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This is what bioware seems to want


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#526
sanadawarrior

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BlackyBlack wrote...

Khavos wrote...

Devs also said less than a month ago that DA:O was Bioware's best-selling game.  Ever. 

Again, DAO was on 3 different systems and has been out for nearly a year. You can't really compare the sales to KOTOR or BG2 when the gaming industry wasn't very good back then. And I can't say I'm surprised it sold more than ME1, DAO is the better game, and EA pushed a much bigger marketing (and again, DAO came out on 3 systems)


Pretty sure vgchartz has 'em all. 

No, they lack the PC sales and their numbers are very unrealible. For one, ME2 lacks Japan's sales


There was no Japanese release, so no Japanese sales. Regardless, their numbers are trash anyways.

#527
Novadove

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"Dragon Age was an extremely successful title for us - last November it was the single most globally successful title we've put out to date," said Rob Bartel, BioWare's principal designer. "This is one of our two primary IPs in the Edmonton studio in Canada, and then we're working on the Old Republic down in Austin. So Dragon Age is a very big part of what we do and for what the future for BioWare will hold for sure."



http://www.escapistm...ng-BioWare-Game



does this counts?

#528
Khavos

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sanadawarrior wrote...

Can you link that please, if it is the same on that was being linked a month ago you are mistating what was said. They claim AT RELEASE Dragon Age was their most succesful game, and as we know ME2 was not out in November of last year.


I actually can't, as I have no idea where I saw it.  I recall it being in July though.

This should be pretty easy to figure out, though; do we know total sales of ME2 at any recent date?  I think DA:O came in around 3.6 mil.  

#529
Khavos

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Novadove wrote...

"Dragon Age was an extremely successful title for us - last November it was the single most globally successful title we've put out to date," said Rob Bartel, BioWare's principal designer. "This is one of our two primary IPs in the Edmonton studio in Canada, and then we're working on the Old Republic down in Austin. So Dragon Age is a very big part of what we do and for what the future for BioWare will hold for sure."

http://www.escapistm...ng-BioWare-Game

does this counts?


No, that's the one from November.

#530
Seth Burns

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Fighting on the internet is like running in the special Olympics. Even if you win, you're still retarded.



When were the days when games were judged not by their genre and sales, but pure enjoyment and entertainment? Have you ever heard anyone say something like "Donkey Kong was way better than this new Super Mario Bros. Crap!" back in the 80s? No, because back then people were glad to have video games in general. Yet all you people do is complain and bicker over things you don't know about yet, make statements that BW is ignorant and doesn't care about you, and compare what games are better than the other.



Everyone is entitled to their opinion. Nobody is right or wrong, so learn to deal with variety for Christ's sake.

#531
sanadawarrior

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Khavos wrote...

sanadawarrior wrote...

Can you link that please, if it is the same on that was being linked a month ago you are mistating what was said. They claim AT RELEASE Dragon Age was their most succesful game, and as we know ME2 was not out in November of last year.


I actually can't, as I have no idea where I saw it.  I recall it being in July though.

This should be pretty easy to figure out, though; do we know total sales of ME2 at any recent date?  I think DA:O came in around 3.6 mil.  


No idea, shouldn't EA's 2nd quarter financials be out soon though?

#532
Khavos

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sanadawarrior wrote...
Couldn't argue my points?


Your "point" is that the majority preferred ME2 to ME, and there's no actual statistics on that anywhere that I'm aware of.  You can only make conjectures based on anecdotal evidence; it's impossible to say either way.  It's impossible to prove without data, of which there is none. 

#533
sanadawarrior

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Khavos wrote...

Novadove wrote...

"Dragon Age was an extremely successful title for us - last November it was the single most globally successful title we've put out to date," said Rob Bartel, BioWare's principal designer. "This is one of our two primary IPs in the Edmonton studio in Canada, and then we're working on the Old Republic down in Austin. So Dragon Age is a very big part of what we do and for what the future for BioWare will hold for sure."

http://www.escapistm...ng-BioWare-Game

does this counts?


No, that's the one from November.


Article says it was writen on July 08.

#534
Novadove

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Seth Burns wrote...

Fighting on the internet is like running in the special Olympics. Even if you win, you're still retarded.

When were the days when games were judged not by their genre and sales, but pure enjoyment and entertainment? Have you ever heard anyone say something like "Donkey Kong was way better than this new Super Mario Bros. Crap!" back in the 80s? No, because back then people were glad to have video games in general. Yet all you people do is complain and bicker over things you don't know about yet, make statements that BW is ignorant and doesn't care about you, and compare what games are better than the other.

Everyone is entitled to their opinion. Nobody is right or wrong, so learn to deal with variety for Christ's sake.


ever since i got attacked by posting here, i'd learn the art of trolling.

#535
sanadawarrior

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Khavos wrote...

sanadawarrior wrote...
Couldn't argue my points?


Your "point" is that the majority preferred ME2 to ME, and there's no actual statistics on that anywhere that I'm aware of.  You can only make conjectures based on anecdotal evidence; it's impossible to say either way.  It's impossible to prove without data, of which there is none. 


Actualy my point was:

sanadawarrior wrote...
I'm sorry you can't grasp the possible difference in sales that a pre Christmas vs. a January release can have on games. This is also without taking into account the fact that alot of games where moved into spring (to get out of Modern Warfare 2's way), making it one of the most packed and competetive quarters of any year, there was a big new release almost every week for 3 months...


Modifié par sanadawarrior, 13 août 2010 - 02:41 .


#536
poisonoustea

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I love how people still associate RPGs with boring level-up chores and stats. I liked Baldur's Gate because I like D&D; I think it's time to move on though.

#537
Khavos

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sanadawarrior wrote...
Actualy my point was:

sanadawarrior wrote...
I'm sorry you can't grasp the possible difference in sales that a pre Christmas vs. a January release can have on games. This is also without taking into account the fact that alot of games where moved into spring (to get out of Modern Warfare 2's way), making it one of the most packed and competetive quarters of any year, there was a big new release almost every week for 3 months...




Really?  I could've sworn you started with this:

sanadawarrior wrote...

Khavos wrote...

BlackyBlack
wrote...
Same goes with ME2. A vocal minority b!tch about it, but
the majority prefers it over ME1.


What evidence
do you have to support that claim, out of curiosity? 


Probably
because everywhere you go other than these forums people love ME2. Case
in point, on the Red Dead Redemption gamefaqs forums, people asked if
it was going to win GOTY. More people said Mass Effect 2 deserved it.

http://www.gamefaqs....mption/55065978



#538
AlanC9

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Khavos wrote...
Your "point" is that the majority preferred ME2 to ME, and there's no actual statistics on that anywhere that I'm aware of.  You can only make conjectures based on anecdotal evidence; it's impossible to say either way.  It's impossible to prove without data, of which there is none.  


Sure, the numbers users give out could have changed between ME1 and ME2. Or the population who fill out user review forms could be substantially different from the population that does not. Or EA could be involved in a massive campaign to spoof the user review systems......

One of the funny things about this debate is that we simultaneously hear that ME2 was dumbed down from ME1 for more mass appeal and that ME2 wasn't actually more popular than ME1. Also that they're making DA like ME to make more money despite the fact that DA outsold ME. 

I can't keep track of what Bio's supposed to be doing wrong anymore.

Edit: that's not directed specifically at you, Khavos; I haven't followed your arguments in particular.

Modifié par AlanC9, 13 août 2010 - 02:48 .


#539
sanadawarrior

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Yeah and then this happened.

sanadawarrior wrote...

Khavos wrote...

sanadawarrior wrote...
I'm sorry you can't grasp the possible difference in sales that a pre Christmas vs. a January release can have on games. This is also without taking into account the fact that alot of games where moved into spring (to get out of Modern Warfare 2's way), making it one of the most packed and competetive quarters of any year, there was a big new release almost every week for 3 months...


I'm arguing with other people about sales.  You're supposed to be linking me to random forum posts as incontrovertable proof that the majority prefered ME2 to ME1.  


Couldn't argue my points?


Am I not allowed to discuss the sales too or can I only respond to the posts you aprove of?

Modifié par sanadawarrior, 13 août 2010 - 02:50 .


#540
Guest_slimgrin_*

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Just read the op.



My opinion is that this thread, and so much of the 'whining' on these boards, is all blowback from ME2. That game took a chainsaw to the RPG genre, for better or worse. And yet it was still a great game. So some people adore it, others detest it - at least that's what I see going on around here. Bioware wants to innovate. Thats good. But many RPG fans are conservative to change and don't want to see key elements of the genre reinvented or dropped. Like they were in ME2.



Personally, I stand somewhere in the middle. I like the voiced protagonist, the new art style, the framed narrative, and the fact that DA2 will be largely disconnected from DA:O. Other things concern me, but I'll just have to wait and see.

#541
Batman90

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filetemo wrote...

They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.

In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.

Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.

Do you remember those books of "choose your own adventure"? that's what bioware wants to do.

They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.

Then maybe, they'll get their dream of selling 10 million units.


You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.

#542
captain.subtle

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Batman90 wrote...

You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.


Perhaps I am wrong, but culd you point out 10 games which have the things in bold and are NOT popularly called RPGs?

#543
In Exile

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Khavos wrote..
Also, ME2 sales don't, I think, qualify as phenomenally high.  DA:O has outsold it thus far, after all.  


Is it you that keeps saying this in every thread that I hound asking for the statistics? I have never seen this figure. vgchartz has 1,664,630 worldwide sales on the Xbox360 for the first 20 weeks of release. They have no PC data and the PS3 sales are at 908,303.

Mass Effect 2 sold 1,883,932 units, otherwise known as 219 302 units more than DA over the first 20 weeks. Assuming a general average price of $50 per game in both cases over the entire 20 weeks, and that gives an average revenue difference of just about 11 million dollars.

So Mass Effect 2 was far more lucrative on the ONLY platform I have data for. Can you give me comparative PC sales from anyowhere, or contradict the vgchartz data?

#544
sanadawarrior

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captain.subtle wrote...

Batman90 wrote...

You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.


Perhaps I am wrong, but culd you point out 10 games which have the things in bold and are NOT popularly called RPGs?


There are more than 10 dynasty/samurai warriors games, which also include stats and a limited inventory system for weapons.

Modifié par sanadawarrior, 13 août 2010 - 03:07 .


#545
captain.subtle

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sanadawarrior wrote...

captain.subtle wrote...

Batman90 wrote...

You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.


Perhaps I am wrong, but culd you point out 10 games which have the things in bold and are NOT popularly called RPGs?


There are more than 10 dynasty/samurai warriors games, which also include stats and a limited inventory system for weapons.


Can you change those stats or they are fixed? Is there leveling also involved? Are there skills?

#546
Guest_slimgrin_*

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Batman90 wrote...

filetemo wrote...

They say they want to push the rpg genre, but it's not true, what they want is to make interactive adventures.

In bioware's wildest dreams, they get rid of inventory, skills, tactical combat, leveling up, customisation options and stats. All those heavy and difficult to learn rpg things that make them unatractive to casual gamers. They can't do it yet, because hardcore rpg gamers still have power, but they really would like their games to stop getting labeled rpgs, because that's like a stigma for the fps crowd.

Bioware's perfect game would be: premade character, choices, love interests, different endings and simple combat "press A to win" they are moving slowly to that, Heavy Rain with swords and magic.

Do you remember those books of "choose your own adventure"? that's what bioware wants to do.

They are forcing us to assume slowly the changes made to dilute the rpg traits, and in 5 years we will call bioware games "adventures" because the rpgs will be no more.

Then maybe, they'll get their dream of selling 10 million units.


You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.


Stats, tactical combat, and inventories, yes. They are found in nearly all genres. But true customization? And I mean customizing your character's skills and abilities - thats still a trademark of a true RPG.

Modifié par slimgrin, 13 août 2010 - 03:09 .


#547
In Exile

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Dynasty warrior games now also include customization. In fact, depending on your definition of "tactica' combat" those Dynasty Warrior Empire games have skills, tactical combat, leveling up, customization AND stats.

#548
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In Exile wrote...

Dynasty warrior games now also include customization. In fact, depending on your definition of "tactica' combat" those Dynasty Warrior Empire games have skills, tactical combat, leveling up, customization AND stats.


Sounds like my kind of game.

I think story and character are important. But I like truly shaping the abilities and attributes of your character with in-depth customization. Few if any genres tackle this aspect like RPG's do.

#549
sanadawarrior

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captain.subtle wrote...

sanadawarrior wrote...

captain.subtle wrote...

Batman90 wrote...

You do realize that inventories, skills, tactical combat, leveling up, customization and stats are found in most genres nowadays, right?

RPGs are defined by the quality of their role-playing. The choices and consequences and the quality of the story told; it's ridiculous how so many people seem to forget that the genre is called the ROLE-PLAYING GAME genre, and not the STAT GRINDING LOOT**** genre.


Perhaps I am wrong, but culd you point out 10 games which have the things in bold and are NOT popularly called RPGs?


There are more than 10 dynasty/samurai warriors games, which also include stats and a limited inventory system for weapons.


Can you change those stats or they are fixed? Is there leveling also involved? Are there skills?


You can change stats on your weapons. Otherwise your stats go up as you level up, which are different depending on which character you are controling.

I already asnwered both of those other two questions, and yes there is both leveling and skills.

#550
captain.subtle

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Then for Me (subjective opinion threat alert!) its an RPG.