EpicBoot2daFace wrote...
(ME2 is) Gears of War w/ dialogue. How is that a progression for the RPG genre? Many people say it's dumbed down because it is. It's obvious Bioware wants to appeal to the FPS (or TPS) crowd, and the only way to do that is by removing RPG stuff from the game and filling it to the brim with action generics.
If that's what you enjoy, more power to you. But ME2 is not an RPG, it is a more interactive Gears of War clone. People try to say the RPG is just 'buried benath the surface' and all this other nonsense, making excuses for Bioware and such. Criticism is something that is needed, and I think Bioware really screwed up by pandering to the people who either don't play RPG's or play something like Fable and consider themselves RPG gamers. 
So tell me in Gears of War, where are the following?
- A variety of classes to select
- A levelling system
- A variety of skills to choose
- Decisions that can affect the outcome of the game
- Decisions that can affect the lives of other characters
That's right, they're
not there. This Gears of War argument is an utter fallacy.
ME2 is a Third Person Shooter. That means it doesn't have the same number crunching as things like the old gold box games or anything else equally rooted in number based combat mechanics. Dealing damage to enemies is based on the players skill, but augmented by the skills they choose to level up during the game. This means that experience does have an effect of your character's ability in combat, even though it's not (necessarily) the primary factor dictating its effectiveness.
This does not mean the ME2 is not an RPG. Nor does the lack of an inventory in ME2 mean that the game is not an RPG. Most of the people complaining about the direction of ME2 and DA2 are complaining "that the game should be about the story", when ultimately the things that are being most heavily complained about
have nothing to do with the story. Since people love talking about Baldur's Gate, let's go back to the first one. What choices did you have in the game? Really? You always kill Mulahey, Ender Sai, Davaeorn and Sarevok... ultimately you have very little say on how events play out except for minor side quests that never amount to much. How is Baldur's Gate more meaningful and more of an RPG than a game where your events can directly result in the death of not just random NPCs, but your allies or party members?
If people are complaining that BioWare's recent offerings are nothing more than choose-your-own-adventure stories wrapped in a game, what does that make the "classic" RPGs you are so staunchly advocating? If we're drawing the same book analogy... they're simply a novel wrapped in a game, because you can never have any real effect on how the story plays out.