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Ascension...omg help.


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#1
aimlessgun

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This fight is really breaking my balls.

Setup: Solo archer on insanity with hostile Balthazar.

Right now I'm looking at a pause screen of my best attempt, which has Balthazar, Ilasera and Sarevok dead. But I'm pretty sure that I'm going to follow. I'm out of GWW's, out of Armor of Faith/Hardiness, out of pretty much every cooldown, and 2 cambions, a succubus, and 2 fallen solars have just appared out of nowhere (Least they aren't planeters I guess? silver lining...).

Main problem is I can't shake Abazigal long enough to pump out damage, and he hits like a TRUCK. Not sure if there's some way I can exploit terrain/teleport to escape him and wail on a soft target...so far I havn't been able to set up a situation where I can port far away from abby and have a soft target nearby.

Also not even sure who to go for next. I killed balth because he was frankly the most dangerous, then Ilasera and Sarevok because they were chumps (no protections, get stunned by Kuo bolts). I guess I could try to take down Abazigal but it seems like he's pretty durable. If I do kill him though the whole fight gets much much easier...

Anyways any ideas? Maybe a different kill order? Tricks with items I may be forgetting? My setup at the start was 5x fire elemental + sim, unfortunately used moon dog earlier. I thought about the "get them all low at the same time" thing but frankly with these solars running around and how much damage Ilasera actually does at range that wouldn't be feasible, and so far Melissan hasn't wrecked me (just need to make sure to stay away from her in case of timestop > melee)

#2
The Potty 1

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How attached are you to doing this on insane? If you solo on core rules, no demons spawn, while on insane, they keep coming until you either win or die. I'm betting on die.



Secondly, if you have a mind flayer control circlet, you can get Sarevok on your team. Otherwise ignore him, he's not worth killing.



Thirdly, how about vhailor's helm? Does '+ sim' mean you used it?



Leave Yaga for last, and probably Abaz for second last. Kill order is fine, do Sendai next, and remember to grab her drop, which includes a potion of full heal.



Finally, you obviously know you can recruit Balthazar, but haven't. He does run pretty nice interference, and he gets replaced by Gromnir, so you're not short-changed for enemies. If you're evil you can get Bhodi to join, who is even harder to order about than Balthazar is.

#3
aimlessgun

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The Potty 1 wrote...

How attached are you to doing this on insane?


Growing steadily less attached each attempt :D

Thanks for the tips! Full heal potion on sendai, nice. Sarevok controlloable with a mindflayer circlet, that is completely random, definitely don't have one lying around but I guess I could CLUA one in. Think you're right that he's not worth killing but a meat shield would be great.

If no demons spawn on Core this fight becomes totally manageable just because of that. I think right now the spawns, specifically the Fallen Solars, are the biggest problem. Frankly the Solars are far more dangerous than any of the actual 5. They run at high speed and hit for 80+ damage in addition to ridiculous spells.

Best I've been able to get is to kill both Balthazar and Ilasera in Balth's timestop (hilarious because all the arrows are delayed, so as soon as TS ends a swarm of them descend and kill each of them instantly), then have my sim Protection from Magic scroll Azbigal while I scroll Sendai, and then destroy Abazigal just as my sim eats it. And that still wasn't enough because the Solars spawned and destroyed me. 

I'm a chaotic good character so no Bodhi I suppose. Balth actually decided to just kill himself when I met him. I don't feel like reloading so I'd probably dial it back to core before going all the way back to choose the right dialogue options.

I think I'll take a break for now, though I may have hit on a promising development. My last attempt I was able to set it up where fat Yaga was blocking the entrance to one of the pools, and I was able to sit there for a while tanking his damage with that one 50% crush helmet. Then stupidly pushed it too far with letting the damage fly instead of healing and died to spell damage. But I think I can replicate the Yaga block.

#4
Humanoid_Taifun

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Ranged combat is seriously gimped in BG2. To alleviate that, you should have the optimal equipment.
Combining Sling of Seeking +2, bullets +4, Gauntlets of Extraordinary Specialization, Potion of Storm Giant Strength, Vhailors Helm and Greater Whirlwind should give you the best possible damage.
As for tricks with items, the Bag of Holding can reload all your items. ;)
Here is an Ascension Solo Run by ChadHatter:
http://forums.biowar...&forum=18&sp=90
He uses the Tuigan bow, which is often regarded (and usually incorrectly) as the best archer weapon.

Edit: Okay, so maybe he uses the Firetooth. I'm too lazy to check and in any case the Sling is of course better for an archer with high strength. ;)

Edit2: And keep in mind that Ascension Yaga Shura is best killed with Called Shots.

Modifié par Humanoid_Taifun, 12 août 2010 - 10:55 .


#5
Shadow_Leech07

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The solars are deadly. I knew I couldn't handle them when my fighter couldn't even pass the first demon pool in insane. The solars like to shoot arrows of dispel, and you handle them the same way you handle illasera...shield of reflection(or is that reflection shield?). They won't shoot if you equip it so you pause the game while the arrows are coming at you and then equip it...just like that...they hit themselves.

But I haven't beaten ascension on insane, tried with my cleric/mage but was inexperienced at the time, don't feel like going through and rebuilding again though. I don't know if my kensai/druid can because of the solars but I'm hoping she can deal enough damage as quickly as possible but of course this is all speculation. But good luck whatever you choose, fight is incredibly tough.

Modifié par Shadow_Leech07, 12 août 2010 - 11:02 .


#6
aimlessgun

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Humanoid_Taifun wrote...

Ranged combat is seriously gimped in BG2. To alleviate that, you should have the optimal equipment.
Combining Sling of Seeking +2, bullets +4, Gauntlets of Extraordinary Specialization, Potion of Storm Giant Strength, Vhailors Helm and Greater Whirlwind should give you the best possible damage.
As for tricks with items, the Bag of Holding can reload all your items. ;)
Here is an Ascension Solo Run by ChadHatter:
http://forums.biowar...&forum=18&sp=90
He uses the Tuigan bow, which is often regarded (and usually incorrectly) as the best archer weapon.

Edit: Okay, so maybe he uses the Firetooth. I'm too lazy to check and in any case the Sling is of course better for an archer with high strength. ;)

Edit2: And keep in mind that Ascension Yaga Shura is best killed with Called Shots.


Hm, well swapping to a sling would require me to extensively rebuild my character in Shadowkeeper haha. I guess I could, but it would feel....wrong I guess. Archer using a sling indeed. So unfair that there are +4 bullets though...

I did see the chadhatter thing in my googling, though on Core and having Balth it's a pretty different fight. Think he switches between Tugian and Firetooth, I actually have True Grandmastery installed though, so I get another 0.5 attacks that brings me up to 5 APR with any shortbow, allowing me to use Gesen.

I havn't seen the behavior you describe with bag of holding, but it seems to cross the line (like are you saying it would recharge Vhailors? that in itself would win the fight).

Shadow_Leech07 wrote...

They won't shoot if you equip it
so you pause the game while the arrows are coming at you and then equip
it...just like that...they hit themselves.


Nice!

#7
Humanoid_Taifun

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It's some time ago that I requested the unnerfing of archery as part of the G3 Tweakpack. It's simply completely unfair that an archer does not get any bonus damage for enchanted bows or arrows. There are only a few bows that actually have this damage bonus (Tuigan being the most notable one). Same for crossbows.

But if you use slings, you can easily get a damage bonus of +9; +18 is "a little" harder to achieve.

Of course, that the whole system is completely messed up is best demonstrated with the best ranged warrior (dmg wise): The kensai. [/threadhijack]

Modifié par Humanoid_Taifun, 12 août 2010 - 12:28 .


#8
Morbidest

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I agree that it's unfair Posted Image that some slings and throwing axes can do so much more damages than bows, but maybe the developers were looking at the fact that in the Earth alternate universe, bows usually wounded armored opponents rather than kill them. Even English longbowmen usually killed a plate armor protected knight's horse and left him floundering on the ground for the Irish and Welsh light infantry to either drag off for ransom, or stick little pointy knives thru his helmet eyeholes. The Devs. may have been more impressed with David and Goliath and Thor's throwing hammer and AmerIndian tomahawks than they were with Legolas and Kevin Costner. Posted Image 

Modifié par Morbidest, 12 août 2010 - 02:47 .


#9
Humanoid_Taifun

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I believe the developers just wanted to reduce the superior power that ranged weapons had in BG1 and removed all enchantment damage bonuses, completely forgetting the slings while they were at it.

#10
saros_shadow_follower

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Use the 'Control Demon' special ability of both Simmy and protagonist on the Fallen Solars until successful, and send them vs the enemy mages. If Mel takes control of one of them back, then repeat the process.

Modifié par saros_shadow_follower, 14 août 2010 - 09:27 .


#11
SometimesSpring

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Humanoid_Taifun wrote...

But if you use slings, you can easily get a damage bonus of +9; +18 is "a little" harder to achieve.


Please elaborate. Would this be attainable by, say, a half-orc barbarian with 20 STR/19 DEX? :whistle:

#12
Humanoid_Taifun

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Erinne Sling +5 + Bullets +4 = Bonus of +9 (that's the easy one)

Sling of Seeking +2 + Bullets +4 + Strength 25 = 20

Since you'd only get Strength 24 while raging, you'd do 18 more damage than with a bow.

Modifié par Humanoid_Taifun, 15 août 2010 - 10:03 .


#13
Irrbloss

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Humanoid_Taifun wrote...

It's some time ago that I requested the unnerfing of archery as part of the G3 Tweakpack. It's simply completely unfair that an archer does not get any bonus damage for enchanted bows or arrows. There are only a few bows that actually have this damage bonus (Tuigan being the most notable one). Same for crossbows.


There is a component for adding enchantment damage to arrows and bolts in aTweaks.

Modifié par Irrbloss, 15 août 2010 - 10:09 .


#14
Humanoid_Taifun

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Yeah (I have it installed), but that's a bonus of +3, which is not comparable to to the slings bonuses, not even with RR installed (which adds a couple of short bows with proper enchantment), or with melee damage, for that matter.

Modifié par Humanoid_Taifun, 15 août 2010 - 02:15 .