Merced256 wrote...
Yea, character progression in the form of stats and new skills is incredibly archaic. Who would've ever thought that its a medium to introduce new tactics, varied gameplay and good ole fashioned fun. No, that entire system has never been used to good effect and therefore should be axed like it might as well have been in ME2. After all, everyone loves riding a cinematic roller coaster with the replayability resting solely on the illusion of choice.
Gear/stats/inventory IS an illusion of choice. Roleplaying should involve progression through impact of choice on plot and characters, not progression through choice of what gear to use and skills to update. The former is totally in keeping with fiction, which is the only thing that RPG's really should represent. The latter are archaic, and might have suited the genre when it didn't have the technology or the talent to give us real fictive choice, but times have moved on, and it's time folks let go of their personal preferences and let the genre evolve along with the tech.
Sure, ME2 isn't perfect, but it's a step in the right direction, an exploration of the future of the genre. Old-school RPG's are a step back into the limits of the past.
Modifié par shootist70, 14 août 2010 - 07:20 .




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