Cousland DLC
#1
Posté 12 août 2010 - 04:33
As you all know if you've played as a Human noble you're home is taken over by arl howe and his underlings.
So here's the plot, you get to go back to castle cousland, kill all of the intruders that dare set foot in your home, pay your final respects for your family and also find you're Farthers Armour for which was mentioned by arl howe.
I think this would be a great download, ive even thought of trophies you could get for completing the DLC
For Killing all of Arl Howes grunts and ofc the boss:- Will reward you with the Avenger Trophy
For finding all pieces of your farthers armour:- The Preserver Trophy
The cousland armour should also be rewarded in orgins and awakening. But here's the catch, it's only compatible with the human noble. But because that would be unfair with those who don't play as human noble there should be another item available.
This item shall be called "Avenger"
+5 Attack
+5 Strength
+2 Dexterity
+20%Back stab and critical hit
+3% melee critical hit.
+3% ranged critical hit.
Anyway for the armour, I was siding between dragonbone heavy plate armour which, has the family crest on the chest. And seeing as the the wearers of this armour would have been tyrens who are protectors, it should have some health bonuses and healing bonuses along with an increase with stamina.
Armours name "Couslands Fortress" Idk anymore idea's on the name?
+100 stamina
+10 Con
+10% healing effects added
+10% increase on attack speed (This may need to be changed due to the speed bug)
Anyway thats my idea's so far, for this does anyone else have anymore idea's they want to add to this? Such as the boss?
#2
Posté 12 août 2010 - 04:36
#3
Posté 12 août 2010 - 04:43
#4
Posté 12 août 2010 - 04:49
#5
Posté 12 août 2010 - 05:01
ElectricWizard wrote...
Just have Howe's "second in command" there.
Thats a good idea, but we can't just have him by his own.
Lets have a couple of blood mages, some howe knights and rouges. I want this DLC to be difficult.
#6
Posté 12 août 2010 - 05:37
#7
Posté 12 août 2010 - 05:44
Initially, you have to plow through a mess of Howe soldiers who are quite tough ~ level 12-16 including mages and rogue galore. After you take the castle, it becomes a permanent base of operations like Warden's Keep where you have access to all merchants items and a storage box as well.
Afterwards, you can also initiate a "keep the castle" quest where the Darkspawn attempt to take over the castle; this latter is not for weaklings. The Darkspawn are tough ~ level 16-22.
Using this mod, my chars always make it to level 25 before the Landsmeet in the main campaign.
#8
Posté 12 août 2010 - 08:46
One of the Bioware officials later said that they cannot just take these ideas no matter how good their were. If they did the fan who wrote the idea could claim charges against Bioware and demand pay for it.
I'm not sure if this still holds true today. And of course Bioware will never stop a DLC in development the second a fan comes up with an equal idea. But every time I see a topic like this I gotta smirk because I think to myself: "The more sophisticated the idea is, the more likely we will never see it."
Modifié par GODzilla_GSPB, 12 août 2010 - 08:49 .
#9
Posté 12 août 2010 - 09:00
#10
Posté 12 août 2010 - 09:13
I have played all the Origins and in my opinion the Dalish Origin was to... well basic?
I dunno it felt lacking in comparisson with the other storys so I definatly want to see more of that.
As for the Couslands reclaiming Highever... They have to save or take it from something or someone else when the main story is finished.
#11
Posté 12 août 2010 - 09:25
Slidell505 wrote...
Sure, why not. I'd like it to be post game though so Fergus could come with you. That'd be cool kicking all the asses with your brother.
HA, if it came to that i would happily sign over all rights to this idea to bioware, I would just love to see this idea come into actual creation.
I just think this is an actual DLC that should be created...
Makes me even more determined for this to be created, was due to something slim couldry said to my warden, "Arl howe is shipping silver bars to his estate in Highever" That made me rage, basically thats your home he's talking about and this jerk and his men have taken it over, all of them should die. I'd happily wipe out all of howe's men.
#12
Guest_DrRockso1551_*
Posté 12 août 2010 - 09:28
Guest_DrRockso1551_*
Did you kill nathaniel howe?Ayanko wrote...
Slidell505 wrote...
Sure, why not. I'd like it to be post game though so Fergus could come with you. That'd be cool kicking all the asses with your brother.
HA, if it came to that i would happily sign over all rights to this idea to bioware, I would just love to see this idea come into actual creation.
I just think this is an actual DLC that should be created...
Makes me even more determined for this to be created, was due to something slim couldry said to my warden, "Arl howe is shipping silver bars to his estate in Highever" That made me rage, basically thats your home he's talking about and this jerk and his men have taken it over, all of them should die. I'd happily wipe out all of howe's men.
#13
Posté 12 août 2010 - 10:02
#14
Posté 12 août 2010 - 10:13
Did you kill nathaniel howe?[/quote]
If you mean will Nathaniel Howe be a boss, if this DLC was created.
I don't know, this is an after Orgins event, but before awakening. Having The Howe Siblings as bosses would be a good idea. But that would also mean that the game would be seprate, and you would most likely play as "Aedan cousland"
But i'm sure most of you would want to use you're own Human Nobles, so no...for the sake of not messing up awakening the boss wouldn't be a howe, but one of howe's men.
Modifié par Ayanko, 12 août 2010 - 10:15 .
#15
Posté 12 août 2010 - 10:24
That means a lot more talking with you're brother, maybe a flashback from when you two were younger getting a better in sight on the Cousland history.
#16
Posté 13 août 2010 - 02:04
#17
Posté 13 août 2010 - 05:40
Modifié par Rvlion, 13 août 2010 - 05:40 .
#18
Guest_Antares1987_*
Posté 13 août 2010 - 06:21
Guest_Antares1987_*
Modifié par Antares1987, 14 août 2010 - 01:05 .
#19
Posté 13 août 2010 - 08:42
Heck, Fergus misses Howe's betrayal, the battle at Ostagar, the civil war and most of the Blight, just because he and his men were attacked by a bunch of darkspawns in the Korcari wilds. What a noob...
As for a Cousland DLC... I dunno, it sounds to much like RtO, which btw is my favorite DLC, mostly because I had Alistair and Wynne when I played through it
Plus, it would be really unfair to the players who don't play as HN:s. I mean, during the civil war there were alot of betrayals and tragedies (just listen to the nobles in the Landsmeet), and the Couslands were just one of many incidents, so why would a nonHN Warden go to Highever? Everyone's already dead there, so rescuing some noble who can vote for you in the Landsmeet is out of the question, it isn't touched by the Blight yet, because Warden's Peak, which is in the same area, isn't either, and Howe, who you're looking for is in Denerim and not in Highever or Amaranthine...
#20
Posté 13 août 2010 - 11:45
Roth wrote...
Fergus is well on his way to Ostagar when Howe murders the Couslands and he learns of this much later, so he couldn't be in such a DLC. The devs would have to rewrite or just delete his part in the throne room postgame to justify this.
Heck, Fergus misses Howe's betrayal, the battle at Ostagar, the civil war and most of the Blight, just because he and his men were attacked by a bunch of darkspawns in the Korcari wilds. What a noob...
As for a Cousland DLC... I dunno, it sounds to much like RtO, which btw is my favorite DLC, mostly because I had Alistair and Wynne when I played through it
Plus, it would be really unfair to the players who don't play as HN:s. I mean, during the civil war there were alot of betrayals and tragedies (just listen to the nobles in the Landsmeet), and the Couslands were just one of many incidents, so why would a nonHN Warden go to Highever? Everyone's already dead there, so rescuing some noble who can vote for you in the Landsmeet is out of the question, it isn't touched by the Blight yet, because Warden's Peak, which is in the same area, isn't either, and Howe, who you're looking for is in Denerim and not in Highever or Amaranthine...
For those who didn't play the human noble TADAAA meet Aedan cousland, Fergus cousland would have approached the Wardens in desperation to try and save his little brother who has been romoured to be alive and kept prisinor in the cousland castle by Howe's men. Who can say no to fergus, he did give you amarathine so you owe him. And for those who say Aedan is dead it tells you in orgins, Nope it doesn't there is no evidence that Aedan is dead, the hound in ostagar is the same throughout all playthroughs.
#21
Posté 13 août 2010 - 11:49
Rvlion wrote...
While my first few characters were Human Nobles I haven't played them for many months now. In my idea it is not necessary because all the people you knew from that location are dead, while it might have been fun during awakening as a matter of "securing" the old Howe holdings (had Fergus been dead instead of alive) during Origins it is out of place.
This would be an after Orgins Event, So fergus will be there. And maybe there could be surviours who survived the massacre, if you pay attention closely in the game. There is news of riots in highever something is going wrong, to the citizens of highever know of the cousland betrayel and are trying to seek out any cousland surviors so they can get rid of howe and his rampaging men?
#22
Posté 13 août 2010 - 12:01
#23
Posté 13 août 2010 - 12:07
nhsk wrote...
Fergus only gives you amaranthine if you're dead. On every other playthrough either alistair or anora have given it to the wardens straight away, so no, I don't really owe him anything.
Amranthine is part of Fergus's new Domain, by the queen/King granting it to who ever your player is. Either way Fergus has given you land directly or indirectly, like it or not.
#24
Posté 13 août 2010 - 12:28
Ayanko wrote...
nhsk wrote...
Fergus only gives you amaranthine if you're dead. On every other playthrough either alistair or anora have given it to the wardens straight away, so no, I don't really owe him anything.
Amranthine is part of Fergus's new Domain, by the queen/King granting it to who ever your player is. Either way Fergus has given you land directly or indirectly, like it or not.
It's more like Fergus owes me, because without me, Howe and Loghain would still be alive and Fergus would still be a wanted man.
And like nhsk wrote, it's the monarch who gives you Amaranthine (unless you're dead...), not Fergus.
#25
Posté 13 août 2010 - 12:41
Roth wrote...
Ayanko wrote...
nhsk wrote...
Fergus only gives you amaranthine if you're dead. On every other playthrough either alistair or anora have given it to the wardens straight away, so no, I don't really owe him anything.
Amranthine is part of Fergus's new Domain, by the queen/King granting it to who ever your player is. Either way Fergus has given you land directly or indirectly, like it or not.
It's more like Fergus owes me, because without me, Howe and Loghain would still be alive and Fergus would still be a wanted man.
And like nhsk wrote, it's the monarch who gives you Amaranthine (unless you're dead...), not Fergus.
Well lets scrap the owing him part then, and just say he asks you to help him take back his castle, and help save his brother. You can ofc decline, but wouldn't that be a waste of a DLC to decline?...Has anyone actually declined Levi's favour just because they didn't owe him anything? O_o





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