ATM my weather is changing on HB (put it there to test it out) Now I find I have no idea how to take it to the next step I need.
void main()
object oModule = GetModule();
{
if (d100()<=66)
{
SetWeather(oModule, WEATHER_CLEAR);
SetSkyBox(SKYBOX_GRASS_CLEAR);
}
else if (d100()>=33)
{
SetWeather(oModule, WEATHER_SNOW);
SetSkyBox(SKYBOX_SKYBOX_ICY);
}
else
{
SetWeather(oModule, WEATHER_RAIN);
SetSkyBox(SKYBOX_GRASS_STORM);
}
}
as you can see, I'm trying to keep it really simple, and no the skybox isn't working right.
But what I need it to do is to run this script once every 4 to 6 hours game time. I know I should try to get the weather to go with changing seasons, but that's for a later date. Also trying to keep the number of files down to a minimum.
Anyone have a clue, all suggestions will be tried. I have used all other systems on the vault, but they just weren't right for my goal.
On a side note, but somewhat related, anyone know how I can make a placeable wander, namely "Cloud, Ambient shadow" Never did figure that one out. Maybe even the birds placeable as well, would be the same idea either way.
Modifié par Jargh193, 12 août 2010 - 05:04 .





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