dheer wrote...
The point is you don't have to undo your choice at all. You don't have to play that character. He/She is dead. That's the whole point that you don't seem to get. I've tried to get it across to you a hundred times but all you do is try to insult me and use all caps.
You don't get one Warden per copy of the game.
As Sir JK pointed out, in order to have a feasible and coherent sequel starring The Warden, they
would have to undo some choices.
There are just too many possible paths by the end of Origins to make a single, logical, sequel. That doesn't even include the addition of an Awakenings ending and a Golems of Amgarrok ending (or endings. Haven't gotten around to DLing it yet).
A game sequel needs a few key elements in order to work. Elements that won't work with The Warden as the protagonist.
1: A singular plot. Every story needs a plot that's just how stories work. With the variety provided in Origins this is impossible if our Warden is the protag. There are just too many variations of the ending. Is the Warden King/Queen/Consort of Denerim? Did he/she go back to the circle? Returned to Orzamar? Rejoined the Dalish? Went looking for Morrigan? Rode off into the sunset with Alistair to return Duncan's remains? Go off to rebuild the Warden's Order in Ferelden? Back to Highever to rebuild? Just wandered off on his/her own? Dead?
Was he/she in a romance with Leliana? Morrigan? Alistair? Zevran? Nobody?
Did He/she ever experience the events of Awakenings? It's an expansion so there are people who never bothered to play it. Are it's events canonized or ignored despite whether or not people actually played it? Depending on the plot of GoA the same applies there.
Awakening was small enough that it managed to skim over all of that.
Some people thought that was a cheap way to ignore their choices, others didn't. But a sequel, an entire new game, would
have to acknowledge those choices or flat out change/undo them.
With that much variety, with the potential for your warden to be in Ferelden (Denerim, Orzamar, Highever, Circle Tower, etc), Orlais (hunting Morrigan), the Anderfels (with Al), or anywhere else (isn't there an epilogue where you go to antiva with Zev to help run the crows?) there's just no way to logically start the game in a single location without hijacking people's characters and undoing those epilogues that the players
chose when they decided what they wanted to do now that the Arch Demon was dead.
2: It Needs to be open to new playersNew players exist. As much as certain people hate the idea of anyone new joining the DA fold, it will happen. You can't base an entire sequel on the save-game transfer from Origins because it won't exist for plenty of people.
Which means you need a fresh story. This also applies to everyone who self-canonized the US ending (not Bio-Canon mind you, self-canon.) they have no warden to transfer over so they too would need a new character with a fresh story.
A fresh new story
on top of the multitude of possible endings to Origins and you have a big giant mess that would be nigh impossible to squish together into a single game.
3: Base statsStarting an expansion at peak stats and adding a few more levels is one thing. Starting an entire game at peak stats and adding 20+ new levels is just absurd. Not to mention that this is also a requirement in terms of those people needing a completely new character. Existing Wardens would have to be depowered at the start of the game and have the specializations stripped since Bioware is adding new ones. (plus they're changing the existing ones for better balance).
4: Room for improvementOrigins wasn't perfect. Some things do need to be changed to improve the overall quality of the game. classes need to be balanced better, Specializations needed to be tweaked to make them more useful, Ai needed a kick in the pants, Combat had various issues to various people, body-models had some problems, etc.
Some of these changes wouldn't have any impact on what happened in origins but others would. The first two, as mentioned above, would require The Warden to be stripped of all skills and rebuilt from scratch.
Other potential changes, like new armor/weapon models, new facial morph system, etc, would inevitably result in wonky continuity. Look at what happened in ME2 with the heat sinks.
The only way to pull everything over to a new game without fudging something would be to make it exactly the same and ignoring the problems that existed in the first game.
So it's not even a matter of what people would prefer, it's a matter of what is feasible and possible in terms of a RPG sequel. A RPG is not a movie, a comic, a book, a TV show, or even a normal game. The player's-choice aspect introduces a whole new range of issues that must be acknowledged when creating a sequel.
For a game like DA:O, which such a wide variety of epilogues for it's wide variety of Wardens, the best option is to start fresh with a new character.
Actually, no, not even "best option" it's the
only logical option.
Bioware can continue the Warden's story in DA:O DLC (which they're doing...). We don't know what else is in store in terms of DLC so there's every chance that we will get an proper send-off for our surviving wardens. Heck, it's been explained numerous times that individual projects have their own production teams. For all we know they're already working on another Expansion similar to the one Filetemo described (which I quite like sound of personally. Actually I had hoped GoA was going to be just that...).
Modifié par Jimmy Fury, 14 août 2010 - 03:44 .