Angel of Nessus wrote...
Novadove wrote...
Angel of Nessus wrote...
Novadove wrote...
i am upset about this issue, but i dont play elves in DA. so stop being generic.
Splitting hairs- my point remains valid, since race and SURNAME are the only things BW railroaded compared to Origins. If it bothers you so much, go and play an action game where you have a set character. Play it, and imagine if you were playing this character, except the setting was the Dragon Age setting, you were able to fully customize his appearance, attitude, origins and abilities, he had infinitely more kickass powers at his fingertips, and you could finetune how you TAKE OVER ZE VORLD!! or Kirkwall, or whatever it's called. THATS the game you would be playing. Are you telling me that this is a bad game idea, because you can't chose race?
no, dont get me wrong. you gave a defnition but it is an unfair statement. i just pointed it out.
in fact, you are right about DAO is customizable. one of the best in fact.
The part where you get wrong, is that the game does not lay out like what a sequel should be.
In 1 episode, your character wears conventional medievel armor and clothings the next day, when your character woke up and looked out the window, people start wearing ultra space alien-fashioned stylish contemporary out of the world relic armor. Where is the consistency?
my point is, if merely choosing race, hair style and whatever you are wearing makes a good game, then you can play the SIMS and say it is as good as DA isn't it?
The same applies if you play disney games and say it is as good as DA.
It totally has nothing to do with playing elf or having long hair.
You seem to think that the "2" means that it is a sequel in the traditional sense, which it is not. What makes a DA game a DA game is not being able to chose your race or how one race looks compared to itself in a alter installment of the franchise.
Different parts of the world have different aesthetic styles, and maybe some creatures in these different parts of the world are naturally different looking (see real world human races). If this is about some Qunari having horns or the darkspawn of the Free Marches being devoid of deep angler teeth, then it's hardly worth arguing about.
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Sorry but i have to say the things you pointed out is incorrect.
Hawke is a refugee in lothering. so what you mean by "different parts of the world have different looking..." analogy? definitely it will not be the case that all the alienated armor parts are so convieniently found everywhere right? i can give it to darkspawn because they might eat different species of people to evolve more undead like.
Personally i don't give a care to whether qunari have horns or not.
The only thing i question and challenge is the notion of the reason why.
People do not design things because they feel like it. Things are drawn for a reason. Things are decided for a reason. The reason should be sensible and accurate. Especially so, if there is already a reference point.
If it is a 1st creation, then you can do all you want with it. However, DA2 is in the same dragon age era, people should look more different because our real life graphic card engine is getting better.
It shouldn not be the case of : "ok, i create DAO to look like this.. hmmm but now, i want it to look like [whatever you insert here] because i think it should look like this just because it should and i feel like it"
the only series that deviates very successfully but still carries the same name is finaly fantasy.
If DA2 is to be like final fantasy series, then don't tell us that hawke is a refugee from lothering.
you mean what, lothering now has ferrari running around on the street?