filetemo wrote...
SirOccam wrote...
I want to know why "RPG" has to be so strictly defined.
because it's like an exact science,physics are mathematics based, geometry is mathematics based, philosophy is NOT mathematics based, it has no numerical base.An rpg has a gameplay based on numerical variables defined by the player's choices.
I'm sorry, but this is just wrong. Applying genre labels is NOT, by ANY means whatsoever, an exact science. It's not a science at all. The fact that these games use numbers does not make them science. And even if it did, even
labeling scientific areas of study is not itself a science. Some things blur the line between astrophysics and quantum mechanics, for example. Sometimes things belong to more than one area, sometimes no known area, at which point a new term is formed. The entire concept of naming things is subjectively-based, by definition.
The closest science comes is probably the taxonomy and nomenclature found in Biology. There are strict rules about what is or is not a bird, for example, and any scientist who goes "look, it has wings, so it's a bird and that is that" would be a laughingstock. So would one who insists that penguins aren't birds because they can't fly and their "idea" of what a bird is is something that flies.
The fact you can "roleplay" anything in your mind makes it not an rpg. An rpg is a mixture of roleplaying a character in your mind and translating your actions in numeric stats on a paper, you can think to do any action you want, but you will be able to do so if the numers on the paper tell you that your skill is high enough to do that, hence the importance of leveling up and increasing your power enormously.
I never said that any time you can RP in your mind, that makes something an RPG. I don't think Halo is an RPG even though there's nothing stopping from me imagining a huge backstory or alternative motivations for Master Chief. I don't have such a strict definition at all.
My definition is something like "an RPG is a game in which you take on the persona of a character you've created, and you make their decisions interpersonally as well as regarding the development of their strengths and weaknesses." That's probably not even a good one.
The important parts are choice and story. If I dont feel like I have adequate control of a character, it won't feel like an RPG to me. Also if I have tons of control but there's no story that my character affects and influences, then it's more like a sim.
If I ever come across a game that feels like an RPG but doesn't fit this description, I'll revise it accordingly. The application of labels is a
descriptive act, not a
prescriptive one. In other words, the label describes, it doesn't control or influence.
Modifié par SirOccam, 14 août 2010 - 02:30 .