Ashr4m wrote...
I wonder about your personal opinion, lets take cars for example, would you think its okay if car-producers implemented some sort of new business model that would make it impossible for you to resell the car? If yes why? If no, why are games different?
Of course not. But nobody is talking about making it
impossible to resell a game, are we?
You can resell a car, and if you buy a used car you get a car that works. If a dealer were to offer incentives where you got bonus things for buying the car new from them rather than used from someone else, then what would be the problem with that? Should the new buyer automatically be entitled to those extras the original buyer got? I don't think so, especially considering the fact that you're probably also getting a much better deal on the used car as it is.
Mecha Tengu wrote...
you mean to tell me, that while the game has been completed and is in the 2 month process of shipping, you THEN decide to work on new DLC? Why couldnt it have been in the original game?
Because we didn't want it to be?
Don't we always decide how much content actually goes into the released product? And that the more content that is there the more value might be perceived by the customer? And that you as the customer thus decide if that's worth your purchase? Or are you suggesting that you are automatically entitled to anything that was ever made for a particular title or ever would be made from the one purchase?
If we decided (and that's "if") to create content for a game to be shipped upon or after release, why does that make a difference so long as the game that you purchased was a quality experience?
Modifié par David Gaider, 12 août 2010 - 06:28 .