condiments1 wrote...
because they are trying to rope in their old fans while appealing to a wider shooter audience.
But that's what any company does to stay afloat in any market.
condiments1 wrote...
because they are trying to rope in their old fans while appealing to a wider shooter audience.
Bryy_Miller wrote...
condiments1 wrote...
because they are trying to rope in their old fans while appealing to a wider shooter audience.
But that's what any company does to stay afloat in any market.
Modifié par Rubbish Hero, 12 août 2010 - 01:57 .
filetemo wrote...
Bryy_Miller wrote...
Thank you for deleting any doubt I had that you're anything more than a sh*t-starter.
that's not very convincing coming from Mr. "For every copy of Dragon Age 2 that you don't buy, I'm going to buy seven."
I'm not here to spill hate
Agreed. Han Solo for example, at this point in time, is as much a die hard star wars fan's as he is Lucas'. He's transcended just being a character in a movie. He's an icon and so much more. If Lucas were to remake the original trilogy and cast hhmmm.... Shia Labeouf for example (I have nothing against the actor, I actually love his work, Transformers be damned) and rewrote Han to be a gay transexual, you could bet there would be hell to pay. Sure, it IS Lucas' character, but there comes a certain point when something becomes so grand and so loved that the owner loses some of their ownership subconsciously to the fans that made that thing into the epic that it is now. Sure Origins isn't quite on par with Star Wars in terms of popularity and fanbase, but RPG gamers are a passionate bunch.filetemo wrote...
Bryy_Miller wrote...
Nope. The fans never own a character created by someone else.
oh yes we do. If you make me believe a character is like this, and make me love him for it, do not present it to me in a radically new form or you'll make me rage, and not only will I not buy your comic/movie/game/novel, but I will also flame you in your blog/forum/deeepest corner of the internet you hide in.
Smallville forums are stormy, shark-infested waters to swim. And I say that as a Smallville fan.Bryy_Miller wrote...
I've been on forums where this is a foreign concept, and people think you're lying if you say as such. People seem to think that they control the direction of the product. I've seen people **** about Clark Kent killing Davis Bloome because "he belongs with Chloe Sullivan".
GardenSnake wrote...
Agreed. Han Solo for example, at this point in time, is as much a die hard star wars fan's as he is Lucas'. He's transcended just being a character in a movie. He's an icon and so much more. If Lucas were to remake the original trilogy and cast hhmmm.... Shia Labeouf for example (I have nothing against the actor, I actually love his work, Transformers be damned) and rewrote Han to be a gay transexual, you could bet there would be hell to pay. Sure, it IS Lucas' character, but there comes a certain point when something becomes so grand and so loved that the owner loses some of their ownership subconsciously to the fans that made that thing into the epic that it is now. Sure Origins isn't quite on par with Star Wars in terms of popularity and fanbase, but RPG gamers are a passionate bunch.filetemo wrote...
Bryy_Miller wrote...
Nope. The fans never own a character created by someone else.
oh yes we do. If you make me believe a character is like this, and make me love him for it, do not present it to me in a radically new form or you'll make me rage, and not only will I not buy your comic/movie/game/novel, but I will also flame you in your blog/forum/deeepest corner of the internet you hide in.
jackkel dragon wrote...
Right, I'm sure that's exactly what they want...
Edit: Wait... do you have any recent BioWare games?
oh yes we do. If you make me believe a character is like this, and make me love him for it, do not present it to me in a radically new form or you'll make me rage, and not only will I not buy your comic/movie/game/novel, but I will also flame you in your blog/forum/deeepest corner of the internet you hide in.
Modifié par back pain, 12 août 2010 - 02:09 .
SirOccam wrote...
condiments1 wrote...
Bioware not making RPGs does not make them less of a company, but I just don't like being lied to. Mass Effect 2 is an awesome game, but guess what? Its a third person shooter action game that has an emphasis on story.
Halo is a third-person shooter action game that has an emphasis on story. I really liked Halo's storyline. It was a fun game, though I haven't played it in years.
Mass Effect 2 is an RPG. Your actions affect the outcome of the game. You make your own version of Shepard. You have the freedom to build relationships with other characters (although I will admit it wasn't done very well compared to DAO). You decide where Shepard's strengths are.
The difference to me is that a shooter just moves you from combat level to combat level with a couple cutscenes in between. Others may disagree with me, but I think what makes an RPG an RPG is that you have a level of freedom that games like Halo lack. It has nothing to do with inventory, or statistics, or min/maxing, or math.
Stanley Woo wrote...
If someone decided to make Shepard into a transvestite cocaine addict
Modifié par Rubbish Hero, 12 août 2010 - 02:10 .
I think you guys are mistaking ownership for an author/creator wanting/needing to create consistent characters.GardenSnake wrote...
Agreed. Han Solo for example, at this point in time, is as much a die hard star wars fan's as he is Lucas'. He's transcended just being a character in a movie. He's an icon and so much more. If Lucas were to remake the original trilogy and cast hhmmm.... Shia Labeouf for example (I have nothing against the actor, I actually love his work, Transformers be damned) and rewrote Han to be a gay transexual, you could bet there would be hell to pay. Sure, it IS Lucas' character, but there comes a certain point when something becomes so grand and so loved that the owner loses some of their ownership subconsciously to the fans that made that thing into the epic that it is now. Sure Origins isn't quite on par with Star Wars in terms of popularity and fanbase, but RPG gamers are a passionate bunch.filetemo wrote...
Bryy_Miller wrote...
Nope. The fans never own a character created by someone else.
oh yes we do. If you make me believe a character is like this, and make me love him for it, do not present it to me in a radically new form or you'll make me rage, and not only will I not buy your comic/movie/game/novel, but I will also flame you in your blog/forum/deeepest corner of the internet you hide in.
TSamee wrote...
Mass Effect 2 is, frankly, the perfect example of over-simplifying core mechanics. I'm not talking about the shooting. I loved that. I just feel that there's way too much emphasis on it. It's still very much a "role-playing game", but it doesn't feel like the first Mass Effect that drew us into the series
Missions, every single one, inevitable boil down to "the **** just hit the fan, go shoot people", occasionally punctuated by mini-games (like the logic puzzle with Liara on Illium). There's nothing with the depth of say, the Landsmeet in terms of its dialogue options, there's no mission that relies on dialogue, or any other skill besides shooting people.
Inventory management was scrapped, not to "streamline" a problem which people complained about, but to appeal to a completely different type of gamer.
And those are just two examples. All I'm saying is that I have no problem with streamlining... but when you do it to the point when you alienate your previous core audience you're going too far.
Seth Burns wrote...
Sure there were more dialogue options in ME1 sidequests, but go take a walk through Illium or the Citadel, and you'll get a TON of dialogue sidequests. I'm just simply stating, if you were to compare sidequests, ME2 has a richer experience than ME1's.
Err, that's right, first-person, though my point still stands, I think.condiments1 wrote...
SirOccam wrote...
Halo is a third-person shooter action game that has an emphasis on story. I really liked Halo's storyline. It was a fun game, though I haven't played it in years.condiments1 wrote...
Bioware not making RPGs does not make them less of a company, but I just don't like being lied to. Mass Effect 2 is an awesome game, but guess what? Its a third person shooter action game that has an emphasis on story.
Mass Effect 2 is an RPG. Your actions affect the outcome of the game. You make your own version of Shepard. You have the freedom to build relationships with other characters (although I will admit it wasn't done very well compared to DAO). You decide where Shepard's strengths are.
The difference to me is that a shooter just moves you from combat level to combat level with a couple cutscenes in between. Others may disagree with me, but I think what makes an RPG an RPG is that you have a level of freedom that games like Halo lack. It has nothing to do with inventory, or statistics, or min/maxing, or math.
Actually Halo is first person shooter, which has decent cutscenes/meh storyline(IMO) like any FPS I've played.
Okay, but whether it's "weaker" in that respect or not, that doesn't mean it's not an RPG anymore. I agree it didn't have as much depth or storytelling freedom as something like DAO, but that's okay, isn't it? I always felt like it was more like a movie, while DAO is more like a novel. Both are perfectly valid and entertaining ways to tell a story.People go rabid over the definition of "RPG", because unlike the others
you can't merely take at face value. The term "Role-playing" hails from
its roots Dungeon and Dragons, at the CORE of RPGs is "character skill
over player skill". Hence, why most RPGs have some statistics/class,
because they are numerical/categorical representations of your character
and how to apply it.
Story and interactivity is nice and all,
but many great RPGs like Icewind Dale barely had a story. Also, how
WOULD we measure the worth an RPG by your definition? How interactive
the story is? How many dialogue options? In that case, ME2 STILL fails
to later 90s early 2000s RPGs in how the game reacts to your decisions.
All the ME series did was improve its presentation...
filetemo wrote...
Bryy_Miller wrote...
IrishSpectre257 wrote...
Bioware will do whatever they want, and they should. They're the ones making the game they want to make, not the game you want them to make.
I've been on forums where this is a foreign concept, and people think you're lying if you say as such. People seem to think that they control the direction of the product. I've seen people **** about Clark Kent killing Davis Bloome because "he belongs with Chloe Sullivan".
because one newbie writer has no rights to change decades of tradition.
if they made mass effect 4 and a new contracted writer made shepard a transexual cocaine addict, you'fd have all the right to criticise him. After a few years, a character is equally property of the fans and the creators.
Modifié par Archdemon Cthulhu, 12 août 2010 - 02:21 .
I'm pretty sure everything I mentioned is past the "statue of limitations" on spoilers by now.Bryy_Miller wrote...
Stanley, I think you need to put a spoiler tag on that post.