It's impossible to find a common ground on this topic because people have different ideas on what a RPG is.
Stricly speaking, no computer "RPG" is really a RPG, because role-playing implies real-time interaction, full freedom of choice and character interpretation, that no computer program (however refined) can grant.
Thus, at the end it depends on what one is looking for. For what I'm concerned, a good RPG should have:
- a good and engaging main storyline (possibly original) with plenty of possibilities of fooling around if you want; related to this, an interesting and deep setting (world, characters with whom you interact) is mandatory;
- possibilty of creating a character as close as you would like him to be (high customization level), and a vast choice array when dealing with the rest of the world during the game (this is the "role-playing" part, which I consider very important);
- consistent behavior of the main characters and of the people around him, that should react properly to the actions the character does; this implies a degree of nonlinearity in the game itself (and of course in its ending);
- a good balance between action and dialogue/thought;
- the "golden mean" concerning game mechanics: it must be complex enough to allow good action choices in the right moments, but without too much detail and micromanaging that makes the game cumbersome and too focused on the minutiae of mechanics (the equivalent of "playing by the manual" risk of several paper rpgs);
- the same of course is valid for the character characteristics/skills; a good experience system is also important, because you must have the feeling of the progress of your character.
(I'm sure I forgot something)
There are of course exceptions: for example, I completely love Planescape Torment even if your character is not customizable, because the story, the atmosphere and the possibility of interacting with people through dialogues is so great. As another example, I liked the old Ultima VII because you had really the feeling to plunge into a different and fantastic world, not to mention the extent of interacting with it and again the wonderful storyline and side quests, even if the game was quite linear and your possibility to "act" was limited.
Considering the new games, IMO you cannot call Starcraft or similar games rpgs, because the role-playing is almost non-existant and you almost don't have freedom (I do NOT consider choosing to make this mission before this other "freedom of choice" in the rpg sense!). On the other side, the Oblivion series gives you a great freedom of movement, but I always had the feeling that your interaction with the world and especially with people is limited and quite passive (I can become supreme head of the mage guild, but the rest of the world doesn't seem to care, or to react to it).
All in all, I would say that Dragon Age is doing quite well.The story is not fully engaging and not really too original, the mechanical system can be improved and the world could definitely benefit of a greater depth (I think they didn't exploit the full potential of the setting), but your array of choices in the interaction with the world is quite wide, as your chance to "customize" the ending and the events of the story, and I appreciate the effort they put in making your companions not just weapons in fights but believable persons.
So I'm not really sure Bioware is the "death of RPGs" as some people here say. Of course it doesn't mean it's the ONLY way of doing RPGs.
Regarding DA2, I really think it's too early to say something clear. I however do not agree with those who say your character is not customizable. From what I understood, the blocked only the choice of the race, a bit annoying but no big deal at the end. One thing that is interesting is that the story will span several years; I'm curious to see how they will deal with it. Indeed, I miss a rpg that allows you to live a lifetime, from a rookie adventurer to old and respected general/lord of a realm/king advisor/head archmage/etc., as in the good ol'D&D campaigns
Modifié par Perles75, 19 août 2010 - 09:12 .