and what'll you think they could be?
Think DAII Will Have Release DLC?
#1
Posté 12 août 2010 - 12:39
and what'll you think they could be?
#2
Posté 12 août 2010 - 01:04
Making money is clearly evil?Bryy_Miller wrote...
What's so bad about them wanting to combat re-sales?
Either that or Rubbish Hero has a daily bitterness quota to achieve. I can't decide.
#3
Posté 12 août 2010 - 02:23
Why not? It might discourage me from buying it as a resale, but that's its intention, no?StingingVelvet wrote...
Would you support it if DVD and BD movies put all their special features online behind a code so resales don't have access to them?
Let them complain to the company they're buying the media from-- which is the company supplying the resale. They're not our paying customers, after all, are they?That would be annoying and aggrivating to paying customers, new and used. Resale is a part of every industry, even media industries like CDs, DVDs and books, yet for some reason gaming companies seem to think it's especially unfair to them and something terrible.
Hey, it's not my decision-- but considering that we make no money off of resales at all I think it's only fair that we get to offer incentives for people to buy the game in a way that benefits the people who made it. You are still getting what you're paying for, after all: the game itself, and if that's the only thing that concerns you then I don't really see the issue. Do you have an intrinsic right to extras that I'm not aware of? I'm not sure how people buying used games "fuels new media sales"-- it helps the company that is re-selling the game, and short of that gamer buying something like DLC for the game that's about it.Selling the media you no longer want fuels new media sales... first-sale doctrine is a sacred consumer protection... this endless complaining about used game sales is getting old, frankly.
Modifié par David Gaider, 12 août 2010 - 02:25 .
#4
Posté 12 août 2010 - 02:53
We were talking about content that promotes first-sale being a good idea or not. Not paid-for DLC.slimgrin wrote...
So basically, DA2 will have lots of paid-for dlc.
Which I also think is a fine idea, if done correctly.
But, again, I'm not the person who decides whether we make any of this stuff. Take it as indication of anything at your peril.
#5
Posté 12 août 2010 - 05:47
Ashr4m wrote...
I wonder about your personal opinion, lets take cars for example, would you think its okay if car-producers implemented some sort of new business model that would make it impossible for you to resell the car? If yes why? If no, why are games different?
Of course not. But nobody is talking about making it impossible to resell a game, are we?
You can resell a car, and if you buy a used car you get a car that works. If a dealer were to offer incentives where you got bonus things for buying the car new from them rather than used from someone else, then what would be the problem with that? Should the new buyer automatically be entitled to those extras the original buyer got? I don't think so, especially considering the fact that you're probably also getting a much better deal on the used car as it is.
Because we didn't want it to be?Mecha Tengu wrote...
you mean to tell me, that while the game has been completed and is in the 2 month process of shipping, you THEN decide to work on new DLC? Why couldnt it have been in the original game?
Don't we always decide how much content actually goes into the released product? And that the more content that is there the more value might be perceived by the customer? And that you as the customer thus decide if that's worth your purchase? Or are you suggesting that you are automatically entitled to anything that was ever made for a particular title or ever would be made from the one purchase?
If we decided (and that's "if") to create content for a game to be shipped upon or after release, why does that make a difference so long as the game that you purchased was a quality experience?
Modifié par David Gaider, 12 août 2010 - 06:28 .
#6
Posté 13 août 2010 - 04:59
Sorry, but we'll just have to agree to disagree. Someone who buys a game via resale is not a paying customer. They're a paying customer of wherever they bought the game from, and that's it. If you wish to become a paying customer at that point, you're free to buy the DLC or not-- it's up to you. The game itself is complete-- it comes with everything we intended to ship the game with, and unless you feel somehow compelled to buy the extras you're under no obligation to. We're not locking away the ending of the game or anything like that. At worst we'd be devaluing the game by not including all the content that you could have if you also bought the extras. But that is our choice-- as is the amount of content we include for any game, whether there is DLC or not. I think we'd like to look on it as increasing the value of the game by offering extra content to those who want more and are willing to pay for it-- which includes people who bought the game at resale.StingingVelvet wrote...
Because it adds hassle to paying customers and devalues the product by putting some of it behind a wall.
As I said before, you'll have to decide for yourself whether that makes the original game worth less or not, though quite frankly we're talking about games (at least our games) that already have a lot of content in them. The idea that someone could feel entitled to everything that was ever made or would be made for a game, and considers anything less "incomplete", seems rooted in the fact that DLC is relatively new. Once upon a time you bought a game and that's all there was to it, considering that on-the-shelf retail was the only way to get deliver it to the customer.
So long as the main game we deliver is a quality product, I don't personally have any qualms about it. You're free to disagree and make any decisions you would about the value of the games you buy, but I find some of the indignation I see about it in some corners both misplaced as well as a little mystifying.
But that's just my opinion. In the end I imagine BioWare and every other company will do whatever they can to make money in a tough market. For all the qualms people express about what this is doing to the industry, I think I can safely say that this is the industry as it currently stands. That's the reality.
Modifié par David Gaider, 13 août 2010 - 05:00 .





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