shootist70 wrote...
Lawrence- Mage of the Grey Wardens wrote...
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Dude, you're talking nonsense. The RPG gameplay did not interfere with Dragon Age's story at all. Look at all the crazy people(myself included) invested in that Morrigan-Warden relationship! If anything, the RPG elements endeared the story to us because WE built the Warden.
And that's a great example...a great example of you still not getting it. Players don't identify with their protaganists through fiddling with game mechanics, for the same reason that they don't identify with them through coldly delivered infodump. You identified with the Morrigan/warden relationship because of PRECISELY the elements I'm talking about : characterisation and dialogue - UNIVERSALLY ACCEPTED THEMES. Exactly the sort of things that RPG's should be maximising while minimising the game mechanics that represent progression obstacles and immersion/suspension of disbelief breakers.
Seriously, I don't mind debate but I draw the line at constantly trying to educate you on creative processes. Like I said earlier - where's the dumbing down really at? 
Dude, you're typing your responses as if you are speaking down to me, but if you hadn't noticed, you're coming off as an idiot. No one is arguing against the idea that players want to become immersed in the game's story. Are you reading what I'm writing?
Let me take this opportunity to now condescend to you, my fine would-be educator.
We are talking about a series that will presumably continue to be an RPG, even if it becomes as shallow as ME2.
What I am saying, oh Intelligent One, is that for people that LIKE RPGs, the character-building mechanics DO NOT hinder the "universal themes" of dialogue and characterization. For those of us that LIKE the role-playing aspects, the character-building is not a suspension of disbelief breaker.
Now, let me teach you something YOU apparently do not know, oh great Educator of the Interwebz:
Your belief that role-playing aspects hinder the "universal themes" of Dragon Age is not a FACT. It is an OPINION.
Bioware is simplifying the role-playing aspects to appeal to the greater market of gamers as opposed to focusing on the base of RPG gamers it has built over the years.
Maybe you don't agree that the reason they are going this direction is because these other gamers are shooter-happy retards and that's fine, but the reality is that the developers will simplify the game in order to reach more people.
Do you deny that the game is being simplified to reach a greater number of gamers?
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And this is off-topic but, once again just for good measure, I must remind you of how stupid you look while trying to appear to condescend to me.
Educate me...hahahahahaha!
Edit: To you and the person that posted the comment above this one:
No one in their right mind plays RPGs expecting not to interact with the game by killing enemies for experience and hunt for items and what not. Go play a different type of game, duh.
Also: RPGs /= Books /= Movies
That argument doesn't make any sense.
Modifié par Lawrence- Mage of the Grey Wardens, 19 août 2010 - 12:48 .