slimgrin wrote...
Sounds like my kind of game.
I think story and character are important. But I like truly shaping the abilities and attributes of your character with in-depth customization. Few if any genres tackle this aspect like RPG's do.
Let me try a feature neutral discussion of the most recent Empires game I played.
In it, you can design a custom character: you have a choice of voice and personality (there are several spoken lines), job (ruler or follower, even "ronin" - i.e. unattached warrior); you can join and remove yourself from factions whenever you choose; you have the ability to form friendships and relationships with characters (oaths, marriage, if I recall), you pick a "type" for your character which influences statistics and stat growth, you have a wealth of weapons to pick from for many different styles, and you can command armies though the combat itself is action oriented.
Another game that fits this definitionis the Romance of the Three Kingdom entries that do not restrict you to a ruler role.
Take Romance of the Three Kingdoms IX. You could create custom characters (or pick historitcal characters), you had 4 major stats that determined your effectiveness, you could form relationships, join different kingdoms, even make some mild choices.
Koei has a take on a lot of these mechanics, but no one would describe them as RPGs.
Modifié par In Exile, 13 août 2010 - 03:22 .