asaiasai wrote...
Faz432 wrote...
To be fair people can go on what's happened before in recent history to get an idea of what will happen in the future, and when you look at the direction Bioware went with ME1 to ME2 then the assumption that they are pushing their games away from RPG to action/adventure is valid.
Valid point and is one that i am concerned about with DA2, there are many here who will disagree but i thought ME was a deeper more complex game/story than ME2. ME2 was a good game do not get me wrong but was it ME or DAO good, not in a million years.
DAO and ME had a much better implementation of a morality system, in that the player could make a sacrifice stats wise in order to better mold thier character. Those moments when you had to decide to use 2 points in cunning to open up the next persuasion level, or Intimidate vs charm in ME created subtle differences in the character and the perception of the world towards the character/ player. Sure all this did was open up alternative dialog options, but for the value of the title these things also created a reason to go back and play the game again. I think this is some of the depth that was lost in ME2 and if that is a concern of yours for DA2 it is a valid one, as we all have seen the STARK differences between ME and ME2. Add into this multiple choice when it comes to key moments in the story and the experience is much deeper because until the player goes back they like somethimes in life will wonder if they made the right decision.
Asai
I totally feel Bioware moving away from the RPG genre for what they preceive to be the money loaded main stream consumer! As of yet, it hasnt happened with ME1 and DA:O both outselling ME2 in total sales.
I said this in the Witcher thread and ill say it here. I beleive its Biowares intent to make their games more like interactive movies then traditional RPGs.
The problem is there seem to be getting bad advice on how to do that, to have a successful movie, you first need a successful script! All the bells and whistles normally will not matter if your story cant hold its own.
In ME2, we saw the story completely fold under the weight of the production and become nothing more then justification for the combat action!
ME1 was Die Hard, amazing story with fast action driving the narative
ME2 was Universal Soldier 5, throw away story so main character can kick and punch and shoot lots!
The problem as I see it is Bioware, for what ever reason doesnt seem to understand this is where they went wrong with ME2, or if they do, they not admitting it which is making their cunsumer base worried.
Are they really so blind they dont see where they failed?
Perhaps they have grown to much and ego to big? Based on some Bioware personal posts, ego definately in play there.
the consumer, just wants Bioware to come out and say, no spin, no nothing, just say "we understand story has to be the #1 priority above all else and story is what made our games so great before".
Do that and most of the worry goes away!
Say it, but dont mean it (like Christina Norman did to us with ME2), and your customer base goes away as well.
Personally I think Bioware not sure how to advance, if they make promises and break them (AGAIN), they all but done for as a dev studio. But if they keep playing spin that statement, like they been doing, they going to also bleed customers at a alarming rate!
The obvious answer to me is make story the priority, but im not a Bioware employee and dont know what their internal plan is.
Gotta say, what they doing right now, its not working! From someone on the outside looking in.