that case, the point doesn't even apply.

I love RPGs, but that doesn't mean they can never be modernized or updated. Not everything that is traditionally part of an RPG has to be in an RPG in order for it to be considered an RPG. Just gotta keep an open mind.


While i tend to agree with your previous sentiments; i find this quote dumb.

You define something by its characteristics. Remove characteristics and its no longer a reflection of what it previously defined. Take a RPG, remove some RPG elements, is it still a RPG? No, at best its a game with RPG elements.

That said, i enjoyed ME2. Bioware fixed the "issues" that ME1 had. That being inventory management and skill/level inflation. However ME2 had a lot more going for it than DA2 does at first glance. ME1 was made on the premise of it being a cinematic action RPG. It did this fairly well. ME2 was built to improve on that in most every aspect; it did this exceptionally well. However i wouldn't define ME2 as a RPG. A pillar of RPGs is character advancement. Some would also include character creation/customization. But unless you were playing on the highest difficulty level; skills meant very little. The combat was a contrived cover system that wasn't tactical or difficult at any end of the spectrum. That too is a pillar of CRPGs. I seem to recall DA:O being refferred to as a CRPG by the developers. Seems they changed their minds about where they wanted to take the franchise.

That doesn't automatically make it a bad choice mind you, but it is a radical departure. That said, i think DA2 will be awesome the first play through, but like ME2... it'll just be boring any subsequent play throughs because dialog options alone are not enough to make it fun. Added to that is if the skills are largely as useless as in ME2 in combination with their passive bonus nature. Then the only replayability will fall to dialog for many. The reason being is that a reasonably large demographic prefer one arch-type to play. That is; warrior, mage, or rogue.

I will always prefer CRPGs to cinematic rollercoasters. But cinematic rollercoasters can be entertaining, like a good movie. But the thing is; i'm not the type to watch the movie 20 times no matter how good it was. :(

#306
Onyx Jaguar

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I like how people throw around the term Casual gaming when they have no idea what it is.



Here the definition is so wrong.



Basically it would be like me going down to Texas knocking on ID Software's offices and accusing Carmack and CO. for selling out in the early 90's by making casual FPS's instead of ****ing side scrolling games. And that they are the blight on society because Doom is mass appeal when in reality it was just a good game. And developers want to make good games.



Hell an actual Casual game making giant in Popcap I wouldn't disrespect because hey, they make good games even if they are marketed to a casual audience.



I'm surprised to see this additude from people on a Bioware board. That companies first game was a Mech Shooter, riding the wave, back in 1996. If it wasn't for a licensed game they wouldn't be pigeonholed into this demographic.



Then again I suppose back when MDK 2 was released for the Dreamcast that was the seeds for them selling out to the "casuals"



****ing ridiculous

#307
AlanC9

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Merced256 wrote...
You define something by its characteristics. Remove characteristics and its no longer a reflection of what it previously defined. Take a RPG, remove some RPG elements, is it still a RPG? No, at best its a game with RPG elements. 


But why should anyone care if a game is an RPG or not?

Adventure Quest has plenty of traditional RPG gameplay. Is it a good game? Is it even a good RPG?

Which I guess means that I don't really believe in the premise of the thread.

Modifié par AlanC9, 12 août 2010 - 10:06 .


#308
Khavos

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SirOccam wrote...

That doesn't really address the issue. You can continue to throw out these comparisons all day, but they don't prove anything. I don't think ME2 was a clone of Gears of War, and I don't think DA2 will be a clone of God of War. Again, we need to get to the base of the argument, which apparently concerns what you think MUST be in place for a game to be considered a "true" RPG, and whether it's even true that those things MUST be there.


An RPG combat system, for one.  I did a ME2 run on Insanity without ever spending a talent point.  The game wasn't impossible - it wasn't even noticeably more difficult than if I had spent them all.  It was a shooter.  It was built as a shooter, with RPG bits tacked on where they could fit - and Bioware doesn't deny this, by the way.  That leaves it as a shooter with dialogue options.  If that fits your definition of an CRPG, more power to you - it doesn't fit mine.   There are far better action/shooter developers out there, and Bioware's writing isn't any better than theirs in terms of plotlines.  Their storytelling gives them a slight edge, but it's quite rare that I want to play a game solely for the decent storytelling rather than the actual gameplay.  

#309
Khavos

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AlanC9 wrote...

But why should anyone care if a game is an RPG or not?

Adventure Quest has plenty of traditional RPG gameplay. Is it a good game? Is it even a good RPG?

Which I guess means that I don't really believe in the premise of the thread.


Because some of us enjoy games for the style of gameplay they provide?  That's like asking why I should be upset if Shogun 2: Total War turns out to be an action platformer rather than a strategy title, as long as it's a good action platformer. 

#310
Merced256

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AlanC9 wrote...

Merced256 wrote...
You define something by its characteristics. Remove characteristics and its no longer a reflection of what it previously defined. Take a RPG, remove some RPG elements, is it still a RPG? No, at best its a game with RPG elements. 


But why should anyone care if a game is an RPG or not?

Adventure Quest has plenty of traditional RPG gameplay. Is it a good game? Is it even a good RPG?

Which I guess means that I don't really believe in the premise of the thread.


Probably because some people enjoy specific characteristics of a genre of games more than they do the others. For some the best part of a RPG is character creation/customization. For others its character advancement or how powerful you can make your character. For some its story, others its loot.

Remove some of those, water down others, and what you have isn't a reflection of what people wanted or expected. As i said earlier, that doesn't automatically make it terrible, but come on. You can't make DA:O and flaunt some CRPG throwback this and that and then 180 the franchise and expect it to be universally well recieved. I'm fine with a Dragon Age based cinemtic story driven RPGlite game. Will i play it as much as i did DA:O? No, but they will get my 60 or so dollars, and since thats all they are really after then i suppose mission accomplished.

edit: I would also like to thank mr. woo for essentially confirming DA2 is a radical departure from anything resembling a CRPG. What i don't get is why you got upset when someone said it was Dragon Effect. Isn't that exactly what it is?

Modifié par Merced256, 12 août 2010 - 10:47 .


#311
Bryy_Miller

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Some Geth wrote...

AlanC9 wrote...

UltimoCrofto wrote...
Blatantly obvious BioWare are trying to move away from the traditional RPG genre and to embrace casual gamers better for more sales. No different than an underground band going "mainstream" or whatever. Most people in business will sell themselves out for more moneyz, it's just how it works.


That's actually a very telling metaphor. Most bands in the underground never actually wanted to be in the underground in the first place; that's just the only place they could get in.

Similarly, Bio's never been trying to be a niche developer. From day 1 they've tried to deliver, and have delivered, mass-market hits.

This one gets it :wub:.


The term "sell out" is completely overused.

#312
Jonathan Seagull

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Khavos wrote...

An RPG combat system, for one.  I did a ME2 run on Insanity without ever spending a talent point.  The game wasn't impossible - it wasn't even noticeably more difficult than if I had spent them all.  It was a shooter.  It was built as a shooter, with RPG bits tacked on where they could fit - and Bioware doesn't deny this, by the way.  That leaves it as a shooter with dialogue options.  If that fits your definition of an CRPG, more power to you - it doesn't fit mine.   There are far better action/shooter developers out there, and Bioware's writing isn't any better than theirs in terms of plotlines.  Their storytelling gives them a slight edge, but it's quite rare that I want to play a game solely for the decent storytelling rather than the actual gameplay.  

Who's to say what an "RPG combat system" has to be like?  The nature of the combat system alone does not, IMO, determine whether a game is an RPG or not, even though certain styles of combat are traditionally more associated with RPGs.

Haexpane wrote...

Dragon Age is one of the last true party based WRPGs, if DA2 becomes Mass Effect with swords, the genre is officially dead (except for MMOs)

I'm painting a WORST CASE SCENARIO in the hope that I'm wrong and DA2 is more like DAO than ME2:whistle:

Emphasis mine.  While I appreciate that last sentiment, I have an issue with statements like these (you are not the only one I've seen make them).  It makes it sound as though Dragon Age came out 10 years ago, and it's been a long, cold, sunless winter since then.  The game came out less than a year ago.  It's a bit soon to be declaring it to be the last of a dead genre, no matter how DA2 shapes up.

Modifié par Jonathan Seagull, 12 août 2010 - 10:47 .


#313
Bryy_Miller

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Is someone calling Western RPGs a genre in here?



LoL.

#314
Daur

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Ya know, the only TRUE definition of an RPG (that is a Role Playing Game) is that one can role play while playing the game.





As far as I know Bioware has delivered this in all of their titles



Arguement solved! :D

#315
SirOccam

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Merced256 wrote...

While i tend to agree with your previous sentiments; i find this quote dumb.

What a nice way to put it.

You define something by its characteristics. Remove characteristics and its no longer a reflection of what it previously defined. Take a RPG, remove some RPG elements, is it still a RPG? No, at best its a game with RPG elements.

Yes, you define something by its characteristics, but that doesn't mean that all those characteristics need to be defining characteristics. Someone may have thought a manual transmission was part of what defined cars, but when automatics came along, would it be reasonable not to consider them real cars, or would that person be better off adjusting their previously-held notions of what cars were?

In fact, that's more of an apt analogy than I realized when it initially occurred to me. It's something that certainly simplified the driving process, and to this day there are those that prefer one method over the other. Yet even something as fundamental as a shift in the way the transmission is controlled doesn't prevent automatics from being considered real cars.

That said, i enjoyed ME2. Bioware fixed the "issues" that ME1 had. That being inventory management and skill/level inflation. However ME2 had a lot more going for it than DA2 does at first glance. ME1 was made on the premise of it being a cinematic action RPG. It did this fairly well. ME2 was built to improve on that in most every aspect; it did this exceptionally well. However i wouldn't define ME2 as a RPG. A pillar of RPGs is character advancement. Some would also include character creation/customization. But unless you were playing on the highest difficulty level; skills meant very little. The combat was a contrived cover system that wasn't tactical or difficult at any end of the spectrum. That too is a pillar of CRPGs. I seem to recall DA:O being refferred to as a CRPG by the developers. Seems they changed their minds about where they wanted to take the franchise.

Character advancement: ME2 had it. You subjectively think it was weak, but it still had it.

Character customization: ME2 had it. Physical appearance, gender, name, and the aformentioned skills.

A tactical or difficult combat system? That's too subjective a term for me to wholly agree that it, too, is a pillar, and I'm not even sure I'd consider "tactical" a vital part anyway. I personally think they can mess with combat however they like without losing the "RPG" label. To me, combat doesn't define RPGs, but it does show up a lot. It doesn't surprise me that it shows up a lot, because it adds excitement, but I think it's not outside the realm of possiblity that there could be an RPG without any combat at all. Whether it would be done well is another story, or how well it would be recieved. I think combat is a function of story; if the story decrees that combat is necessary, then there should be combat.

That doesn't automatically make it a bad choice mind you, but it is a radical departure. That said, i think DA2 will be awesome the first play through, but like ME2... it'll just be boring any subsequent play throughs because dialog options alone are not enough to make it fun. Added to that is if the skills are largely as useless as in ME2 in combination with their passive bonus nature. Then the only replayability will fall to dialog for many. The reason being is that a reasonably large demographic prefer one arch-type to play. That is; warrior, mage, or rogue.

All fair points. I don't agree with most of them, but they are perfectly reasonable opinions to have. Personally, I replay DAO precisely because of the dialogue and the other effects that character choice has on the plot. If there was a way to fast-forward the combat, I would gladly take advantage of such an option (especially for the Deep Roads). I don't think ME2 was as good a game in general as DAO, but I think it's action-oriented combat is a strength.

If I were to pick between DAO, ME1, and ME2 to replay, I'd choose DAO. But if my choices were limited to the MEs, I'd choose ME2. I don't think either ME had as much depth as DAO, but that's where ME2's improved action comes in. Let's face it: once you've seen each finishing blow animation in DAO, there are really no surprises left. But in ME2, it's at least exciting. One of my favorite parts is on the Dantius towers, playing an Adept with Shockwave. I love fighting across that exposed bridge, using various powers to knock enemies off the bridge, advance on the rocket-firing enemies, etc. That right there is replayability of a different sort than DAO had. But both games have it, at least for me. ME1's combat wasn't that bad, but I hated the overheating concept, and there were a bunch of other little things that were sort of frustrating and detracted from my enjoyment. That's one huge improvement I thought ME2 had...the combat just worked so smoothly.

I will always prefer CRPGs to cinematic rollercoasters. But cinematic rollercoasters can be entertaining, like a good movie. But the thing is; i'm not the type to watch the movie 20 times no matter how good it was. :(

I think I've seen movies like the Lord of the Rings trilogy, the Truman Show, and several of my other favorites may more times than 20. ^_^

But in keeping with the movie theme...if you take a movie widely regarded as "great" but with crappy special effects compared to more modern works, do you think they'd be ruined if their effects were better? Now don't get me wrong, I am definitely not saying they would all be better if the effects were improved, or that effects are the only important thing. But if those great classics with their crappy effects were so good, shouldn't all movies aim for the same level of effects? Does their being great mean they've reached the pinnacle in every single aspect of filmmaking, and there is no room for change without necessarily worsening a movie?

Modifié par SirOccam, 12 août 2010 - 11:10 .


#316
maxernst

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@Captain.subtle



Your "traditional RPGs" would be better described as late 1990's single-player western CRPG's of the sort that I particularly like. First of all, traditional RPG's are multiplayer, pen and paper games. The first CRPG's were nothing like your so-called traditional RPG's. They were either text-based or had a topdown perspective, and were very much hack & slash. I don't think it was until 1985 with Ultima IV that we had a game that had much story or really what I would call roleplaying in it.



First person perspective RPG's started with the Might & Magic games in 1986, which predates any of the isometric games I'm familiar with. And before system shock, in 1992, there was Ultima Underworld, a fully 3-D, first-person perspective game which you would call an action-RPG, although it had plenty of story and you could interact with the world in complex and interesting ways (catching and cooking fish, baking bread etc.).



Personally, I have always felt that the isometric perspective was better suited to strategy games than RPG's. I've never found it easy to feel immersed in a game where I'm looking down on a bunch of little characters and giving them orders. The only justification for it, IMHO, is that the A.I. is far too weak to handle your companions...I remember basically having to give up using Markus in Fallout 2 because he kept murdering the rest of the party. Mass Effect is actually a better RPG than Baldur's Gate in one sense to me because of the fact that your squadmates feel more like independent entities than puppets....though I fail horribly at it. But really, the necessity for a party (although seemingly viewed by many as essential to be a true RPG) is really a holdover from pen & paper days and a game system where no class was independent enough to function well on its own. It's true that most of the games that have not had parties have been rather action-oriented (the Elder Scrolls series which go back to 1994 are the biggest landmarks in this style), but there's nothing inherent about the perspective or situation that forces that to be the case.



The point is, CRPG's have been evolving along with the technology for computers since the dawn of personal computing. To pick one point along that development, call it "traditional" makes no sense.


#317
Haexpane

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Onyx Jaguar wrote...

I like how people throw around the term Casual gaming when they have no idea what it is.

Here the definition is so wrong.
 


It's not about what the definition of "casual is" it's EA's own statements that casual gamers is a huge market, and they want to TAP IT by casualizing more "core" games.

We are not saying Halo 3 is a casual game.  We are saying Mass Effect 2 and NFL Madden were specifically DUMBED DOWN in order to attract the casuals.  

ME2 is not Black Jack.  But it wants those black jack players badly

#318
Bryy_Miller

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Haex, can you explain to me WHY - in detail - ME2 was so dumbed down. Nobody EVER gives reasonings for this statement.

#319
Haexpane

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AlanC9 wrote...

But why should anyone care if a game is an RPG or not?
 


It's not the label, it's the gameplay.

Example

Morrowind vs. Oblivion

Oblivion was casualized, and stripped down to make it more "accessible/visceral"  which resulted in it being "less RPG" and for many of us much worse than Morrowind.

Oblivion is also a great example of listening to fans for some things (much better quest system/log) and then ignoring fans for other things which resulted in a broken messy game (level scaling)

NFL Madden is another great example.  Fans asked for it to be more realistic?  The result?  EA added in MORE COMMERCIALS and IN game adverts instead.

They also dumbed down the gameplay, you can LITERALLY HOLD THE X BUTTON TO WIN!  WHen you play the demo, a message pops up on defense specifically telling you "Hold the X button for the CPU to make plays for you" 

Do we really want to see Dragon Age, the spiritual successor to Baldur's Gate 2 become "Hold X to WIN!"

#320
Haexpane

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Khavos wrote...
 

An RPG combat system, for one.  I did a ME2 run on Insanity without ever spending a talent point.  The game wasn't impossible - it wasn't even noticeably more difficult than if I had spent them all.  It was a shooter.  It was built as a shooter, with RPG bits tacked on where they could fit - and Bioware doesn't deny this, by the way.  That leaves it as a shooter with dialogue options. 


Exact -amundo.  The problem is, a cover shooter w/ dialog options is what a lot of people would prefer, I don't get it.  Then again , a lot of people like Miley Cyrus too.

#321
Bryy_Miller

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Haexpane wrote...

NFL Madden is another great example.  Fans asked for it to be more realistic?  The result?  EA added in MORE COMMERCIALS and IN game adverts instead.


Do you have an actual quote on that? Because it seems to me that this is obviously just an issue of product placement. Are you going to blame the new Old Spice Stat on fan reaction, too?

#322
Haexpane

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Jonathan Seagull wrote...

 

Haexpane wrote...

Dragon Age is one of the last true party based WRPGs, if DA2 becomes Mass Effect with swords, the genre is officially dead (except for MMOs)

I'm painting a WORST CASE SCENARIO in the hope that I'm wrong and DA2 is more like DAO than ME2:whistle:

Emphasis mine.  While I appreciate that last sentiment, I have an issue with statements like these (you are not the only one I've seen make them).  It makes it sound as though Dragon Age came out 10 years ago, and it's been a long, cold, sunless winter since then.  The game came out less than a year ago.  It's a bit soon to be declaring it to be the last of a dead genre, no matter how DA2 shapes up.


What was the last party based WRPG before Dragon Age?   NWN, KOTOR.  Outside of Bioware?

Summoner, the brilliant game from Volition, a game very much like BG2/KOTOR

KOTOR got turned into a MMO

Summoner got turned into a "visceral action combat" RPG in Summoner 2 and no one cared, the series is now dead.

Single player KOTOR is dead.

BG2 is dead

Dragon Age Origins was all I had left.   It's sad to watch a genre die, a genre IMO that produced some of the greatest games I've ever played.

#323
Haexpane

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SirOccam wrote...

 
I think I've seen movies like the Lord of the Rings trilogy, the Truman Show, and several of my other favorites may more times than 20. ^_^

 


Whoah, whoah, hold on just a second.

Did you really just say Truman Show is one of your favorite movies and you've watched it 20 times?  :?:unsure::?:huh:

#324
The Edge

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Haexpane wrote...

SirOccam wrote...

 
I think I've seen movies like the Lord of the Rings trilogy, the Truman Show, and several of my other favorites may more times than 20. ^_^

 


Whoah, whoah, hold on just a second.

Did you really just say Truman Show is one of your favorite movies and you've watched it 20 times?  :?:unsure::?:huh:


I for one thought the Truman Show was a great movie Image IPB

#325
Haexpane

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maxernst wrote...

  Mass Effect is actually a better RPG than Baldur's Gate in one sense to me because of the fact that your squadmates feel more like independent entities than puppets....though I fail horribly at it. But really, the necessity for a party (although seemingly viewed by many as essential to be a true RPG) is really a holdover from pen & paper days and a game system where no class was independent enough to function well on its own. It's true that most of the games that have not had parties have been rather action-oriented (the Elder Scrolls series which go back to 1994 are the biggest landmarks in this style), but there's nothing inherent about the perspective or situation that forces that to be the case.

The point is, CRPG's have been evolving along with the technology for computers since the dawn of personal computing. To pick one point along that development, call it "traditional" makes no sense.


party based wRPGs and non-party based are 2 diff genres.

Mass Effect 1 was like a hybrid, Mass Effect 2 went more of the Elder Scrolls/Fallout 3 route.  The "party" was more like "guests"

I love FO3 and Morrowind, and to a much lesser extend Oblivion.  But the party style like DAO and BG2 is my favorite.

And yes, it's married to a more tactical combat system, IMO it's suited to it.

The AI in ME2 isn't any better than DAO, it's simply because the game is a straightforward shooter and extremely easy, the AI doesn't have to do anything other than Crouch, shoot and spam powers.