Haexpane wrote...
That screenshot looks good. But IMO this is a representation of the Dragon Effect. ME1 to ME2 what happened? ZOOMED camera, close up head shots.
So while the art and the tech are represented strongly, (although
why is the girl cross eyed?) it only fuels the "Dragon Effect" fire
more by aligning w/ the ME2 shift to Zoomed In Head Shots, lots of
talking design.
DAO had
plenty of close-ups. I don't think that point holds any water whatsoever. What ME
did have that DAO didn't was
dynamic action going on during dialogue, and that's something I dearly hope DA2 can pick up. Obviously we can't tell that from screenshots though.
IMO I could deal with less Beard Detail and more armor variety, or maybe less Hair detail and better helmets.
Everything
is a trade off. ME2 you traded off being able to customize your party
for more detailed Miranda Ass. Most people liked that trade off.
Miranda's
ass is extremely nice, but I already have ME2. I woiuld rather DA2 be
more "BG2 ish and less ME2ish" is what we are getting at.
No, not everything is a trade off, and "party customization vs. Miranda Ass" is a perfect example. Do you honestly think they had a meeting where they decided to lessen party customization in favor of more detail for Miranda's ass?
Party customization is a design issue, ass detail is a graphics issue. Never the twain shall meet. And furthermore on that theme, the decision to feature Miranda's ass so prominently is a cinematography issue. They could have made a million different cinematographical decisions without having one iota of influence on the game's design.
Likewise, in DA2, having more interesting or compelling camera angles has nothing to do with the story or the mechanics of the game. You can't expect me to believe that boring camera angles somehow enhance the game's enjoyment.