*Commences watching thread and being entertained*
Modifié par Ragabul the Ontarah, 13 août 2010 - 03:21 .
Guest_Raga_*
Modifié par Ragabul the Ontarah, 13 août 2010 - 03:21 .
Stan did nothing of the sort.
Modifié par Merced256, 13 août 2010 - 03:22 .
That's not at all what he said, though. He wasn't explicity talking about the PC (he used the PC from ME in an earlier example, but in his conclusion he returned to his broader point), and he wasn't even explicitly talking about BioWare's games, let alone DA2.Merced256 wrote...
His entire last paragraph was essentially that. Hail Dragon Effect.
Merced256 wrote...
You define something by its characteristics. Remove characteristics and its no longer a reflection of what it previously defined. Take a RPG, remove some RPG elements, is it still a RPG? No, at best its a game with RPG elements.
Modifié par SirOccam, 13 août 2010 - 03:27 .
You are only saying what it has to be like for you. Which is fine, as long as you understand that you aren't the arbiter of what is and isn't an RPG. And for the record, I wasn't suggesting anything, much less that. I was saying that I don't think the style of combat is (IMO) the deciding factor of whether something is an RPG. I will say that I understand your later comment about meaning gameplay more than combat specifically a bit more.Khavos wrote...
I suppose I'm saying what it has to be like. You can't simply throw dialogue options into Modern Warfare 2 and suddenly call it an RPG, which is essentially what you seem to be suggesting.
Modifié par Jonathan Seagull, 13 août 2010 - 03:39 .
Khavos wrote...
Jonathan Seagull wrote...
Who's to say what an "RPG combat system" has to be like? The nature of the combat system alone does not, IMO, determine whether a game is an RPG or not, even though certain styles of combat are traditionally more associated with RPGs.Khavos wrote...
An RPG combat system, for one. I did a ME2 run on Insanity without ever spending a talent point. The game wasn't impossible - it wasn't even noticeably more difficult than if I had spent them all. It was a shooter. It was built as a shooter, with RPG bits tacked on where they could fit - and Bioware doesn't deny this, by the way. That leaves it as a shooter with dialogue options. If that fits your definition of an CRPG, more power to you - it doesn't fit mine. There are far better action/shooter developers out there, and Bioware's writing isn't any better than theirs in terms of plotlines. Their storytelling gives them a slight edge, but it's quite rare that I want to play a game solely for the decent storytelling rather than the actual gameplay.
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I suppose I'm saying what it has to be like. You can't simply throw dialogue options into Modern Warfare 2 and suddenly call it an RPG, which is essentially what you seem to be suggesting.
An RPG combat system is one in which the character's abilities, rather than the player's, determine combat outcomes. ME2 was a shooter. I like shooters. I play them frequently. That's how I can recognize them. Nothing I did to Shepard in ME2 made him shoot better or worse. Again, I ran through the game on Insanity without ever spending a talent point. It wasn't more difficult, just slightly more tedious. The game did not have an RPG combat system, it had a shooter combat system. Thus, in my book, it was a craptastic RPG. And, for the record, it was only a mediocre shooter.
Modifié par Mydalis, 13 août 2010 - 03:43 .
Khavos wrote...
So you did a successful DA:O Nightmare run with all of your characters having no talent points allocated to anything? Honestly, I don't believe you.
SirOccam wrote...
I think it's the classic form/function debate. I think story, relationships, dialogue, choices, etc. are the intangible "form" elements, while combat mechanics, stats, rules, etc. are the tangible "function" side of it.
In most things I value function over form, meaning I'm not a big fan of decorative centerpieces but at the same time I don't want to wear an 80's calculator watch or have an ugly couch. But with RPGs, I guess I'm the other way around. I'm all about the feeling the game evokes, rather than the rules by which it does so.
Modifié par Dave of Canada, 13 août 2010 - 03:49 .
I do think it's all part of gameplay, but form is intangible, left-brain kind of stuff, while function is more tangible and orderly and right-brain. Well it's not a perfect analogy. How dialogue works I guess would be "function," but the dialogue itself, the spoken lines and the meaning of them, is what I was referring to. So if they want to break all the rules about how various things work, I won't care as long as the resultant feel is good. The ends, in this case, justify the means.In Exile wrote...
SirOccam wrote...
I think it's the classic form/function debate. I think story, relationships, dialogue, choices, etc. are the intangible "form" elements, while combat mechanics, stats, rules, etc. are the tangible "function" side of it.
In most things I value function over form, meaning I'm not a big fan of decorative centerpieces but at the same time I don't want to wear an 80's calculator watch or have an ugly couch. But with RPGs, I guess I'm the other way around. I'm all about the feeling the game evokes, rather than the rules by which it does so.
I'm a form when function is sufficient kind of guy, I suppose. So long as the function side of a game is satisfactory, I'm picking purely on form.
Though why dialogue, relationship management and choices aren't gameplay elements is totally arbitrary. You can easily say all of these things are gameplay in a meaningful sense of the word.
I personally agree with your distinction, but you will find people (e.g. Sylvius) who say dialogue is part of gameplay.
Dave of Canada wrote...
I'll just leave this here.
Made in cooperation with Bryy.
ROFL. That is freaking hilarious.Dave of Canada wrote...
I'll just leave this here.
Made in cooperation with Bryy.
Guest_Raga_*
Dave of Canada wrote...
I'll just leave this here.
Made in cooperation with Bryy.
Modifié par Ragabul the Ontarah, 13 août 2010 - 04:06 .
Ragabul the Ontarah wrote...
Old meme is old.
Onyx Jaguar wrote...
Also Valve is privately owned
Dave of Canada wrote...
Onyx Jaguar wrote...
Also Valve is privately owned
They've been teamed directly with Electronic Arts since 2005, though.
Merced256 wrote...
Stan did nothing of the sort.
His entire last paragraph was essentially that. Hail Dragon Effect.
Ragabul the Ontarah wrote...
Dave of Canada wrote...
I'll just leave this here.
Made in cooperation with Bryy.
Old meme is old.
Onyx Jaguar wrote...
Dave of Canada wrote...
Onyx Jaguar wrote...
Also Valve is privately owned
They've been teamed directly with Electronic Arts since 2005, though.
EA has worked with them as a distributor, however EA has recently decided to stop distribution for other companies in order to cut costs.
Market collapse and all.
Dave of Canada wrote...
Onyx Jaguar wrote...
Dave of Canada wrote...
Onyx Jaguar wrote...
Also Valve is privately owned
They've been teamed directly with Electronic Arts since 2005, though.
EA has worked with them as a distributor, however EA has recently decided to stop distribution for other companies in order to cut costs.
Market collapse and all.
I've followed this but I didn't think Valve was one of them?