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[Announcement] Shores of Voline


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#1
Lord of Fangs

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Shores of Voline

While journeying across the Waking Sea to Cumberland from Amaranthine aboard the Ventosus Tern, your voyage takes an unexpected turn towards Voline, a fortified city-state far off the eastern coast of the Free Marches. Upon making anchor, it soon becomes quite clear that a warm welcome does not await you. Should you hope to escape, discover the city's dark truths that hide an even darker secret, but beware. Freedom may become but a distant memory.

* * *

Synopsis

Shores of Voline (social.bioware.com/project/3246/) is a standalone module with a goal of 100% custom level/area design. The two main settings are the decks of the merchant vessel The Ventosus Tern and the city-state of Voline itself, which respectively make up the two main sections of storyline. Each setting is to contain many different areas, such as homes, shops, inns, dungeons and towers.

-Explore exclusive custom levels, from the cramped brig of the Ventosus Tern to the sprawling multiple districts of Voline.

-Team up with custom companions to accomplish your goals.

-Interact with factions both new and familiar.

-Discover dozens of new codex entries related to Voline as well as other areas of Thedas.

-Complete quests designed to advance the storyline or lend a hand where you can.

-Fully voiced.

More information to come.

Images of the work done so far on various rooms aboard the Ventosus Tern. These images are on the project page, and higher res below:
img.photobucket.com/albums/v474/cleverpenname/sov0.jpg
img.photobucket.com/albums/v474/cleverpenname/sov1.jpg
img.photobucket.com/albums/v474/cleverpenname/sov2.jpg
img.photobucket.com/albums/v474/cleverpenname/sov3.jpg
img.photobucket.com/albums/v474/cleverpenname/sov4.jpg
img.photobucket.com/albums/v474/cleverpenname/sov5.jpg
img.photobucket.com/albums/v474/cleverpenname/sov6.jpg

not sure how to include these links as thumbnails... =/

Thanks for looking! ;)

Modifié par Lord of Fangs, 29 août 2010 - 01:52 .


#2
jackkel dragon

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Looking forward to this! Not enough fan-made standalone mods out there.

#3
MysteriXOX

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Looks good. I will be watching this with interest :)

#4
TMZuk

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It looks very promising! I wish I could get the toolset to work.

#5
danien.grey

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jackkel dragon wrote...

Looking forward to this! Not enough fan-made standalone mods out there.


Here here.

If you need any additional V/O artists, just send me a PM. (Samples)

#6
Lord of Fangs

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Thanks for the replies, getting this kind of feedback just overnight is very encouraging!

#7
Kreid

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Looks pretty good!

#8
Talisander

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Looks really great! I especially like the lighting.

#9
Kilrogg_

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Clever use of the core assets to make that ship interior. Good job.



If I were you though I would try and put 2-3 very large radius static lights in your level and give them the same (more or less) tone as your other lights. Place them in a triangle shape around your level and set them to not affect your level, but to affect characters.



That way you won't get the bright white reflections you're currently getting on your characters (they're getting that from the default skylight, which objects do not block). This is what Bioware does in the core levels.

#10
Lord of Fangs

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Kilrogg_ wrote...

Clever use of the core assets to make that ship interior. Good job.

If I were you though I would try and put 2-3 very large radius static lights in your level and give them the same (more or less) tone as your other lights. Place them in a triangle shape around your level and set them to not affect your level, but to affect characters.

That way you won't get the bright white reflections you're currently getting on your characters (they're getting that from the default skylight, which objects do not block). This is what Bioware does in the core levels.


Thanks for the tip...lighting is what I've been having the toughest time with so far =/ I have 4 surrounding "Affects characters only" lights in each level, maybe I need to check their settings and/or remove one or two of them though.

#11
Kilrogg_

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They might be too low radius or too light colored. From your screenshots the characters stand out a lot.

Modifié par Kilrogg_, 13 août 2010 - 03:58 .


#12
-Semper-

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Lord of Fangs wrote...

Thanks for the tip...lighting is what I've been having the toughest time with so far =/ I have 4 surrounding "Affects characters only" lights in each level, maybe I need to check their settings and/or remove one or two of them though.


try to avoid the situation where more than 3 static lights affect your characters. this will result in bad looking shadows and lights at your character as the da:o engine does not support this.

that is why bioware always used only 3 static lights outside their rooms to lit the characters. to lighten up the level they used both ambient and static lights, NOT affecting other stuff ;)

#13
Talisander

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Yeah, the character lighting can add to the atmosphere a lot. I really like your environment lighting in your second screenshot -- sov1. Something about those really soft shadows and the warmth of the wood is hard to get (I'm actually trying to get something similar right now).



I'm pretty sure the lighting is hard for everyone, by the way. But it seems like you're getting good results from your work.



Alex

#14
Lord of Fangs

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I took the suggestions for characters lights in one of the areas and it looks MUCH better now, much more natural, so thank you =) Going to give all areas "the fix"

Modifié par Lord of Fangs, 13 août 2010 - 12:38 .


#15
FergusM

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You used washbasins for windows. :P



This looks really neat.

#16
Lord of Fangs

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FergusM wrote...

You used washbasins for windows. :P


Don't tell the Tern's owner :whistle:

#17
Starlight

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Looks great! I'm looking forward to it. :)

#18
Deviija

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Sounds really promising, I look forward to this. :)

#19
Lucy Glitter

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Cannot wait~!!

#20
Moon Elf13

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Lord of Fangs wrote...

FergusM wrote...

You used washbasins for windows. :P


Don't tell the Tern's owner :whistle:


That IS very cool. And you used roofs to make the cabin walls, right? You are quite resourcefull to make such original use of existing game assets. A realy out-of-the-box thinker. I look forward to your module. It looks very promising.

#21
Lord of Fangs

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Moon Elf13 wrote...
That IS very cool. And you used roofs to make the cabin walls, right? You are quite resourcefull to make such original use of existing game assets. A realy out-of-the-box thinker. I look forward to your module. It looks very promising.


The walls are actual wall resources (fti_wallpanels_0) but there are ceilings that have the same (or at least a similar) appearance. The "portholes" are indeed washbasins.

Thank you everyone for the comments so far! There's a new screenshot in my blog of the Voline Docks in progress...there wasn't any lighting done at that point but it will give an idea of the layout of that area.

#22
Starlight

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Another curious question, will the custom companions have their own personal quest and romances?

#23
Lord of Fangs

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Starlight wrote...

Another curious question, will the custom companions have their own personal quest and romances?


Personal quests, yes. Romances I'm on the fence with. I'd like to have them, and will have them assuming I can figure out how to do it.

#24
ladydesire

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Lord of Fangs wrote...

Personal quests, yes. Romances I'm on the fence with. I'd like
to have them, and will have them assuming I can figure out
how to do it.


It's mostly in the approval system; look at how Bioware did it for Leliana, Morrigan, Zeveran and Alistair for the specifics.

#25
Moon Elf13

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Lord of Fangs wrote...

The walls are actual wall resources (fti_wallpanels_0) but there are ceilings that have the same (or at least a similar) appearance. The "portholes" are indeed washbasins.


If you used actual wall resources, and that is a deck on a ship, then, why didn't you make the room with walls that widen toward the ceiling (to conform to the shape of a ship's hull)? Was it not possible?