Ashr4m wrote...
David Gaider wrote...
Which I also think is a fine idea, if done correctly.
But, again, I'm not the person who decides whether we make any of this stuff. Take it as indication of anything at your peril.
I wonder about your personal opinion, lets take cars for example, would you think its okay if car-producers implemented some sort of new business model that would make it impossible for you to resell the car? If yes why? If no, why are games different?
I think this is some sort of logical flaw in many publishers mind, people dont have infinite money for luxury like games, by selling their old games, they get money to buy new games. And yes i understood your point before, but for me reselling ist just a natural thing on the free market. I cant think of any reason why the gaming-industry would be different.
Also i wonder, if i would like to stop me from reselling you wouldnt have chance. Its just like the fight against piracy. For example, you sell DLC and stick my games to accounts. Yet i can simply bypass this system by simply making a new account for every game and sell the DVD with the account. In most countries it wouldnt even be a problem with your Eula etc. since for example european customer law is pretty strickt, most of the Eulas would never stand a chance in court (at least in most european countries).
Cars cost several thousand dollars/pounds/euros/whatever. They're incredibly expensive, and very difficult to afford. Car companies also tend to make quite a bit of money on each new car sold, and no one in their right mind is going to kill the economy by banning the sale of used automobiles. Games aren't nearly as expensive, so they really can't be compared. Plus, cars need ongoing maintenance, and car companies make a fortune off of car parts for used cars. You could argue that car parts are like DLC, except that DLC is optional, and parts can be mandatory.
DVDs and CDs, on the other hand, are very cheap. They usually cost anywhere between $10 to $40 on release, and the $40 stuff usually includes a ton of extras that I would kill to get in a game, since most game extras are totally lame. $40 is about the limit the people I've talked to seem to have for impulse buying. Once they near $50, they start going "wait, this is almost half of a hundred dollars." Impulse buying goes out the window when you hit $50 or so, unless you're filthy rich.
In other words, people are more likely to buy a $10 DVD from Best Buy or a $12 album from iTunes from a band they like because it's a fairly inconsequential amount. After all, it's about the cost of two or three sandwiches from a fast food place. It's easier to buy a new DVD or CD than it is to go seek out a used store and buy a used album, which means that the .
Games, on the other hand, are above impulse buy range, but not in economy-crashing range/making money on new parts range, which means that selling them used won't really affect the economy at all, but because games are out of impulse range, people still think about whether they're going to buy them or not, and are more likely to hunt down used copies than new ones.
In other words, games are in a place where people are more likely to buy used copies than new ones, so they don't make as much money as other forms of media, and there's no way that the devs can make money off them (like car companies can) without offering add-ons.
Personally, I think devs would make more money if they started selling games for $40 or so, since putting them in impulse range means people would stop thinking too much about buying them or not, and would be more likely to pick them up if they looked remotely cool.
That's why arguing that no one else combats used sales as much is a crappy argument.
All that said, Bioware's DLC is crazy expensive compared to the actual cost of a game, and I'm against paid-for DLC on those grounds. The only people doing paid-for DLC right are Remedy, Gearbox (Knoxx is closer to an expansion than a DLC, but only costs $10! That means I will buy it without reservation), and Bethesda (for Fallout 3).
Amgarrak was fun enough, I guess, and it seemed to be more worth it cost-wise than other DLCs like the short, disappointing Leliana's Song (they should have built up some trust for Marjorlaine, instead of making it obvious she was going to betray you the entire time). In addition, $2 for some glasses in Mass Effect or for some guns or something seems a bit extreme too.
Modifié par Birdieboink, 13 août 2010 - 12:40 .