Sidney wrote...
2. You do realize that most armor/weapons in DAO add nothing but marginal gains, when my spellpower is 50 and I have a +2 spellpower staff that is a +4% to spellpower device. All those rings +10% nature damage ring a bell? You'd feel better about ME2 if the armor was +15% or something you feel is more meaningful. You are making awfully fine distinction and really there's not even much in the way of distinctions.
As i said previously in this same thread, i understand DA:O's loot was weak, and never did i contend that it wasn't. If anything i was saying that they made the effort to include it, though it was an incredibly poor effort
3. You can't ignore the loot in ME2. Niggle about the armor and helmets but there are very obvious weapon upgrades, armor upgrades and such, there are also all the research products that you either loot or else you purchase with the output of loot. Like you'd feel a lot better if instead of getting "Heavy Skin Weave" research product that gives you better armor +15% you want an Amulet of Armor +15%. The ignorable loot is all the vendor trash in most games. Again, we all want to kill a dragon sitting on a huge mound of gold, gems and super coool magicaly doohickeys. What no one should want to do is pull a few arrows out of a dead genlocks quiver and then steal the battered shield of the hurlock next to him. Inventory as it is implemnted in most games is the enemy because of vendor trash not because of cool stuff.
I really can't recall any mandatory loot in ME2. If it were "mandatory" it would be in the sense that its somehow mission critical. The upgrades for the ship, the medical stuff, its all able to be ignored. Now in the case of the ship upgrades that did have a meanigful effect on the outcome of the game. But only the final mission. Even then as i recall all you had to do was scan some planets for particular resources.

4. Again random loot drops aren't exciting. Are you breathless with anticipation of your next "spirit shard", "Darkspawn Dagger" or "Leather Armor". You know what Genlock Archer is gonna have, and it sucks. No, the only loot drops you really care about are the orange guys because they have the items you want. Instead, you spend as much time clicking on dead bodies for crap as you do spend killing the bodies so you can loot them - time it, in most mob fights you'll drop your foes faster than you can loot them. Looting is not the way to make dungeon slogging better, the answer is better dungeons and more varied combat.
Random loot drops, especially if any of them were any good certainly did add a level of excitement to killing trash mobs in a dungeon crawl. Hell diablo was built upon that and the dungeon siege franchise also used it quite a bit. If DA:O's random drops were better you'd likely have a different stance on that as well. Especially since its very reasonable for more than half your companions to be wearing incredibly bad gear if any on the last mission in DA:O. Decent random loot would've been, at least partially, a way to remedy that.
But i agree random loot alone should never be how you make a dungeon crawl interesting, but look at Oblivion. The game was so big, so many dungeons that they had to reuse dungeon lay outs and such at times because there were so many of them. Its reasonable to assume any game with a large scope would have to do that at some point. But DA:O didn't, again i'm not painting DA:O as the greatest RPG ever. Simply preferable to Dragon Effect. So had DA:O's dungeon and level designers really made each dungeo unique with its own challenges it'd be good on its own merrits, but i'd contend it'd be even better with the addition of decent random loot possibilities.
Modifié par Merced256, 13 août 2010 - 11:33 .