FedericoV wrote...
TMZuk wrote...
cRPG's are limited in that sense, because you can only program so many choises and options. However, while the hardware and the programming tools gets better and better, it would seem that Bioware is insisting on creating streamlined action-adventures, where you are rail-roaded along. You meet fascinating characters, and time and time again you are in to your knees in gore, but the actual choises you have, are becoming ever more limited. It's a mad rollercoaster-ride, but like all roller-coaster rides, there can be no deviation.
ME2 had moved so far from the RPG definition, that it no longer could be called an RPG, IMO. I'm pretty certain that is where DA2 is headed as well.
Baldur's Gate has less choices and consequences than ME2. So BG was not an RPG?
Less is not the same as none at all, which is what this ENTIRE thread is getting at, the idea that BioWare is trying to totally phase out key elements off an RPG, not change them or vary them which is perfectly fine, totally REMOVE them.
Why can't you people get that?
Aside from the fact that ME2 was barely an RPG in and of itself...
Modifié par Xena_Shepard, 14 août 2010 - 01:37 .




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