SirOccam wrote...
Xena_Shepard wrote...
SirOccam wrote...
filetemo wrote...
In Exile wrote...
I don't play PnP. I happen to think it's stupid. But it was presented in this thread as an acceptable definition of an RPG by many, so I took it that way.
WHAT???????
it's not an acceptable definition, it's the only definition possible. Anything out of the mechanics of a pnp rpg is not an rpg
I think we've finally arrived at the core problem here.
filetemo is correct you know, as I explained in a way earlier post, you can stick "RPG" by the WORD definition onto just about ANY game in existence, but if the game doesn't follow the D&D standard, it doesn't fit into the ACTUAL use of the genre word "RPG" no matter what anybody else says, if it doesn't fit into the traditional RPG mold it isn't an RPG.
It's just like how people think America is a "demoracy" when infact we are a "democratic republic" just because you label something someway doesn't make it so, which means no matter how much you wanna scream that a game is an RPG if it just lets you take the reigns of someone important, it's not an RPG if it doesn't fit into the D&D standard of game mechanics.
So should all cars function exactly like the first car did? So automatics aren't "real" cars?
Is a clock not a "real" clock if it's digital instead of analog?
How do you account for variations in things like, say, hammers? Are ball peen hammers, claw hammers, sledgehammers, etc. all real hammers? Can't there be only one "true" type, by definition?
There's a clear definition to a hammer. A hammer can be a clawhammer, a sledgehammer etc, etc. They all have something in common that makes them hammers. An axe, however, isn't a hammer. A crowbar isn't a hammer.
There's a clear definition to what a car is. It can be a racecar, a lorry, a 4WD, and many other things. But a motorcycle isn't a car.
A RPG is a defined concept as well, and one Bioware seems to be leaving behind. It's about creating and assuming a personae that isn't you, and guide this creation through a number of events, where you have to choose what direction to take, if any. In order to make these choises, you have to be able to interact on multiple levels, not just be able to kill everything present. While interacting, no matter how you do it, the choises are your own, but the skills of the character should determine wether you succeed or fail, not the skill of the player.
cRPG's are limited in that sense, because you can only program so many choises and options. However, while the hardware and the programming tools gets better and better, it would seem that Bioware is insisting on creating streamlined action-adventures, where you are rail-roaded along. You meet fascinating characters, and time and time again you are in to your knees in gore, but the actual choises you have, are becoming ever more limited. It's a mad rollercoaster-ride, but like all roller-coaster rides, there can be no deviation.
ME2 had moved so far from the RPG definition, that it no longer could be called an RPG, IMO. I'm pretty certain that is where DA2 is headed as well.
Modifié par TMZuk, 14 août 2010 - 01:29 .