Stanley Woo wrote...
I'm being a little sarcastic because I think it's an important lesson to learn. As much as we love the characters and stories and worlds that affect us, we all are really only passive consumers of those characters, stories, and worlds. we would love for them to remain the way we love them, unchanging. But time and product move on. I don't like all Batman stories, I don't like all Batman actors, and I certainly don't like all the Batman films. but I love the character, and when a good writer writes (or a good artist draws) a good Batman story, I'll pick it up and I'll enjoy it for what it is. I will also enjoy it for how it expands my view of the character or world. If 1940's the Bat-Man is all you ever want to know or have of the character, that's fine. You can do that, and no one should judge you for that. but you'll be missing Dark Knight Batman, Knightfall Batman, killing Joke Batman, No Man's Land Batman, JLA Batman, OMAC Batman, as well as missing out on Tim Drake Robin, Spoiler, Year One Batman, the movies, and the animated series.
Yes, you may not like the directions taken by certain creators, but wouldn't it be better to go along for the ride to see what will happen in this world, or to these characters rather than lock everything into a single, restrictive paradigm? I dunno, it seems weird to me that people would rather hold onto one unchanging view than to explore views that one might never have thought of: Knightfall Batman, Spider-Man revealing his identity to Aunt May, Wash's demise in Serenity, Angel in charge of Wolfram & Hart, etc. We love characters and stories because of how they're portrayed and written and acted and drawn, whatever. Why, then, are we so against having those same characters do something in addition to something we already know and love and enjoy?
Because what we already know and love and enjoy can quickly become something we loathe. Personally, I hated Wash's demise, and while I thoroughly enjoyed Angel running Wolfram and Hart (and Spike's arrival in the last season), there are a great many examples of "change" gone wrong. Do I even need to mention Oliver on The Brady Bunch? Or Leonardo di Crappyo Seaver on Growing Pains? The Great Gazoo on the Flintstones? Or, God help me, the revisionist history in Star Wars that made Greedo shoot first? Highlander 2? God Emperor of Dune and the books that followed? Perhaps that other kid they brought on The Cosby Show because Rudy went from cute and adorable to..not? That time on Happy Days when Fonzie jumped the... Well, you know how that went.
The point is that, while some change is good, we are all too aware that the creators of certain shows, games, and various other forms of entertainment are all too capable of taking something that is wonderful and turning it into a complete and utter pile of steaming crap. So when we hear that everything we love about a game is changing, it is irksome. I can't say how much I resented spending 80 hours of my life playing a game and accomplishing my mission only to have a roof fall in on my freaking head just as it was over. Thanks NWN2!
I doled out the bucks for ME2, despite knowing it was no longer an RPG and had become little more than a glorified shooter. I loved DA:O and, really, it made up for the fact that you ruined ME (the only reason I played more than once was because of Thane, who will be worm food for ME3, so I see no need to buy that). But learning that you guys are turning the next DA into another ME2 - a glorified shooter (with swords and magic), where you're cornered into one character and the dialog is chopped down so far that it becomes pointless - is extremely irritating to some fans. I'm not buying it when it comes out. I may rent it, and if it's what I expect, I won't be buying it at all.
Now if you'll excuse me, I'm going to go play DA for a bit, then probably Fallout 3. I'm kinda feeling the need for a real RPG.